1. simply reffered to as the king being stuck in the center.
3. its something german, i think zugzwang as it uses the imbalance in material power on both sides of the board as an advantage
1. simply reffered to as the king being stuck in the center.
3. its something german, i think zugzwang as it uses the imbalance in material power on both sides of the board as an advantage
1) Those queen trades do not happen in master games. Those playing the black side are called blunderers.
2) I don't think there is a name for a rook that can protect a king by interposing.
3) The isolated protected passed pawn is called the isolani. It provides certain advantages in the middle game but may be a liability in the endgame. Much has been written about it.
stas56 and notmtwain,
Thanks for your suggestions, but "king stuck in the center", "blunders", and "isolani" are more general terms. I was looking for more specific terms that describe more specific cases of those general terms: that *particular* method of the king getting stuck in the center, that *particular* method of getting an isolated pawn, etc. As both of you hinted indirectly, I suspect names do not exist for those specific concepts. I'm not a master player, so I thought I'd pose those questions in case somebody knew some arcane terminology I didn't, but just as many openings don't have names, I'm even more convinced now that those particular situations don't have names. The game of chess could use a lot more terminology, I think! It was only yesterday I learned the word "poke" (meaning to play P-R3 to dislodge a pinning bishop), so I thought there might be a lot of terminology I didn't know.
OK, I might just make up my own names, then, and mention in a video that the names are my own inventions, and where I got them. Maybe I can name them after players who ran into such situations.
1) Those queen trades do not happen in master games. Those playing the black side are called blunderers.
You may wish to look up some stats on 1 d4 d6 2 c4 e5 3 de de 4 Qxd8+ Kxd8
1) Those queen trades do not happen in master games.
Those probably don't happen in World Championship games either, eh?
1) Those queen trades do not happen in master games.
Those probably don't happen in World Championship games either, eh?
oh haha true
1) Those queen trades do not happen in master games. Those playing the black side are called blunderers.
You may wish to look up some stats on 1 d4 d6 2 c4 e5 3 de de 4 Qxd8+ Kxd8
I did. Chessbase said that white won 92% of the games and that the average ELO was 1152.
notmtwain wrote:
1) Those queen trades do not happen in master games. Those playing the black side are called blunderers.
I know it's rare and all on top level but have you heard of the Berlin defense?
1) Those queen trades do not happen in master games. Those playing the black side are called blunderers.
You may wish to look up some stats on 1 d4 d6 2 c4 e5 3 de de 4 Qxd8+ Kxd8
I did. Chessbase said that white won 92% of the games and that the average ELO was 1152.
bs
1) Those queen trades do not happen in master games. Those playing the black side are called blunderers.
You may wish to look up some stats on 1 d4 d6 2 c4 e5 3 de de 4 Qxd8+ Kxd8
I did. Chessbase said that white won 92% of the games and that the average ELO was 1152.
bs
Look it up yourself. Chessbase Online Database (Free) Out of 26 games from that position, white won 23, lost 1 and drew 2.
1. "biatch slap" (I think this technique was developed by a WGM who was later found to be doping with Midol.)
2. "rcube" = Rank Rook Refusal
3. "pAWn" This position puts the AW in pawn.
Looking forward to your videos!
1. d4 d6 2. c4 e5 3. dxe5 has 400 games on chess.com database with a great result for black (50.5% wins 37.5% draws) possibly explaining its lowish number of games played (400). Since black has no weaknesses having the king in the centre is only an advantage
I agree. That other 4-move opening I posted--the Austrian Defense--also appears to be quite sound. I once played that in a tournament when I had a privisionary rating of about 1300 and I drew as Black against an 1800 player! Just because you don't see an opening among master games could mean anything: that it's simply obscure, that it's too drawish, that it's too defensive, that there isn't much history of it, or whatever. None of those reasons mean the situation is a blunder for the guy who had to give up castling. With the queens off the board, the board becomes a much safer place for an uncastled king.
1) German recapture
2) Tartakower interposition is the technical term, but street hustlers will tell you the king has a rook hook.
Awesome!
However, I looked up both of those terms online and didn't find any reference to either. Are you sure of those terms? Do you have a reference to any book, article, video, etc. that mentions those terms? Are those just word-of-mouth terms? At any rate, I love them: they sound professional and describe exactly the situations I mean. Thanks very much. Maybe street hustlers have a bigger vocabulary for chess situations than most chess players.
(1) Because someone might ask me the same question I asked you and I wouldn't have a good response. (2) Because I could just as well make up my own names that I like better in that case (which, in fact I already did, before I posted). (3) Because if I'm presenting what's supposed to be learning material to the public, the last thing I want to do is look like a fraud. (4) Because I have a scientific background that insists on references for all claims.
1) Those queen trades do not happen in master games. Those playing the black side are called blunderers.
Beginners usually are worried, but people with even a little experience know often these are just equal... without queens it doesn't really matter that black can't castle. More often it's white who avoids making this trade.
There are some situations that commonly arise in my chess games, and since I'm considering making some YouTube videos about certain chess openings, I wondered if anybody knows names for these following situations so that I could mention them by name...
(1) The queen at Q1 takes the opposite queen at Q8 with check before either queen has moved elsewhere, and before the opposing king has moved, which forces the king to take the queen, resulting in loss of castling privilege. Example:
1. d4 d5
2. c4 c5
3. dxc5 dxc4
4. Qxd8+ Kxd8
(2) A rook moves to the 6th, 7th, or 8th rank in an attempt to invade but the opposing king is on the 7th rank and has a rook alongside it to shelter it from the rook checks on any of those three ranks, and to challenge the invading rook no matter what rank it shifts to, which invites a draw by repetition. Example: Black king at c7 with its rook at d8, White rook invading to the 7th rank along the e file, resulting in 1. Re7+ Rc7, 2. Re8 Rd8 3. Re7+ Rd7, 4. Re6 Rd6, 5. Re7+ Rc7, ...
(3) Creation of an isolated passed pawn in the endgame by capturing an enemy piece (usually a knight, sometimes a bishop, and usually the last pair of pieces on the board), such that the symmetrical pawn formation is disrupted when the enemy recaptures with that pawn. (This results in a loss for the player who has that isolated pawn, since it must then be defended with the king while the player with the ensuing pawn majority on one side of the board marches that pawn majority forward, thereby creating a decoy pawn, whereby the king guarding its isolated pawn must leave it to chase the decoy pawn.)
For example: Black with pawn at e6, guarding a knight at d5, White plays Nxd5, Black recaptures with exd5, therefore disrupting the formerly symmetrical 4 vs. 4 pawn forces on the king side (say connected Black pawns at h7, g7, and f7, with the new isolated pawn at d5), having turned that e pawn into an isolated d pawn that must be guarded.
I might think of some more common situations that could use names, but these will suffice for a good start. Does anybody know if these situations have names, and what the names are?