Chess.com Needs Your Input - Live Chess Games Adjourned?!

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8th November 2008, 05:34pm
#1
by erik
Mountain View, CA United States
Member Since: May 2007
Member Points: 10184

Hey all. If you have visited Live Chess recently (since Nov 8th) you might have noticed a few new changes. One is private and group chat! The first step in making communication in Live Chess better. The second is game "adjournment". 

This is how it currently works:

You are playing a game. If your opponent disconnects (could be intentional or because of their internet connection or Chess.com's server's fault), then that game is auto-adjourned. Then if your opponent comes back online you will both see a yellow highlighted game in the SEEKS window and either of you can click on RESUME. If you don't finish the game before 7 days, then the game is "Adjudicated", meaning that the winner is judged to be a WIN, LOSS, DRAW, or ABORT (if too short). 

Question is, how SHOULD it work :) 

How long should people have to resume? What about playing while you have a pending game and that person is online? 

Please give us your thoughts! :)

Erik

8th November 2008, 05:40pm
#2
by rjfordham
United States
Member Since: Sep 2008
Member Points: 14

players should have 3 days to resume. 7 is too long.

8th November 2008, 05:45pm
#3
by Narz
Pitman, New Jersey United States
Member Since: Oct 2007
Member Points: 2817

I'd say 3 days.  A week would be ideal but probably more work for chess.com.  Who will decide the adjourned games?  A comp engine?

8th November 2008, 05:46pm
#4
by Narz
Pitman, New Jersey United States
Member Since: Oct 2007
Member Points: 2817

Also, I think close games (within a pawn difference) should be aborted rather than deemed as draws.  A middlegame even position is not necessarily leading to a draw, especially not among two players of unequal strenght.

8th November 2008, 05:56pm
#5
by excelguru
Calhoun, GA (GMT -5) United States
Member Since: Mar 2008
Member Points: 308

Gimme several minutes to create this flowchart and scan it...

8th November 2008, 05:58pm
#6
by chessdadx3
Maumee,Ohio United States
Member Since: Dec 2007
Member Points: 583

3 days

8th November 2008, 06:06pm
#7
by erik
Mountain View, CA United States
Member Since: May 2007
Member Points: 10184
excelguru wrote:

Gimme several minutes to create this flowchart and scan it...


i hope you aren't joking! we need help here! :)

8th November 2008, 06:14pm
#8
by xbigboy
Minnesota United States
Member Since: Oct 2007
Member Points: 2874

We should have the option of continuing in a turn-based game.

8th November 2008, 06:19pm
#9
by immortalgamer
Oregon United States
Member Since: Sep 2008
Member Points: 1342

7 days has worked for ICC I think that is a good case study to go off of.

8th November 2008, 06:22pm
#10
by excelguru
Calhoun, GA (GMT -5) United States
Member Since: Mar 2008
Member Points: 308
erik wrote:
excelguru wrote:

Gimme several minutes to create this flowchart and scan it...


i hope you aren't joking! we need help here! :)


I'm not... just a sec...

8th November 2008, 06:36pm
#11
by JMCrockett
Broken Arrow OK United States
Member Since: Aug 2008
Member Points: 27

These days network connections are pretty stable.  Accidental disconnections may still occur but tend to be random events.  Typically a intentional disconnect occurs because someone is upset.  For this reason, keep it simple.  Unrated disconnects should count as a loss for the person breaking the connection - regardless of cause, accidental or intentional.  That way demand for adjucation will be greatly reduced to just those games where a rating matters.

8th November 2008, 06:37pm
#12
by excelguru
Calhoun, GA (GMT -5) United States
Member Since: Mar 2008
Member Points: 308

Okay, this is extremely simplified, but it gets us started and was all I could conjure up in 5 minutes...

Obviously, this will get much (MUCH) more complicated as we move through it. I'll create a cleaner version later, but for now I can work faster with hand-drawn sketches. So throw some stones at it and let's get some revisions going. You won't hurt my feelings so give me changes and I'll mark 'em in.

And for those of you who have never designed the logic behind a website before, sit back and enjoy the show. You may discover that "simple changes" are usually anything but!

