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Live Chess Enhancements - 2012-01-25

Greetings, chess-fans!

Today in Live Chess, we made dozens of minor (and not so minor) fixes and enhancements that we want to tell you about! Well, some of them at least… :)

Probably the first thing you'll notice are the new Live Chess sound effects! We've added higher-quality sounds for all the usual board events (game start, game end, moves, castling, check, capture, promotion); and we've added brand new sounds for illegal moves, and a new short warning when your clock hits 10 seconds!

In other news, chess coaches and others who regularly use our Live Analysis Boards will be very happy to hear we've fixed MANY small bugs and usability issues. Also exciting, we made it easier to host public boards that have LOTS of observers - to make the tool more useful for live event coverage in the near future!

Next up, grudge match scores are now more persistent! We keep the cumulative scoring of per-game points going, unless you wait more than 15 minutes between games or start playing with a different time control. You can even play someone else between games in a grudge match without interfering with the points-scoring. We also made the presentation of the point-scores a bit cleaner.

We made some adjustments to the Fair Play system: If users who already have poor sportsmanship records close their browser mid-game (i.e. to cause an abort or to inconvenience their opponent), they will now instead be auto-resigned pretty quickly. We also upped the allowable time for players to make their first move to a full 20 seconds. (See here for more info about Fair Play.)

Another new thing we introduced today: a "rematch delay" for cases where you end a game with someone and click "New 10|0" (for instance) instead of "Rematch" - so that you don't end up playing the same player over and over if you didn't actually desire a rematch. Also, note that the rematch function will now work, even if you have direct challenges disabled in your settings.

We now have a new Indonesia Chat Room!

On a somewhat more anti-social note, you may no longer request friendship of the Computer players. (Sorry, they are here to work - not socialize!)

Well, apart from lots of minor bug-fixes and miscellaneous improvements, that's pretty much it... Oh! We formally removed "beta" status from Live Tournaments! We have some exciting plans for tournaments on the way, but the platform is now proven, & works extremely well!

Ok! That's it for today! Let us know what you think in the Comments! 

 

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Comments


  • 2 years ago

    malko

    I like the new sounds.

  • 2 years ago

    BillYSlobThurntun

    I HATE the new sounds! Is there ANY way I could get the old ones back? It may seem strange, but I became rather fond of those sound effects. They were part of my chess addiction. Laughing

  • 2 years ago

    MissUnique

    The new sounds are most unusual. Firstly, white and black have different pitches. Surely the sound to move a piece should always be the same. Secondly, the sound for check is less prominent than the sounds for general moves. Perhaps I am change-averse. However, as a fee-paying member of chess.com, I would prefer the original sounds to be reinstated. 

  • 2 years ago

    fndwggn

    can sound for online chess be turned off in general, or does it have to be done manually for each game?

  • 2 years ago

    dkgrant29

    Need a rematch option to enable you to play again with a person you had originally played as a random opponent. We'd been chatting, wanted to rematch, and could not. Tried to find them (Mal) under Member search with no success. Tried to find my username (flyergal29) to see if the system was working and it did not find mine.
  • 2 years ago

    MyBabeLuvsMe

    @DeepGreene

    The 10 seconds remaining warning sound is particularily distracting in a bullet game.

  • 2 years ago

    bluedogrook

    excellent updates.  especially rematch delay.  if i'd wanted a rematch, i'd click rematch!

  • 2 years ago

    DeepGreene

    We haven't given up on the idea of improving the sounds, and in the future maybe adding the option to choose a sound-set from a list of themes. :)

    I liked the new ones too (still do). To those who didn't, I would ask: Were they ALL "distracting" or were there particular sounds that ruined it for you?

  • 2 years ago

    ChessMarkstheSpot

       I guess I was in the minority on liking the new sounds (now the old new sounds?) It reminded me of a combo between the Fritz and Chessmaster sounds. I enjoyed them, but since I mostly spectate in LIVE Chess and not play, steady players I guess feel differently about them. Oh well.

       -Mark

  • 2 years ago

    NM Petrosianic

    a friend said he had an issue with an opponent continuously offering a draw when he was low on time, in order to distract him with a sound.

  • 2 years ago

    MyBabeLuvsMe

    I am largely impressed with the new implementations and thank you all for the sustained hard work.

    Please reconsider the new "Sounds" as they are rather distracting, very much so in bullet games.

    ATB PJ

  • 2 years ago

    Phelon

    No problem dude, anytime.

  • 2 years ago

    melvinbluestone

    Well, like I said, Phelon, I guess I'm mistaken. Thanks.

  • 2 years ago

    Phelon

    melvin its the time they take to make their first move before the game starts, not during the game...

  • 2 years ago

    melvinbluestone

    Thanks for the response, DeepGreene. Perhaps I am mistaken about this.... Sometimes, in live chess, an opponent will not make a move for an inordinately long time, usually in a difficult or maybe even losing position, and his time will run out. Of course, in many of these situations, the guy just gets fed up and walks away, so the other player has to wait for the clock run out. While I agree this can be annoying, and may be a sign of bad sporstmanship, it's also part of the game. So does the software used in the "Fair-Play Policy" somehow devine what's going on in the other players mind? Can it detect when someone has really abandoned a game intentionally, to be obnoxious, and flag them as a violator? What if maybe he's just taking a long time to decide on a move? How can you be sure, either way? Please don't come back with "if it happens repeatedly.....the program recognizes a pattern......" etc. etc. Last I heard, the latest "mind-reading" software is rudimentary at best........

  • 2 years ago

    GeniusKJ

    The live chess demonstration board is still bugged. I gave two lessons yesterdays and both students reported seeing odd things happen on their board as I move pieces.

    Also, when I pasted pgn files to show, they shouldn't see the move.

    It seems like after chess.com fixed some bugs... more bugs developed.

  • 2 years ago

    Phelon

    why should I have to wait for 60 or 90 seconds as my opponents sits their silently not making their move when I cant even abort the game without getting penalized?

  • 2 years ago

    Derived

    Why is it necessary to auto-abort after only 20 seconds? I can't even greet my opponent before the server ends the game. Why not 60 or 90 seconds?

  • 2 years ago

    Phelon

    Haha that might be an interesting idea. I don't know, I just see it as rude, having no intention of being polite and showing courtesy like saying gg, or gl before the game. I understand why some people do it, still I'd rather not play them.

    Thats good to hear. Just my opinion is the less time Im forced to sit around and wait the better. 10 seconds is about how long I gave people back when I could abort more freely. People who open a seek and aren't ready to play within that time were the people I wanted to avoid.

  • 2 years ago

    DeepGreene

    @Phelon - Well, your current fairplay rating is certainly very good, so whatever you've been doing up till now is not indicative of abuse. :)

    Gosh, do we need a seek filter for people who play only with opponents who chat?? :D

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