Like Part 1-Traps I'll be talking about some of the basic Tactics found in chess. Although my other blog prioritized Traps as being a major part of the game it is just a part of the equation, Tactics like I mentioned before is just another one. In my opinion the most common and widely used one is known as the Knight's Fork. I've posted a blog about it and I'll use this hyperlink to take you there and describe all that is needed to know about; The Knight's Fork. This is an exert from my blog. The Knight's ideal and tricky movements makes it perfect for double-attacking or a triple-attack. The best fork is when your opponent's King and Queen are in the perfect squares and before they know it you just got yourself an easy win. The "Fork-Attack" works the majority of the time when I use it. The technique is special for just the sole reason it is effective. Knights are tricky and when you place your Knights diagnal or next to the other they work like clock-work. Your opponent is unable to defend themselves once your in a position to strike. The Kngihts will keep their formation if you continue placing them in a repetitive motion. Move by move you let one fall only to get a bigger prize, the Queen!!! The Knight's "Fork" works well when you get you pair the Knights because it's difficult to see all the possible range of movements. The Knight's "Fork" gets it's name because the imaginary path the Knight takes resembles a fork like figure.The same technique is used in the following diagram. It does not look like a fork but the idea is the same...
The Discovered Attack is a lethal Tactic which is done by simply moving one of your Pieces to unmask another Piece for a direct attack on the King. It is a fearsome combination by itself but when a Queen, Rook, Knight, or a Bishop is the Piece that was moved it can lead to a second threat your opponent has to deal with. Meanwhile the surronding Pieces are susceptible to the full blow of the secondary attack. Now there are special cases called Double Check, this is where the two Pieces involved in the Discovered Attack or any other situation the King is Checked by two Pieces at the same time from two different directions, and since it is impossible to counter both of them it is a great opportunity for you to follow it up with a nice finisher. One last note for this Tactic, the best way to Check your opponent's King is to take another one of his pieces with him (Preferably the royal guards), Queen being the best!
The infamous Pin and Skewer Tactics have left their share of awesome Tactical displays in history. The reason why I'm putting them together is because they are very similar to eachother; almost identical. The Pin Tactic is a move that forces a Piece to stay where they are because a more higher ranking piece resides just behind it or which ever direction it it coming from. If the Piece happens to be in front of the King it is known as an Absolute Pin; or you are not allwoed to move the Piece at all. This will allow you more options and therefore gaining the upper-hand. Now the other type is known as a Relative Pin in which you are allowed to move the Piece but exposing your valueable Piece. The Queen, Rook, and Bishop are the only ones that can perform the Pin Tactic. The only flaw I see in the Pin is in the Relative type; I say this because of it's only weakness, the fact that you can still move the Piece in front of it is a little shaky. For example if you were to Pin down your opponent's Knight or Bishop to his Queen he can still use his Pieces especially if your King is nearby. They can back fire your Pin and turn it into a Discovered Attack on you! See if they move their Piece out of the way it exposes both the King and the Piece responsible for the Pin. I guess there is a Counter for every Counter Attack; I guess that is the only weakness, overall a pretty strong Tactic considering it requires only one move! The Skewer tactic works when the more important Piece is at the front and while it makes it's get away the lesser Piece is forced into a capture position. In my opinion it is less effective than the Pin Tactic because The Major Piece is free for a get away while your opponent suffers a minor loss; on the other hand if you do it mutiple times in a game it can be very fatal for your opponent. Losing too many Pieces is not good; like my blog Losing Material in the Endgame I described the importance of not losing material in the Endgame. Now on to the next Tactic!
The next Tactic is going to be the Decoy Tactic, by sacrificing a Piece on a "Poisoned Square" you set it up for another Tactic; perhaps the "Fork". It requires but a simple sacrifice to win the Game. I like this Tactic because it easily sets up a position for another Tactic to be set off. If you set it up right it should have no flaws but if you do not then it is a different story. I think the Decoy Tactic is a combination of some of the Tactics put together in a 1-2-3 knockout punch! I like to think about this Tactic as if the board was a battle field and they sacrifice a Pawn if you will in order to lock your opponent in a Poisoned Square Position, and it is followed up by a Forced take in order to win! The besieged King was "Royally Forked" by the Knight, and I credit the sacrificed Piece to make it all possible! I dub thee thy winner of the long fought battle, a little humor will not kill; lol. OK on to one of the last Tactics!Now the Undermining Tactic is basically taking out a Piece that was guarding another one of your opponent's Pieces. Now with that in mind you know what's going to happen to the newly unprotected Piece. With no one guarding it anymore it is susceptible to any attack once your opponent falls for the bait. In all actuality your opponent suffers a greater loss because you took the Gaurd and the Guarded, while your opponent leaves with a consulation of one of your Pieces. It works really well if that Piece is worth a lot because you'll get more out of it! I really wanted to talk about my other Tactic (Overloading), unfortunately it won't let me type much more so I'll end my blog here.