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[GAME ARCHIVE] The Bad KOTL

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SEASON 2 GAMES

The Four Large Rocks

Basic Rules

You have escaped the forest and are now almost ready to fight the Trapmaker, but there is still one problem. Even with all of you combined, you don't have enough power to defeat him. You've heard of the four mystical large rocks that will supposedly give the person that holds them unlimited power. You must travel across the land, searching far and wide for these large rocks. This is a PvP game, as you want to be in control of as many rocks as you can by the end of the game.

Map:

There are four dungeons that each supposedly hold a large rock inside of them.

To the north, there is a mountain of fire.

To the south, there is the King's Castle.

To the east, there is the underwater temple.

To the west, there is a portal to the Cloud Realm.

Points:

30 points when the game finishes for each large rock that you have

30 points for completing a dungeon, you must do at least half of it, no showing up at the last second to steal the points.

15 points for killing another player.

-10 points for dying.

Dungeons:

Each dungeon will have many rooms with a variety of puzzles/challenges. At the end of the dungeon, there will be a large rock. Throughout the dungeons, you may find other loot scattered around that will help you. As many people as there are playing can enter the dungeon and try to claim the large rock.

 

Escape the Forest

Basic Rules:

The guards have trapped you and taken you away to a remote forest in the corner of Inkwell Isle One. The edge of the forest has been blocked off by a huge stone wall and it is impossible to escape that way. Explore the forest and find a way to escape! 

Points:

5 points for killing another player

-5 points for dying

Up to 40 for rank (escaping first, second, etc)

Up to 40 for skill

Survival: Cave of the Dead

Basic Rules

Everyone is trapped inside a big cave. There are four tunnels, in the north, south, east, and west. Waves of enemies will come through the tunnels to try to kill you. There will be barriers found around the cave and at the shop that you can use to hold off the enemies. The goal is to be the last person standing, so killing the other players is a great idea.

Points

Up to 50 for rank

Up to 50 for skill

No points for killing other players, but it goes toward skill.

Map

There are large tunnels in the north, south, east, and west. In the center of the cave there is the dude with the big bag, he will serve as the shopkeeper for this game. In the east, there is a small cave lake, but the water doesn't look normal... To the south, there is a large stalagmite, perfect for impaling enemies/people, if you can get them up there. To the north, there are several large boulders, do what you want with them. There is nothing but the tunnel to the west.

Currency:

Currency is gained by killing NPCs and is spent at the shop, which is the dude with the bag, located at the center of the cave. Killing another player rewards you with all of their currency.

Murder Mystery v5 

Basic Rules

Deaths do not have to be announced immediately. The time is always sunset, meaning IMs are allowed but you're still moderately visible. Every player gains 100 currency each day they are alive, which can be used to buy items/weapons. You drop all items/currency on death.

Roles and Points

Everybody spawns in with a dagger. Once everybody joins, I use RNG to determine the 2 people that are murderer and assassin. They will be IMed their role.

Innocent- 7 points daily, plus up to 30 skill points. Innocents lose 10 points for killing innocents. When the murderer is killed, all alive innocents get 8 points, 30 points are split between participants. Killing the assassin gains 20 points, split between participants. If you say "I CONFIRM THAT I AM A MURDERER/ASSASSIN", you immediately die.

Assassin- Is IMed a target. Gains 32 points for killing the target, and acts as an innocent otherwise. Gains time survived/activity points to balance score, but not as much as an innocent gets. Say "I CONFIRM THAT I AM ASSASSIN" in main thread and you will be granted a backstabber and 1 trick of your choice.

Murderer- Gains 17 points (Subject to change) for every kill, but loses points the longer the game goes on. Starts game w/ Liar's Mask. Say "I CONFIRM THAT I AM MURDERER" in main thread, you will get the Real Knife plus 2 tricks of your choice. 

Map

Nothing can be destroyed/burnt in the first 24 hours.

Everybody has their own house which they will spawn in. Houses are in a 180 degree circular arc, with the highest on the leaderboard on the West side and the lowest on the leaderboard on the East side. The middle leaderboard player is center north. They have one floor, are completely empty, and have front and back doors. 

In the very center, there is a pavilion. Strong items, including Trick Boxes and currency, drop here when many people are active. Cannot be destroyed.  

