How to Play Simple Hyper Fiesta!

How to Play Simple Hyper Fiesta!

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When you look at this picture first, what do you see?

Yes, there are 64 squares, and yes, there are 4 players, and yes, also half of the board is cut. Why is this? How do you play? Is there a simple and easy way to play this?

Actually, yes, there is. Today, you will get to know how to play Chaturaji Hyper Fiesta.

Opening Phase:

There are many openings you can choose from. Here is some advice on what to play and what you want to do.

The Check Opening

This opening is mainly used for beginners as it is easy to remember and a good opening to play. This opening is called the "check opening" because players often go for the check with Be2+ on the blue king. Then red usually will go for Kc1 and Nc3 to have a good position. People using this opening can play Fools Mate or the 5 Point Grab. Players should watch out for Steamroll, Mega-Steamroll, and Rook Odds.

The Old Opening


This is a position that is played from beginner players all the way to the pro players. This opening is good because it lets the king have some safety. Players usually will play Kc2, b3, and then Bb2. This opening makes a "fort" for the king. Players using this opening can play Mega-Steamroll. Players should watch out for the 5 Point Grab and Fort Knox Mate

The Bishop's Opening


This opening is mostly for advanced players because many things can go wrong here. Usually people will go for Bb2, Kc1, and Nc3 for a very good position. This requires a lot of multitasking, as you will probably attack your left, trade with the middle, and defend your right. Players can go for Steamroll, Rook Odds and 5 Point Grab. Players should watch out for Steamroll, Mega-Steamroll, Rook Odds, Fort Knox Mate, and Fools Mate.

That should cover the basics of how to play hyper fiesta openings!

Tactics

Although this game looks very boring and not exciting, there are many tactics that you can play and it's really easy! We'll cover the tactics that I just went over in the openings, and more for the middle and endgames!

Fools Mate

Fools Mate is just what it sounds like: A mate that only fools can come across (don't worry, I've made this mistake about 0.1% of the time. I've done it about 10 times in 1000). This mate is 3 moves long.

Blue makes a huge mistake and will pay for it. Red plays Be2+. Blue is forced to go Ka4. Then Red plays b3+. It is "mate" but because hyper fiesta rules say that you can capture the king, Blue can make an extra move. It doesn't really matter, since you can only get 1 point from the game by playing Kxb3, and axb3 and cxb3 are both mating options.

5 Point Grab


This one is pretty simple, but many people play it. Red played the Bishop's opening setup, and blue played the Old opening setup. Red is aiming to play Na4+, Ka6, and Nc5+, forking the bishop and king. Since bishops are worth 5 points and knights 3, it's like winning the exchange. If blue plays Ka5 instead of Ka6, Bc4+ forces Ka6, with Nc4 coming.

Steamroll

If Blue does nothing about Red's upcoming attack, then they are toast. Red will play a4 to threaten axb5 double-check-forced-mate. Red also has the b-pawn to support the a-pawn in the attack.

Mega-Steamroll

The Mega-Steamroll is the better version of the Steamroll because the Mega-Steamroll has 3 pawns to attack instead of 2. You get the idea now of how to use this steamroll, mentioned in the Steamroll section.

Fort Knox Mate

Amazing – we get to use the full board now! It is Yellow's move, and they play Bxb2+. Green gets chaotic and plays Nd3+. This is not mate, but it will feel like a mate because Red will lose a rook and a bishop. Many players "quit" by taking the yellow bishop.

Rook Odds

This is what happens when you play like a patzer. "Patzer sees check, Patzer plays check." Yellow plays Bxb2, and no matter what, Red will lose his rook, and as the title says, they will play with rook odds.

Fast Maths

This requires skill, and a little bit of math. I know, math is so hard!


It is red's turn. Both Yellow and Red have 20 points. Red looks like toast! He has no pieces left, while Yellow has a Rook and 2 pawns! There's no way Red can win! But, there is one last thing that Red can do: Math. Kings are actually worth only 3 points in this game! Rooks are still worth 5 points, so if Red just plays Kxg2+, they will win because when the King takes back, Red will have 25 points, while Yellow only 23. See, Math can help you in life!

The King's Dance


It is Red to move. Red, Blue, and Green all have 13 points. Again, Red looks like toast! They don't have any more pieces left. But, remember that there are points for double checks? Any checks not from a queen count as 5 points. It doesn't say that a king can't check. So Red can play Ke5++ and gain 5 points! You might be thinking: Isn't that crazy? You'll lose your king! But, If Blue takes the king, and Green takes the Blue king, then Red would be winning with 18 points, and Blue and Green both would have 16 points. Cool concepts!

I hope you enjoyed reading this and get a better sense of how to play Chaturaji Hyper Fiesta. I have played this game a lot and it's really fun. If you want to play Hyper Fiesta, then join the club 4 Player ChessWhen you have, stay tuned for their tournaments! Good luck on your Hyper Fiesta journey! If you ever need any more tips, private message me, 4Player-Pug, and I will get to you as soon as possible!