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You know, getting a theoretical position does not mean it is the strongest move.
1.d4 e5 2.e4?? is terrible (relatively speaking.. I'm sure it's equal), because white has such a good position after 2.dxe5, and the Center Game is just meh.
It might be a good thing to do in bullet though, or in a blitz tournament, especially if you know anything at all about the Center Game, because seriously who studies that thing?
Actually, 1.d4 e5 2.e4 Nc6 3.dxe5 Nxe5 4.f4 is quite playable for white.
But he isn't basically a full pawn up is his point.
I see the point. But some players prefer to charge right in and attack, as in the f4 line I mentioned, rather than the more common 2.dxe5 Nc6. Of course, it usually transposes after 1.d4 e5 2.dxe5 Nc6 3.e4 Nxe5 4.f4. I'm not sure what difference the move order makes, except that in the 2.e4 line, white has the option of the (dubious) move 3.d5. The game Miles-Huebner 1985 went:1. d4 e5 2. dxe5 Qh4 3. Nf3 Qa4 4. Nc3 Qa5 5. e4 draw!? I wonder if it was some kind of joke......
I recently had White against the Elephant Gambit 1.e4 e5 2. Nf3 d5 and found that by the time I had barely got a good game-I was running out of time--it is a tough gambit to play against if you never experienced it before.
I love playing either side of the Elephant. As white, after 1.e4 e5 2.Nf3 d5, I sometimes try 3.d4. I think 3.Nxe5 and 3.exd5 are more common, and probably better. But 3.d4 is playable and often throws black off in fast games. But one time in a bullet game I forgot to take my knight "off-prise" at move four: 1.e4 e5 2.Nf3 d5 3.d4 dxe4 4.Bc4?? (4.Nxe5) exf3 5.Qxf3 Nf6 6.dxe5 Bg4 7.Qxb7 (I thought I was getting my piece back) Qd1 #...........
Also, the variation of the Soller, 1.d4 e5 2.dxe5 Nc6 3.Nf3 Bc5 (instead of 3...f6 immediately) 4.Nc3 f6, may be an improvement.....
why do so many reject a second game especially if they loose?
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