Pawn Minefield

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Here is a recent game that I played. I wanted to practice analyzing a game, and since this was my most recent (and the only game I have won here), I have chosen this one.

It has a good example of why you normally shouldn't put your queen out too early, since it is easy for the other player to threaten the queen while they develop their pieces, causing you to lose tempo. after a blunder where white hangs one of their knights, I was able to launch a successful attack on the kingside, and white's queen can't navigate through the minefield of pawns fast enough to defend.

Thanks to my opponent, jsk878, for not giving up and putting in a fight to the very end with the queen!