Rapid players have a massive disadvantage in leagues

Sort:
AkaiSquall

I like playing 15+10. Someone could easily play 5 blitz games in that time, if not more. So why should the win for blitz be a fixed 9 points, and rapid 15 points? It should obviously scale based on the time. For winning an hour long rapid, you get 15 points still. Absurd. I don't even understand the logic used when deciding these points, even the quickest rapid is more than 3x longer than than the quickest blitz, yet you don't even get twice as many points... why?

 

pohuycghkhjc

Then just play blitz and if you can only just play rapid games then stop whining.

AkaiSquall

Why should I stop whining? It's a flaw in the system worth pointing out. Of course you're someone who solely plays bullet/blitz.

pohuycghkhjc

Yea I am and so are the majority of players on this site.

So I'm pretty sure chess.com took that into account when designing this whole league thing and while yes the rapid players are at disadvantage I don't think it's really a flaw.

Closed_username1234

It's not a flaw. It's just how chess.com arbitrarily set up their system. Leagues are pointless anyways, but if it's really important to you, then play blitz/bullet. 

easchner

There's a counter to everything. If they gave out, say 90 points (30x bullet since it's an hour instead of 2 minutes), then there would be incentive to have people play rapid and just blitz or bullet all their moves. If they lost, whatever, they don't care about the rating. So you'll get a lot of 1500 players with an 1100 rating playing fast chess which would ruin the experience for people who wanted rapid games.

 

In the end the points are somewhat arbitrary, as is the structure.

Closed_username1234
easchner wrote:

There's a counter to everything. If they gave out, say 90 points (30x bullet since it's an hour instead of 2 minutes), then there would be incentive to have people play rapid and just blitz or bullet all their moves. If they lost, whatever, they don't care about the rating. So you'll get a lot of 1500 players with an 1100 rating playing fast chess which would ruin the experience for people who wanted rapid games.

 

In the end the points are somewhat arbitrary, as is the structure.

 

People should quit caring about leagues tbh. The only reward is the free year membership to the top 50 players. That means that about 99.99 percent of people playing will never get it. When you realize all that, what's the point?

Martin_Stahl
Christianf859 wrote:

 

People should quit caring about leagues tbh. The only reward is the free year membership to the top 50 players. That means that about 99.99 percent of people playing will never get it. When you realize all that, what's the point?

 

It's a years diamond members to the first 200 players that get in a Champion division, and $50,000 in prizes for the first filled Champion division. There is a small potential an additional Champion division will qualify for some additional prizes as well.

 

That says, the most popular rapid time control is likely 10|0, so that's likely how the trophiy value was determined for it.

AkaiSquall
Christianf859 wrote:

It's not a flaw. It's just how chess.com arbitrarily set up their system. Leagues are pointless anyways, but if it's really important to you, then play blitz/bullet. 

It is a flaw. It would be easy to make it fair and proportional.

 

@easchner I think most people would care more about their rating than leagues and doubt you'd see much of that. Blitzing out moves in rapid would have a horrendous loss rate and far from ruining my experience, I'd thank them for the points. I personally would have made it so losses remove points, in any case. It doesn't even  have to be perfectly proportional, but right now it's crazy in favour of Blitz players.

@cizzard if some the system is imbalanced then it's flawed. If you play a video game and one class is 10x more powerful, do you just say 'well it's just a design decision'? Nah, you'd criticise it.

 

 

Closed_username1234
Martin_Stahl wrote:
Christianf859 wrote:

 

People should quit caring about leagues tbh. The only reward is the free year membership to the top 50 players. That means that about 99.99 percent of people playing will never get it. When you realize all that, what's the point?

 

It's a years diamond members to the first 200 players that get in a Champion division, and $50,000 in prizes for the first filled Champion division. There is a small potential an additional Champion division will qualify for some additional prizes as well.

 

That says, the most popular rapid time control is likely 10|0, so that's likely how the trophiy value was determined for it.

I just recently heard a out the prize fund. However it is still pointless to try for top 50 in leagues. There will always be some lowlife out there than can play chess for upwards of 12 hrs a day and just farm wins.

Ilampozhil25
Martin_Stahl wrote:
Christianf859 wrote:

 

People should quit caring about leagues tbh. The only reward is the free year membership to the top 50 players. That means that about 99.99 percent of people playing will never get it. When you realize all that, what's the point?

 

It's a years diamond members to the first 200 players that get in a Champion division, and $50,000 in prizes for the first filled Champion division. There is a small potential an additional Champion division will qualify for some additional prizes as well.

 

That says, the most popular rapid time control is likely 10|0, so that's likely how the trophiy value was determined for it.

so 1 mins is 3 pts, 3 mins is 9 pts, and 10 mins is 15 pts?

did the person who determined the points really go, "15 divided by 10 = 9 divided by 3" ?

Martin_Stahl
Ilampozhil25 wrote:
Martin_Stahl wrote:
Christianf859 wrote:

 

People should quit caring about leagues tbh. The only reward is the free year membership to the top 50 players. That means that about 99.99 percent of people playing will never get it. When you realize all that, what's the point?

 

It's a years diamond members to the first 200 players that get in a Champion division, and $50,000 in prizes for the first filled Champion division. There is a small potential an additional Champion division will qualify for some additional prizes as well.

 

That says, the most popular rapid time control is likely 10|0, so that's likely how the trophiy value was determined for it.

so 1 mins is 3 pts, 3 mins is 9 pts, and 10 mins is 15 pts?

did the person who determined the points really go, "15 divided by 10 = 9 divided by 3" ?

 

I have no idea how the trophiy values were determined. However, it was likely base in average game lengths and keeping the pools at similar levels based on how many games could be played in that time frame, along with average scoring.

easchner
Christianf859 wrote:
easchner wrote:

There's a counter to everything. If they gave out, say 90 points (30x bullet since it's an hour instead of 2 minutes), then there would be incentive to have people play rapid and just blitz or bullet all their moves. If they lost, whatever, they don't care about the rating. So you'll get a lot of 1500 players with an 1100 rating playing fast chess which would ruin the experience for people who wanted rapid games.

 

In the end the points are somewhat arbitrary, as is the structure.

 

People should quit caring about leagues tbh. The only reward is the free year membership to the top 50 players. That means that about 99.99 percent of people playing will never get it. When you realize all that, what's the point?



Yeah, I pretty much agree. I understand the idea of it, but it's a well established dark pattern in gaming to get you to play more. Even not caring about the leagues in the first week I found myself a couple of times saying "oh, I'm 8 pts away from promoting, I should play a few games real quick" even though I didn't want to. Which is exactly the point, forcing players who can get addicted to shiny objects to play more games and increase use of the site. The mental health of the players isn't even considered, and neither is long term desire for casual players to continue using the site, just whatever boosts the numbers rightthisminute.

I totally get you can just opt-out, but there's a reason so many bad mobile games have these kinds of setups, it's to take advantage of players with addiction personalities and something I don't really favor promoting.

Guy1ncognit0

DISadvantage? In pretty much every week since the leagues have been running, the top 5 of the division I've been in has comprised people who got all or the vast majority of their points in rapid/blitz. My current division is no exception

Guy1ncognit0
Ilampozhil25 wrote:

so 1 mins is 3 pts, 3 mins is 9 pts, and 10 mins is 15 pts?

did the person who determined the points really go, "15 divided by 10 = 9 divided by 3" ?

It's really not as simple as just having x points per minute of time control. The thing you have to think about is what percentage of bullet games go the distance (i.e. both players ended with <1s) compared to rapid games

jhggstjc

What with this game i loose because the game decided i go out 30 seconds