The shop exists at the south central side of the map. It's a big one room building, lined with chairs and tables. You cannot pick up these chairs/tables. Cannot be destroyed, ever. The shopkeeper sits at the shop but doesn't really care what you do in it. Almost everything is available at the shop, just ask and you shall receive... for a price.

Inkwell Isle One: The Beginning

Basic Rules:

This is an adventure game where there are many places to explore and visit, with some minibosses along the way. Each section will have three "levels" with a miniboss at the end. How many sections are there? I can't tell you. PvP is discouraged but allowed.

Points:

20 for defeating a miniboss.

No points are gained or lost for killing another player.

-10 for a death.

10 for each level that you are apart of finishing.

SEASON 1 GAMES

The End of an Age

Basic Rules:

It’s murder mystery with a bunch of twists. There are elements of a survival game, a boss fight, a scavenging game, and a bit of Gold Rush in there too.

The game ends when the murderer is killed. Seems simple, right?

Waves of enemies will spawn, doing their best to kill you. Killing them will give you currency, which you can spend at the shop.

There are four different locations. Three of them spawn enemies and have different quirks to them. The fourth launches you into a short boss fight in which winning will give you strong loot.

There will be pavilion drops whenever lots of people are online.

Items can either be found, bought, or dropped by NPCs.

If somebody reaches 1000 gold before the murderer is killed, they will still win.

No respawns, of course.

Roles

Murderer- Kill as many people as you can. 5 points per kill

Innocent- Find and kill the murderer. No points lost for killing other innocents. 10 points for dealing the killing blow and 10 split between everyone that helped out. 

Sectors

Center Sector -All your favorite NPCs are here along with the shop, some enemies, the pavilion, and a… Goose? (I’m so sorry but I had to do it)

Ice Sector- Stronger loot is found here, but you will freeze to death if you are here for too long a heat source.

Sun Sector- Extremely strong loot is found here, but you’ll melt if you are in here for long without protection from the sun.

Cave Sector- The boss is found here. Killing it will reward you with powerful items, but it comes at high risk.

Enemies and Currency

Waves of enemies will spawn in frequently, messing up what you are doing and trying their very best to kill you.

Killing these enemies rewards you with currency, which can be used to buy items at the shop in Center Sector.

These enemies will grow stronger and stronger as the game progresses. Watch out.

Currency can also be found at the pavilion.

Pavilion Drops

Every now and then, a drop will occur at the pavilion with some items and gold.

This is an easy time to kill others as they are grabbing their loot, so take advantage of that.

The pavilion is a wide-open area, surrounded by some tall grass where you can easily hide.

The Hunger Games (with extra death)

Basic Rules

Be the last one standing.

Killing other players will reward you with a mini pavilion drop.

Tricks are in play.

At the start of the game, there will be a huge pavilion drop with lots of loot.

Points

Up to 20 based on skill

Up to 20 based on rank

Events

Throughout the game, there will be certain events that drive players closer together using NPCs.

The event will vary depending on where you are.

Some NPCs will be scattered throughout the map, but they are just there to annoy you. The real goal is to kill other players.

Map

In the center of the map, there is the pavilion. Drops will happen here rarely throughout the game.

To the east, there is a valley. This area has a river but leaves you open for attacks.

To the west, there is a mountain. This area allows you to claim the high ground.

To the north, there is a small cave. A great place to hide but it is extremely dark and you can be easily sneak attacked.

To the south, there is the [DELETED - TOP SECRET]

Everywhere that isn’t one of those locations is forest. The forest provides cover and is home to most of the NPCs

It is always night.

Gold Rush v1 (Moose Edition)

Basic Rules

There's so much gold. Use it to buy weapons and items or save up to win the game.

There's pavilions, murderer, and money. What's not to love?

Respawns are allowed. 

Points

The game ends once 1000 gold is reached. The person who reaches 1000 gold automatically gets 100 points. Everybody else gains up to 50 activity points and get a point for every 20 gold they have. 

You lose no points for a death and gain no points for a kill. 

Gold and Items

Gold drops in piles and piles! Also, it's kinda heavy, so players with more gold become slower. Everybody spawns in with 20 gold. After that, there are 3 ways to get gold. 

1. Killing players- When a player dies, they drop 50% of their gold (rounded up) as well as all their items. The player who strikes the killing blow gains everything, even if another participant did more damage. The dead player will keep the rest of the gold that hasn't been dropped.

