Upgrade to Chess.com Premium!

Live chess 2.0

Jump to forum:
« Previous | 1 2 3 4 | Next » | Last Post
29th July 2009, 07:04am
#1
by Colin2012
Trinidad/Tobago
Member Since: Feb 2009
Member Points: 710

By now you should have been aware that live chess 2.0 is coming soon, although the official opening date isn't known.

29th July 2009, 08:03am
#2
by Colin2012
Trinidad/Tobago
Member Since: Feb 2009
Member Points: 710

Ok.Slow start.lol

29th July 2009, 08:04am
#3
by Nytik
Southampton United Kingdom
Member Since: May 2008
Member Points: 5828

Well, I think I know what the top response will be... no disconnections. Though I have never experienced one myself while using Chrome.

29th July 2009, 09:26am
#4
by JollyPlayer
Southern Indiana United States
Member Since: Jul 2009
Member Points: 640

I stated in another thread that winning on time alone does nothing.   I played several 10 minutes games.  Was close several times to a mate and time ran out. My opponent was down by at least 20 points in material and had one way out I didn't have time to fill.  He did quick moves diddling with his pawns until he won on time, when clearly I was killing him.

He had NO INTEREST in winning -- just stalling.  What does this teach?  Really?  Does it teach love for the game, strategy, love, art?  None of these.  It teaches you to waste time.

I had hoped to see lines better and faster by playing faster chess.   Everyone I play just stalls.  What is the purpose?   I think if you run out of time and you are down more than 10 points in material, the person with the material advantage should win (or some variation)

I would also like to see 2 hour games - like you would play like you would at a club or a tournament.  

This waiting 3 to 10 days for someone to move is boring.  It makes you have about 5 to 15 simultaneous games.  If suddenly everyone logs in, you are playing a lot of games and while Bobby Fischer was famous for that, it can be very confusing.   You are black in one game, white in another.  Games can be very similar and you can confuse strategies and get easily beat by someone playing one or two games.  That happened to me this week.  My rating went from 1226 to 999 in two days.  

I didn't learn much from these loses except that next time I will play slower and annoy people like they did to me.

29th July 2009, 09:32am
#5
by smartens
Nebraska United States
Member Since: Jun 2008
Member Points: 436

If you're running out of time in 10 minute games, either move your pieces faster or choose a higher time limit.  Complaining about a parameter that you have complete control over is ridiculous.

29th July 2009, 09:35am
#6
by hd_thoreau
United States
Member Since: Jul 2009
Member Points: 116

I am excited for this new version of live chess, and I am sure that everyone is anxious for its successful release

29th July 2009, 09:36am
#7
by SerbianChessStar
Belgrade Serbia
Member Since: May 2009
Member Points: 4012

Yeah!!

I hope it gets released in less then 1 week (before i go on vacation for a month)

hehe

29th July 2009, 09:37am
#8
by DrawMaster
United States
Member Since: Dec 2008
Member Points: 1418

Demonstrating consistently that one can win efficiently and in a timely manner when owning an overwhelmingly winning position is not practiced seriously enough. Some of us tend to get sloppy and simply mop up material, letting the sands in the hourglass fall while we simply 'add points' and fail to achieve the stated goal of the game.

A good way to get better at this is the one really intriguing use of chess software: set up a winning position and take the winning side and execute the win against the computer. If you wish - after you improve at it, give yourself ever decreasing amounts of time in such positions.

29th July 2009, 09:57am
#9
by Colin2012
Trinidad/Tobago
Member Since: Feb 2009
Member Points: 710
JollyPlayer wrote:

I stated in another thread that winning on time alone does nothing.   I played several 10 minutes games.  Was close several times to a mate and time ran out. My opponent was down by at least 20 points in material and had one way out I didn't have time to fill.  He did quick moves diddling with his pawns until he won on time, when clearly I was killing him.

He had NO INTEREST in winning -- just stalling.  What does this teach? Really?  Does it teach love for the game, strategy, love, art?  None of these.  It teaches you to waste time.


 Actually,it does teach strategy.If he sees that your time is running down,and he's in a losing position,what else do you want him to do? Not stall and wait you out,to win the game. Your objective in a chess game is to WIN. What your opponent did was totally clever and i'm sure you would have done the same if you were in that position.

29th July 2009, 09:58am
#10
by Colin2012
Trinidad/Tobago
Member Since: Feb 2009
Member Points: 710
DrawMaster wrote:

Demonstrating consistently that one can win efficiently and in a timely manner when owning an overwhelmingly winning position is not practiced seriously enough. Some of us tend to get sloppy and simply mop up material, letting the sands in the hourglass fall while we simply 'add points' and fail to achieve the stated goal of the game.

