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Dynamic game formats

Here is something that happens a lot. In the middle of a 3-day OTB game the opponents find that they are both online and they begin to play the OTB in the same way they would a live game except that the communication of the move information is very slow because of the async nature of OTB. 

The opposite scenario is that while playing a 15 10 or 30 minute standard live game some event occurs at one end that makes it infeasible to continue the game in live format. 

In both of these cases a dynamic game format may be used so that the two players, by mutual agreement, can switch the game format. In the first example, both OTB players want to finish the game and they may be allowed to play out the rest of the game in live format. In the second example, the two players, by mutual agreement, would be able to change from live to OTB. 

Just wondering if this kind of thing is technically and logically feasible.

Comments


  • 22 months ago

    Jamalov

    thank you for your thoughts khun poompat. these are some very creative ideas but my gut reaction is that the 30 day and 90 day time frame seems rather long. i just finished an online 3-day game this morning with both of us staying on the board and playing about 20 moves as in a live game but with a long pause between moves for chess.com transmission delays. this happens quite frequently. by the way, i lost that game. 

  • 22 months ago

    Poompat

    [continued]...

    OR maybe simpler, the "time-control" may read "90 days/30 days" = "each has 90 days total for the game AND 30 days maximum for each move"

    That is, I can take as much time as 30 days for each move, but if I make quick moves, I will have more time left (total 90 days, deducted continually as the game proceeds)

  • 22 months ago

    Poompat

    Just some comments:-

         -- By OTB, I think you mean "online (correspondence)" game.  OTB is generally understood as a "real" over-the-board game where both players are present in person.

         -- I am not a "technical" person, but as of now, your concept is not feasible.  This is because Chess.com has separate servers for online and live games.

         -- I think a more logical time-control for Chess.com to implement soon would be >>>  like a normal OTB games, each player is allotted a certain amount of "time" for that game --eg. 90 days.  Then, each can decide how long they use for EACH move.  Thus, in simple positions, I may use only 1 day; while in others, I may use 20-30 days for one (1) move.  This would also solve the issue of "loss on time" when one person somehow canNOT make moves (eg. cannot log-in) for 7-8 days!  [who knows, he/she may have a busy week!]

                  ---> Of course, there is an issue that each game may last at least 90 days, if an opponent "disappears"!    But Chess.com can setup rules that "each player MUST log-in and look at EACH game (by opening up this game's window, but no need to make move] at least every 30 days ---for example.

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