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Epic Win

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g-man15

I managed to pull a win out in this one, but i know i could have done it better. if anyone has some insight on this game i would love to hear it.

Boogalicious

Yeah, first you need to know exactly how to deal with the Wayward Queen attack, as it's very common among novices flouting the 4-move-mate. Note: 2...Nf6 would still have lost the e5-pawn, so the correct move is 2...Nc6.

Next steps are easy: train tactics, keep on analyzing your games, and stop blundering.



yellowchesstiger

Another way to deal with 1. e4 e5 2. Qh5?! is the following:

Here is my analysis on your game:




g-man15

Thank you to both bogalicious and yellowchesstiger for your tips and insight. however, in answer to a couple of your annotations yellowchesstiger, i do have answers. i see now that 15. Rd2 would have still left his king to be checkmated by moving my queen down to A1. but in move 11, when i said that his queenside castle was the begining of the end for him, i still hold to that statement. he put his king in a weakly defended corner on the side of the board where i held all the power. he has insufficient defense on that side of the board and would have been safer with his king in the middle, at least in that point in the game. I still agree that that move alone was not enough to seal the deal, and it took several more major bluders on his part to give me the game. i should also note that this was played on a 10 min game clock but the time was running very short for us both towards the end, which is why there were so many late game blunders from both of us.

yellowchesstiger

If you look at the position after move move 11 first, it really seems like 11. O-O-O may not have been so good, as the queenside is the side black stands better. However, you said that white's king is hardly defended there. I disagree. 

1. Black is only attacking with two pieces (Queen + Knight). In order to be succesful, an attack needs multiple attackers (in most cases, there are exceptions to that, e. g. 1. e4 e5 2. f4 Bc5 3. fxe5?? Qh4+! and white is lost). Also, it is very hard to bring over more attackers: The Ra1 is very passive and it is impossible to castle for black (the Bg5 controls d8), and you can't open any files on the Queenside for your rook to invade  (idea: a5-a4-a3). Your bishops also aren't much help either.

2. It is very hard for black to crash through on white's king, as the pawn structure is very healthy, there are no weaknesses in white's territory black can attack.

3. White has excellent defensive ressources. Remember: A knight is a very strong defensive piece. White even can bring the other knight to his queenside with manoveurs like Nf3-d2-b3(b1).

4. after 12. d4!, as I annoted, Black's counterplay is completely nullified.

5. You said white's king is safer in the centre. Wrong! White NEEDS to open up the centre himself to expose black's king! Then black might as well resign. (idea for white: Bd3, Rhe1, exd5, Bxg6!?).

6. However, I have to admit that it might have been safest for white to castle kingside instead of queenside (even though I still prefer the Queenside castle, as it brings the Ra1 directly into the centre and white's king really is safe on the Queenside).

Here is one possible continuation of the game:

Hope this helps.

g-man15

okay. I see your point now YellowTiger. thank you very much for all your advice, and i will try my best to avoid making the same mistakes in the future.

TheGreatOogieBoogie

About the queen trap: white has a very straightforward way of saving it:



I_Am_Second
injektilo
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