The role of chess in the development of artificial intelligence.
Chess is one of the oldest strategic games in the world and has long been a challenge for artificial intelligence. Developing chess programs is an important step in the development of this field, allowing us to understand the complexity of the game and solve increasingly difficult strategic problems.
In this article, we will examine the development of chess programs in the history of artificial intelligence, the success of the Deep Blue program and its significance for this field, and the challenges facing chess programs in the future.

Chess as a challenge for artificial intelligence
Chess is one of the oldest strategic games in the world and requires players to have the ability to plan, predict, and make quick decisions. For computers, such tasks were difficult to perform, and creating chess programs was a challenge for scientists working in artificial intelligence.
Scientists began working on creating chess programs as early as 1950, but they still were weak compared to humans. It wasn't until 1986 that the Hitech program by David Levy defeated a human in a game of chess, and in 1990 the Deep Thought program by IBM won a chess tournament.
However, the greatest achievement was the victory of the Deep Blue program over two-time world champion Garry Kasparov in 1996. This was an important accomplishment in the field of artificial intelligence and showed that computers could be better than humans in a strategic game like chess.

Famous chess games between computers and humans
Some famous chess games between computers and humans include:
The victory of the Hitech program by David Levy over a human in 1986
The victory of the Deep Thought program by IBM over a human in 1990
The victory of the Deep Blue program over Garry Kasparov in 1996
The victory of the Hydra program over the world chess champion in 2006
The victory of the AlphaZero program by Google over the Stockfish program in 2018.

The development of chess programs in the history of artificial intelligence
After the victory of the Deep Blue program over Garry Kasparov in 1996, the development of chess programs greatly accelerated. Earlier important achievements included the victory of the Hitech program by David Levy in 1986 and the victory of the Deep Thought program by IBM in 1990.
The Hitech program used a technique of game tree search, allowing for the analysis of many possible moves and the selection of the best one.
The Deep Thought program, on the other hand, used a more advanced method of game tree search, allowing for better prediction of the opponent's moves.
Meanwhile, the Deep Blue program used a large amount of computational power to search through a very large number of possible moves and choose the best one. Thanks to these methods, these programs were able to defeat even the best chess players in the world.
This development of chess programs is important for the advancement of artificial intelligence, as chess requires computers to have the ability to plan, predict, and make quick decisions. Understanding the complexity of chess also helps in solving other strategic problems.

Challenges for chess programs in the future
Although chess programs have achieved impressive successes, there are still challenges that these programs face. One of them is learning how to play chess without explaining the rules or giving any hints. In the case of the AlphaZero program by Google, scientists taught it to play chess by allowing it to play thousands of games against itself, which allowed it to develop its own strategies. This approach to learning is known as machine learning and can be applied to solving other problems.
Another challenge is designing a program that can play chess like a human. Previous chess programs have used a large amount of computational power to search through a large number of possible moves and choose the best one. However, humans often rely on intuition and experience in playing chess, which allows them to make decisions faster and more effectively.
Therefore, one of the challenges for chess programs in the future will be to design a program that can mimic human ways of thinking and decision-making in chess.
Summary
Chess is one of the oldest strategic games in the world and has been a challenge for artificial intelligence for many years. Creating chess programs is an important step in the development of this field, allowing for the understanding of the complexity of the game and the ability to solve increasingly difficult strategic problems.
Chess programs have achieved impressive successes, such as the victory of the Deep Blue program over Garry Kasparov in 1996, but there are still challenges that these programs face, such as learning without explaining the rules and mimicking human ways of thinking and decision-making in chess.