
How to play chess!!
Hello, do YOU want to play chess? Here is the complete guide on how to play this timeless, but wonderful game. To find meanings of words in this guide you don't know, go to section 10.
Edit: I am working on a part 2.
1. Some history: First made as Chaturanga, the game of chess was invented around 1,500 years ago in India, during the Gupta empire. It was then found by the Persians, developed, modified, and spread more by them, eventually becoming the timeless and popular game we know today as chess, with over 170 million users just on this website, chess.com!
2. General information: There are 64 squares on a chess board, alternating from light squares and dark squares. The 64 make is an 8×8 square. The chess board's bottom-left corner must be a dark square, to make sure the pieces are set properly. Image for reference:
In the game of chess, there are 2 sides; White and Black. Both sides have 16 pieces, adding to 32 pieces total in the beginning of the game. White starts the game, and then black responds. Each side has 20 first moves, ranging from good to bad. You can capture other pieces, but the main goal of the game is to checkmate the king. In standard chess, there are 6 piece types; Pawns, Knights, Bishops, Rooks, Queens, and Kings. Visit section 4 to see how they all move. How many of each piece there is in the beginning of the game (for one side): 8 Pawns, 2 Knights, 2 Bishops, 2 Rooks, 1 Queen, and 1 King. Each piece is also worth a specific amount of points, to show how much it's worth; Pawn=1, Knight=3, Bishop=3, Rook=5, Queen=9, the King has no value. Starting position in a chess game:
Pawn: The pawn can move 2 squares forward on it's first move, going only one square forward after that. It can also move 1 square on it's first move. Pawns cannot go backward. Pawns capture other pieces 1 square diagonally forward of where they are located. When a pawn reaches the other end side of the board, it can promote. This means that it can turn into any other piece that isn't a pawn or a King. Pawns also play a special move called En passant. En passant is when your pawn has crossed your half of the board, into the other half, and an enemy pawn to the left or the right of your pawn pushes 2 squares forward, becoming adjacent either to the left or right of your pawn. On that move, and that move only, you can take the pawn by going diagonally in front of that pawn. Images for reference:
Knight: The Knight can hop over pieces, being the only piece able to do so. The Knight moves in an L shape, moving 2 squares orthogonally in any direction, and then going one square to the left or the right that you drew. It captures on the square that it lands on. Images for reference:
Bishop: The Bishop moves diagonally on a specific colour square, never being able to change into the opposite square. It captures on the square it lands on, and it cannot hop over pieces.
Let's take a look at an example! If a knight moves to f3, what do we say? That's right!, nf3!
- Develop your pieces (Bring them out of their starting squares)
- Control the center (the following squares: e4, e5, d4, d5)
- Keep your king safe (Castle it, put it behind pawns, don't bring it into the center in the opening/middlegame)
- Make improvements (don't lose pieces for no reason, try to make your position better)
- Have a purpose (Every move you make must have a purpose and a reason why you did it)
- If you are starting an attack, do it with more than 1-2 pieces
- Always think why your opponent made that move, and what they want
- If you are losing, don't resign/stall/etc. Keep playing, and look for counterplay
- Don't develop your queen early, do it later on to avoid losing a tempo
- Don't make bad moves (this should be obvious)
7. Stages in chess: In chess, there are always 3 stages of the game; The Opening, the Middlegame, and the Endgame. The Opening is the first 10-15 moves, where you can study common moves and learn from others, as they have been played before. Each opening has it's own strategies, but can sometimes merge into another opening if you play a specific move. The middlegame is where a new position has been created and you step out of the opening. Here, you try to advance and start an attack, or trade pieces, or improve, etc. etc. The endgame is where a lot of the pieces have been traded off, lost, or are all gone, where only pawns are left. This is where pawns become very powerful because they can promote into queens and win the game for you. But, the endgame could result in a draw as well, either because of a stalemate or a repetition.
8. How to win the game, how to lose the game, and how to draw the game: In chess, there are 3 outcomes you can have; Win, Draw, Loss. There are many ways to get these, so let's take a look!
How to win: You can win by checkmate (discussed earlier, visit section 3 to see what it means), by resignation (when your opponent resigns, as in they give up), abandonment, (when they leave or their internet shuts down), death (if your opponent dies), timeout (when your opponent runs out of time.
How to lose: You get checkmated, you resign, you abandon the game, you finish your time (timeout), you die.
How to draw: Stalemate (when you have no legal moves to make, this is especially good if you are completely losing but get a draw because of stalemate), agreement (you and your opponent both agree for a draw), timeout vs. insufficient material (your opponent runs out of time, but you don't win because you don't have enough pieces+pawns to checkmate them).
9. Types of chess moves: In chess, there are many types of moves to say if your move is good or bad. There are 11 types of chess moves. Here they are, and what they mean from worst to best:
- Forced: The only legal move in a position
- Blunder: A really bad move, losing the game
- Mistake: A bad move, loses a bit of material
- Miss: A move that caused you not to capitalise on your opponent's mistake
- Inaccuracy: Isn't a completely bad move, but might lose you a good position or material
- Book: An opening move
- Good: Isn't a bad move, but it gives a small bit of advantage to your opponent
- Excellent: A good move that doesn't lose you advantage (most of the time) but isn't as good as the best move
- Best: The move the computer recommends
- Great: The only move in a critical position
- Brilliant: A move in very critical position that often involves giving away material, but helps you win.
10. Glossary (words you probably didn't know here, also, these are not in alphabetical order): Orthogonal: In a straight line, Check: When your king gets attacked by another piece, checkmate: When you get checked but cannot block the check, move over, or take the checking piece, material: The number of points/pieces.