[GAME ARCHIVE] King of the Ladder run by Angel9505
If a post is marked with a (C- HT), it is copied from @HorribleTomato with minor edits. If a post is marked with a (C- Ry), it is copied from @rychessmaster1 with minor edits.
Murder Mystery V2 (C- HT)
Basically, you own a house where you hide an orb, everyone tries to rob you of your orb while you try to steal theirs and a murderer tries to kill you (the murderer has an orb too!), keep his cover so he doesn't get caught, and everyone creates defenses for their house like hello neighbor.
We are using town houses instead of apartments, but rest of the map is the same, apartments are 4 floors (bottom is living room, kitchen, and dining room, 2nd floor is your room and bathroom, ladder to SMALL attic and stairs and door down to SMALL basement) Everyone PMs me so I know where the orbs/traps are.
Map: Basically everyone's houses in a circle. It was all we needed in ry's KOTL. Start with 200 gold, and then 100 gold per update, approximately once per day or a bit slower (50 per extra orb you have, -50 if your orb is taken)
1 murderer is randomly chosen. Unlimited PMs allowed, just keep it reasonable(ie don't spam me).
PM me things you want to buy and I will give you prices.
Points:
Townspeople: -5 for killing townsperson, +1 per day (survival), +10 for killing murderer(split between all contributing players), +3 per orb you have at game end, -5 per orb destroyed, +3 if townspeople win.
Murderer: +4 for a kill, +3 for each orb you have at game end, -5 per orb destroyed, +x if murderer wins, where x is the number of players in this KOTL at the end of the MM game.
Murder Mystery V3
Most rules are the same as above. Changes are written here.
There are 2, not 1, murderers and they know who each other are(they are a team). There are also 2 new roles: 1 detective and 1 doctor, as per most of these types of games(both are on the innocents team). The detective may check one person every 3 gold updates(subject to changes for balance), and the result will be PMed to the detective, so they will have to convince others they are the detective. However, this will still force murderers to act fast as the detective can end up checking everyone if they can convince people they are the detective.
The doctor(again every 3 updates) can give one player one extra life that lasts a maximum of 3 gold updates(PM me the person), so if during those 3 updates the player dies they will be revived, retaining all loot, gold etc. The doctor may not choose to protect the same player with the extra life twice in a row, regardless of whether the life was used or not, to ensure everyone has some time open to attack.
When detective/doctor are killed they are only revealed as not a murderer, rather than their role.
Points similar to above, changes here.
Detective: +5 points for correctly guessing(ie checking) a murderer
Doctor: +5 every time someone is revived(unless the revived player is the doctor, in which case no points, just that they don't die)
Murderers: +6 for killing either detective or doctor(so a +2 bonus over killing a random innocent), and since now it is possible to win with 1 or 2 murderers remaining, at game end, each surviving murderer gets +4. Also, for murderer kills, if cooperative, points are split between both murderers in such a way that the murderer who actually killed the player gets the full kill's credit, while the assisting murderer will receive half the kill's normal value.
As usual(when necessary) these points are secret, added at the end of the game, so as not to reveal a player’s role while the game is still ongoing.
Assassin
Basically based off Roblox Assassin. Every player will be PMed a target at the start of the game. You start with just a dagger, and have to be the last one standing. You can kill your unknown assassin or your target, but if you kill anyone else you lose points and they get revived back to how and where they were just before you killed them, and any damage you did to them will be reversed.(if you don't die but just take damage from someone, it will not be revealed whether they were supposed to kill you or not, and the damage stays)
The map is very similar to MM, with houses in a circle. However this time to create some confusion there is an abandoned building in the middle which prevents you from seeing those whose houses are opposite yours, hence forcing some movement. The central building has entrances on all four sides and is the same height as your house, with 3 floors. It is allowed to enter and use the building as your cover. Your houses are arranged in a circle where the leaderboard order(above) at the time of the game's start will determine the house location, laying houses in a circle so 1->2->3->4...->last->1 again, so 1 would be unable to see those near the middle of the list and vice versa.
Same PM type action. Also, if you kill your target, you get a new target who was the one the player you just killed was supposed to target, and similarly if you kill your assassin someone who had your assassin as a target will then have you as their target.
You start with 50 gold, and gain 10 every time someone dies for real(60 if you killed them). Every time someone dies, those remaining receive 1 survival point.
Points:
Everyone: +1 per real death that isn't you(survival), +3 for killing target, +5 for killing assassin, -2 for killing anyone else(and they get revived back), +10 for being the last one alive.
Zombie apocalypse (C- Ry)
You start off with a basic dagger, there are 5 buildings: A hotel, A gym, A house, A sports center, and a grocery store. Zombies are in each of these houses, but zombies also come at night. You need the resources to live. When you die, you lose all loot, and become a zombie with two daggers and infinite respawns, however you have a maximum of 2 lives a day. As a zombie you are trying to eliminate all other players.
Points:
Everyone: +1 per night(survival), +0.1 per zombie killed,+5 for being last one standing, +3 for killing another player as a zombie.
Tomato Dungeon (C- Ry)
This game uses a chessboard. The final boss is at h8. You start at a1. You can go forwards, sideways, or diagonally. You can team up with others, or fight them for their loot. Each square has a section of the dungeon to complete. Each person who help someone complete one gets points. A8-A2, B2 and B1-H1= 1 point, B8-B3, C3, and C2-H2 are two points, C8-C4, D4, and D3-H3 are three points, E8-H4(excluding h8), are four points, and h8 is five points. Once one person gets to h8, everybody who lives goes to h8. There are respawns. Starter items are dagger, speed potion, and invisiblility potion
(Edits to clarify are below)
Basically you choose whether you play as a team or individually, you decide if you fight with or against other players. Everybody who participates in the clearing of a square gets the full points for that square, so there is no penalty on the points of those who play as a team.You can travel board squares like a chess king. Lower points tend to be more puzzles, while higher points revolve more on combat. Every square you clear provides more loot. Respawns are free for the first 3 and after that cost 0.5 points per respawn.