Things that make GM Finegold happy: 1) Active pieces; 2) The Qc2 Variation of the Nimzo-Indian; 3) Killer rooks that move so many times you forget which rook started on which side of the board. Watch him beat two strong GMs with 4. Qc2. You'll learn about which pawn structures are conducive to endgames, you'll see innovative queen sorties, and in the second game you'll be reminded of "Tron" as Finegold's rooks maneuver all around the board.