Target Skill Range: Beginner (Rated 1000-1399)
Arrive at your final chess destination with the knowledge you need to win!
- Learn the Essential Principles of the Endgame
- Master the Basic "Checkmate Patterns" of the Endgame
- Learn the Fundamentals of King and Pawn Endings
- Test Your King and Pawn Endgame Knowledge
- Improve Your Practical Endgame Skills
- Use Endgame Technique in Practice
- Work Through these "Endgame Themed" Chess Mentor Courses
- Take the Quiz!
Despite its crucial role in helping players to evaluate during the middlegame, the endgame is often the most neglected area of an amateur's studies. Tragedy! You must not overlook this study plan! Below you will find the details to our recommended system for mastering a few of the most critical endgame ideas.
1. Learn the Essential Principles of the Endgame
More than any other stage (opening or middlegame), the endgame requires the knowledge of technical positions. Endgame puzzles are very concrete or "black and white," with little scope for intuition. Because of this, practicing the endgame truly is hard work!
Most beginners find it boring to study positions without the fireworks created by many pieces, but although tactics are fun, that approach alone will leave you lost (or drawn) in endgame positions you could have drawn (or won!). Let's start slowly; we won't throw you into the deep end until you read the article and watch the video below:
2. Master the Basic "Checkmate Patterns" of the Endgame
As mentioned in Task #1, we must have knowledge of many technical positions in order to play accurate endgames. Every beginner must master the "basic checkmates" before proceeding further. These aren't tactical patterns like a pin, nor are they mating nets such as a smothered mate; rather, these are proven technical patterns that should be applied after achieving a material advantage:
For those who started with the "Beyond the Basics" Study Plan, some of the content above will be review. It isn't expected for a player of this level to fully comprehend the Knight & Bishop Checkmate (covered at the end of FM Liu's "Big 3" video lecture); however, completing the final Computer Workout exercise above should help instill the basic mating-net pattern associated with an otherwise very complex checkmate.
3. Learn the Fundamentals of King and Pawn Endings
Every endgame -- from the most advanced Rook endings to the trickest Knight vs Bishop battle -- can potentially simplify into a King and Pawn ending; therefore, the importance of mastering these technical positions cannot be underestimated. Our video library can help you achieve this goal:
4. Test Your King and Pawn Endgame Knowledge
As soon as possible after watching those videos, put your knowledge to the test in a practical setting! Though not all the exercises below directly relate to the lecture topics in the videos, the more practice on the general topic of King and Pawn endings you can get, the better! Do the following Computer Workouts to complete this task:
Computer Workout »
5. Improve Your Practical Endgame Skills
There are two ways to approach endgame studies: The first identifies a "technical list" of positions where you should just know the answer (like many of the King and Pawn ending positions); and the second is more of a "practical look" into how Grandmasters and other great players have approached certain types of endgame positions.
This duality (of technical and practical) will continue throughout the more advanced study plans. We now recommend you take the time to watch the videos below, seeing examples of practical endgame technique and patterns:
6. Use Endgame Technique in Practice
Having seen some examples of good endgame technique, it is time to apply technique for yourself in these "beginner level" positions. More Computer Workouts are up next!
Computer Workout »
7. Work Through these "Endgame Themed" Chess Mentor Courses
Use your acquired knowledge to work through the following Chess Mentor Courses, completing the specific requirements for each, & shooting for an overall score of at least 70%:
Chess Mentor Home »
- Complete this course up to puzzle 40:
Pawn Endings: Beginner to Expert -- by IM Eric Tangborn and FM Thomas Wolski
- Complete this course up to puzzle 9:
Do or Die with Rook Endings -- by IM John Watson
- Complete this course up to puzzle 4:
Bishop versus Knight (Part 1) -- by GM Dejan Bojkov
- Complete puzzles 1, 2, 4 and 5
Knight Endgames (Part 1) -- by GM Dejan Bojkov
Test Your New Skills
This final section contains questions a player should be able to answer after completing this study plan! Good luck!
Question 1: If it were black to move in the "Winning with an Extra Pawn" Computer Workout, would white still be winning?
Question 2: According to Jessica Martin's articles: In both the King and Queen Dance and the King and Rook Mate -- what "distance" does the Queen in the King and Queen Dance, and then the King in the King and Rook Mate, "stay away"?
Question 3: What does IM Rensch say the is the "only square the Queen can move to without playing a check" in his Queen vs Pawns: The "Magic Square" Technique video?
Question 4: In GM Bojkov's Bishop versus Knight Chess Mentor Course (Lesson 4 -- "Domination"), what was black's first correct move in the game Efimenko-Najer, Bundesliga 2008/2009?
Question 5: Which strong Grandmaster is the subject of IM David Pruess's two "Amazing Games for Beginners" videos featured in this Study Plan?
Answers: 1. No. Black can gain the distant opposition and draw after 1...Ke7 2.Kd2/f2 Ke6 3.Ke3 Ke5, drawing; 2. A "Knight's Distance"; 3. The square "directly behind" the passed pawn; 4. 1...Bd3!; 5. Akiba Rubinstein!