A good way to get better at this is the one really intriguing use of chess software: set up a winning position and take the winning side and execute the win against the computer. If you wish - after you improve at it, give yourself ever decreasing amounts of time in such positions.


 Well said!

29th July 2009, 09:59am
#11
by Colin2012
Trinidad/Tobago
Member Since: Feb 2009
Member Points: 710
smartens wrote:

If you're running out of time in 10 minute games, either move your pieces faster or choose a higher time limit.  Complaining about a parameter that you have complete control over is ridiculous.


 I agree smartens! Good point. I wish more people could see this point you made. lol

29th July 2009, 10:36am
#12
by chessoholicalien
Missouri United States
Member Since: Dec 2008
Member Points: 1156

I think you learn more and appreciate the beauty of the game more from the longer time controls anyway

29th July 2009, 10:41am
#13
by Colin2012
Trinidad/Tobago
Member Since: Feb 2009
Member Points: 710
chessoholicalien wrote:

I think you learn more and appreciate the beauty of the game more from the longer time controls anyway


 Agreed!

29th July 2009, 10:42am
#14
by AnthonyCG
Washington DC United States
Member Since: Aug 2007
Member Points: 6616
I just want that marble board. I like it.
29th July 2009, 08:59pm
#15
by Whis
United States
Member Since: Feb 2009
Member Points: 107

I would like to see added a way to see a list of online players, with options to challenge, or observe them.  Speed up the interface just a tad, those are my 2 cents

29th July 2009, 11:31pm
#16
by FirebrandX
Denton, TX United States
Member Since: Jul 2009
Member Points: 780

The main issue is lag. I'm used to playchess where they use some sort of direct connection to minimize lag during games. As a result, blitz games with most opponents seems to have no lag at all and you can get into a nice rythm.  With the current live chess here on this site, I seem to experience 5 to 10 seconds of lag on each move no matter what opponent I face. It can get annoying in time trouble as you're hovering over your pieces while it takes several seconds to pass the move over to the opponent. 

Next issue is how the win or loss is logged. Several of my losses were from the server disconnecting me, yet it logs the loss as a "resignation". It should log it as disconnection instead.

Also the premove function needs a little work. If I premove, I shouldn't have to see the animation of the move once the lag finishes passing the turn to my side. In view of the fact that I have already dropped the piece onto the square I want, the piece should appear there instantly, not suddenly return to the origin square and animate itself jumping to the premove square. That can be again distracting to the rythm of the game.

30th July 2009, 08:28am
#17
by Colin2012
Trinidad/Tobago
Member Since: Feb 2009
Member Points: 710

Thank you all for your controbutions. they are all good points. keep them coming. :)

30th July 2009, 09:26pm
#18
by JollyPlayer
Southern Indiana United States
Member Since: Jul 2009
Member Points: 640
Colin2009 wrote: Actually,it does teach strategy.If he sees that your time is running down,and he's in a losing position,what else do you want him to do? Not stall and wait you out,to win the game. Your objective in a chess game is to WIN. What your opponent did was totally clever and i'm sure you would have done the same if you were in that position.

No I wouldn't.  Why play chess to stall?  Play to win.  If I was 20 points down to a player in 9 minutes I would be embarrassed.  And it was not one opponent, it was a everyone I played.  Get into a position to stall and then stall.  It takes a lot of time to play to win.

30th July 2009, 10:01pm
#19
by WanderingWinder
United States
Member Since: Jul 2008
Member Points: 1109
JollyPlayer wrote:
Colin2009 wrote: Actually,it does teach strategy.If he sees that your time is running down,and he's in a losing position,what else do you want him to do? Not stall and wait you out,to win the game. Your objective in a chess game is to WIN. What your opponent did was totally clever and i'm sure you would have done the same if you were in that position.

No I wouldn't.  Why play chess to stall?  Play to win.  If I was 20 points down to a player in 9 minutes I would be embarrassed.  And it was not one opponent, it was a everyone I played.  Get into a position to stall and then stall.  It takes a lot of time to play to win.


If you can't win in the time given with your enormous advantage, then you are in actuality losing. The clock is part of chess. Playing the clock is absolutely a legitimate strategy; it's something that has to be taken into account. They were justified in their stall tactics, and the evidence to support this is very clear: you overstepped the time limit; they won, so they were right. This is your problem, and one that you'll have to get over.

30th July 2009, 10:18pm
#20
by DanielleSurferGirl
Honolulu United States
Member Since: Mar 2009
Member Points: 208

I would like to see a box each player can check off to let others no if they are a rude or a sore loser, this would save time for all the nice people who do not want to play these people :)

« Previous | 1 2 3 4 | Next » | Last Post

Add your comment:

Join Chess.com for free to add your comment! Already a member? Then login now to comment.