8th November 2008, 06:41pm
#13
by second_wind
New York City United States
Member Since: Nov 2008
Member Points: 31

The problem is that players can still contemplate their games while the games are adjourned. Someone once told me a story about a chess tournament during which there was a power outage.  The player whose turn it was to move complained that their time continued to run while they could not see the board, but the arbiter refused to give them any extra time, due to the fact that they could still remember the position, or at least parts of it, and think about their next move.  I see a similar situation occurring in adjourned games (the player whose turn it is gains extra time to think about their move). That being said, even three days seems to be far too much time.  Also, I think the amount of time for players to continue the game should depend on the length of the game.  Giving players a day to continue makes perfect sense in a 30 0 game, but is far too long for a 1min bullet match.

8th November 2008, 06:42pm
#14
by excelguru
Calhoun, GA (GMT -5) United States
Member Since: Mar 2008
Member Points: 308

For example, suppose it's your turn when the game disconnects. You should not be allowed to "see" the board position until your opponent resumes the game. Otherwise you could sit and study it for an hour which wouldn't be fair in a 10 0 game. There would be a whole line of logic just for that.

EDIT: second_wind beat me to it!

8th November 2008, 06:45pm
#15
by JMCrockett
Broken Arrow OK United States
Member Since: Aug 2008
Member Points: 27

I don't understand the decision in the lower right side -

"Has X & Y Played at least 1 other game each?"

What's the purpose of that ?

8th November 2008, 06:46pm
#16
by maninthemachine
powhatan United States
Member Since: Oct 2008
Member Points: 20

I think that the yahoo chess model works fine for live games.  On yahoo, when disconnects happen, the disconnected person logs back in and the game continues with the diconnnected person's clock continuing to run during the disconnect.  You could have a policy that if the person disconnected doesn't log back in after so many minutes, then their clock runs out and they lose.  If they do log back in they get their minutes back.  But, in general, I don't see why live cames should get converted to turn-based, and I don't see why live games should continue more than serveral minutes (or maybe and hour).  The intention of live players is to play now, not later.  As a note, I've had many games disconnect on both yahoo and chess.com, non were intentional.  I appreciate the fact that you are trying to correct this. 

8th November 2008, 06:48pm
#17
by excelguru
Calhoun, GA (GMT -5) United States
Member Since: Mar 2008
Member Points: 308

Yeah, I had to put some sort of "delay" feature there and that was all I could think of at the moment. Without some sort of delay mode there, if they chose "Later" then the logic would immediately see that they were both not playing and would send them another pop-up again. Remember the old BASIC language...

10 Print "Hello"
20 Goto 10

LOL... trying to find a way to avoid that sort of thing.

8th November 2008, 06:49pm
#18
by excelguru
Calhoun, GA (GMT -5) United States
Member Since: Mar 2008
Member Points: 308

The more I think about it, the more I like the idea of a 1-hour timer instead of a 3-day timer. maninthemachine has a good point.

8th November 2008, 06:52pm
#19
by JMCrockett
Broken Arrow OK United States
Member Since: Aug 2008
Member Points: 27
excelguru wrote:

Yeah, I had to put some sort of "delay" feature there and that was all I could think of at the moment. Without some sort of delay mode there, if they chose "Later" then the logic would immediately see that they were both not playing and would send them another pop-up again. ... trying to find a way to avoid that sort of thing.


 Best way to avoid a delay - force them to resume - don't give them an option to play later.

8th November 2008, 06:54pm
#20
by likesforests
United States
Member Since: May 2007
Member Points: 4407

I play Yelena Dembo and she gambits a pawn or the exchange in return for a kingside attack. This happens in several openings. I'm disconnected a dozen move into the game. I'm +0.87 or +1.46 up, but likely wouldn't win or draw. A person with less integrity might seek out higher-rated opponents and disconnect 12 moves into the game (for a draw)

Point #1: If a game is close (less than +1.67), we should not adjudicate a result. It is better to mark the game as aborted than as won or drawn.

Even given the above, a person with less integrity might disconnect as soon as they have an advantage that crosses the threshold (or, alternatively, just before their disadvantage croses the threshold). Or they may use the opportunity (in time trouble) to debate their next move. On another server, only 9/270 of my games ended by disconnection.

Point #2: Only allow a player 2 courtesy disconnects, +1 for every 10 games played. If they exceed those, if they disconnect they lose the game.

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