2. Killing NPCs- Some NPCs will spawn throughout the game in the Southern area. They're worth some gold. The power and gold drop of NPCs ramps up as the game progresses.

3. Pavilion Drops- This is your main source of new, shiny gold. Bags and bags of gold will drop here (when players are online), and only gold. Get it while you can.

Map

The map is very small to encourage fighting.

North is the respawn point. When you die, you respawn here.

East is a hut, where the shopkeeper relaxes. He'll give you items, weapons, and tricks in return for your gold.

South is a moose statue facing North. The moose statue regurgitates NPCs.

West is a pavilion. It drops gold when players are active.

Boss Battle: Fighting the Corruption

Basic Rules:

Kill the boss as quickly as you can.

Killing each other is allowed, but not advised.

Everyone spawns into a small arena with walls made out of bones.

Points:

Up to 20 based on skill

You lose 5 points for killing another player

You lose 5 points for dying

Map:

Everyone is in an arena made out of bones. 

To the east, there is a tower.

To the west, there is a hole.

To the south, there is a catapult.

To the north, there is a bad time.

Murder Mystery: The End of Everything

Basic Rules

The goal of the game is to kill the murderer. When the murderer dies, the game ends. The murderer must kill as many players as they can.

Everyone starts with a Trick box.

Roles

Innocent- Gains 3 points for every half-day they survive. 10 points given to the person who deals the killing blow on the murderer and 15 points split between everyone that did damage to the murderer. Loses 5 points for killing another innocent.

Murderer- Kill as many people as you can. 5 points per kill.

Chara- Acts like a murderer, but is able to announce their role and can gain special advantages. The downside to this is that everyone will know who they are. 

Frisk- Frisk is the opposite of Chara, and only wants peace. A normal innocent, but with a twist. If you can go the entire game without harming anybody, you gain 30 points.

Locations

Pavilion- Every now and then, when many players are online, there will be pavilion drops with lots of good items. Located in the Center of the town.

Warehouse- This is where you can get utility items. Restocks over time. Fireproof for the first 24 hours. Located on the West of the town.

Armory- Weapons are found here. Restocks over time. Fireproof for the first 24 hours. Located on the East of the town.

Houses- Everyone has a one-story house with a front and back door. Fireproof for the first 24 hours. All houses are on the North of the town.

Survival: Absolute Death

Basic Rules:

Enemies will spawn in waves and try to kill you.

Killing enemies rewards you with currency, which can be spent at the shop.

Items from the shop will give you an advantage in combat.

Killing other players gives you all the currency they had along with 1 currency for every round they survived, plus all the items that the player had.

Everyone starts with one Trick Box, which will give you a random trick. Some tricks are from Tomato’s KOTL and some are my own evil creations.

The goal is to be the last person standing!

The Twist:

Every time you kill an enemy, you gain EXP (totally not stolen from Undertale), otherwise known as Execution Points.

Execution Points cause bad things to happen to you, such as monsters becoming more aggressive and dangerous the more EXP you have. Fun! 

Killing players gives you a large amount of EXP, but the only way to win is to be the last one standing, so have fun with that. 

One last thing. Don’t even try to be a little pacifist and not gain any EXP. If you do, there will be consequences.

Tricks:

As I said, everyone will start the game with one Trick Box, which will contain a random trick.

Trick Boxes are able to be bought from the shop for 10 currency.

Certain dangerous enemies will always drop a Trick Box and there every NPC that you kill has a 1 in 10 chance to drop a Trick Box.

Points:

Up to 15 based on rank.

Up to 15 based on skill.

Each wave you survive is two points.

Each player you kill is two points.

Scavenge and Survive

First Phase: Scavenger

Find items that will help you survive and get to the finish space.

Once an item is taken, it does not respawn

If a player dies, their items go back to the space they were found in.

Once 3 players reach the finish space the second phase will begin.

PvP is allowed, but teaming up may be useful

Second Phase: Survival

Fight off waves of enemies and try to be the last one standing. 

The items you have from the first phase are the only items you may use, except if you kill another player and take their items.

Points:

2 points per item

1 point for every wave you survive (phase 2)

3 points per player kill

Up to 10 points based on rank

Up to 10 points based on skill

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