Chess "Everything"
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Chess "Everything"

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I have made a book "CHESS A - Z" few weeks ago. But as you know, the chess dictionary is enormously big. So please help me add some more words to the glossary. You can also buy my book in the link given 👇

https://www.bribooks.com/bookstore/chess-a-z-by-aarav-patel

And the words I did, they are here:

CHESS GLOSSARY:

 

1) Pawn - The weakest and the smallest piece in all chess, having 1 material point, is called a pawn. It moves straight up 1 square and 1 or 2 squares on its home square (choice) and captures diagonally.


2) Rook - A piece that moves in straight lines and is worth 5 points is called a rook.

 

3) Bishop - A piece that is worth 3 points and moves diagonally is called a bishop.


4) Knight - A piece that is worth 3 points and moves in a tricky "L" shape is called a knight.

 

5) Queen - A piece that combines the moves of a rook and a bishop, meaning it can move in all 8 directions and is worth 9 points each is called a queen.

 

6) King - The most important piece in chess, it can move in all direction just like the queen but only 1 square at a time. It does not have material points but has infinite value as when you checkmate a king, you LOSE!


7) Rank - A horizontal row of squares.

 

8) File - A verical column of squares.

 

9) Open File - A file with no pawns that can be controlled by rooks.

 

10) Skewer - When a piece has to move because of the attacking piece, leaving the lesser valuable piece behind, so that the attacking piece could capture it, is called a skewer.

 

11) Zugzwang - A german word, when all the moves of the player puts them into a disadvantage, and often leads to a loss, is called as zugzwang.

 

12) Time Pressure - When you are significantly short of time in a game, such as 10 seconds, and when you use up that time in opening phase, it is called as time pressure.

 

13) En Passant - When a pawn moves two squares and the opponent's pawn is next to it, the opponent's pawn can diagonally and capture the pawn. It is the only legal chess move that the capturing piece doesn't land on the captured piece's square.

 

14) Double Check - When a piece is moved, attacking the place of the king twice. It happens because of a discovered check and a move which attacks the king, aka the check.

 

15) Isolated Pawn - When a pawn does not have their brothers (or other pawn friends) to support it is called an isolated pawn.

 

16) Zwischenzung - It is also known as an "in between move", where a player, before playing the expected move, plays the move in which the opponent must answer.

 

17) Smothered Mate - A checkmate with a knight, where the king is trapped by its own pieces and the knight jumps in to checkmate him.

 

18) Exchange - A capture of a material by another player.

 

19) Outpost - Where a piece jumps into the square where the pawn is protecting it is called an outpost.


20) Fianchetto - When the bishop moves on the squares b2, b7, g2 and g7, directly controlling the center after moving the pawn is called a fianchetto.

 

21) Resign - To accept their loss of the game by handshaking or by stopping the clock.

 

22) Gambit - A chess opening where people sacrifice their pieces or pawns for attacks and developments.

 

23) Fork - When one piece attacks two pieces together, this is called a fork. It usually happens with a knight.

 

24) Sacrifice - When people give up their pieces for checkmating the opponent's king, capture a more valuable piece, etc, is called a sacrifice.

 

25) Tempo - When you attack a piece and force it to move back, thus leaving your opponent's pieces undeveloped, it is called a Tempo.

 

26) Intermezzo - An Italian word which means "in between" move. It is almost the same as Zwischenzung.


27) Transposition - From different move orders, when people arrive at the same move, is called Transposition.

 

28) Checkmate - This word means that the king is under attack but it has no moves to escape. Technically, it cannot do CPR, which means "Capture, Protect or Run Away".

 

29) Stalemate - When a king and its pieces have no legal moves and the king is not in check is called stalemate.


30) Prophylaxis - It means that you are trying to prevent your opponent's plans.

 

31) Check - Check means to put a king under attack, It has to do something to save itself from danger.

 

32) Fortress - A position, often closed off by pawns, and can never be broken, is called a Fortress.

 

33) Amateur - A person who plays chess for hobby, fun but not for income or as a real passion.


34) Hanging Piece - An undefended piece which can be freely captured by your opponent, which means that they won't have to lose material AT ALL.

 

35) Weakness - A vunerable square, area, pawn or piece which can be taken advantage.

 

36) X - Ray Attack - An attack which happens through another long - range piece such as the queen, the rook and the bishop.

 

37) Variation - A sequence of moves, especially in the opening or the endgame.


38) Underpromotion - A promotion of a pawn to a minor piece, especially to avoid stalemate or tactics.

 

39) Strategy - A long - time planning of moves and variations.

 

40) Exchange - Capture of pieces of the same value.

 

41) Backward Pawn - A pawn that cannot be protected by another pawn.

 

42) Threat - A move that puts pressure on your opponent. Ex - A checkmate threat by the queen.


43) Capture - To take an opponent's piece by your own.

 

44) Tactics - Short - Term moves that pressurize your opponent.

 

45) Promotion - When a pawn reaches the last rank, it is rewarded with a strong piece, usually the queen.

 

46) Passed Pawn - A pawn that cannot be stopped or will have a hard time stopping them.

 

47) Protected Passed Pawns - Pawns which have a pawn friend to help him promote.


48) ?? (Blunder) - A very bad move that leads to a losing position, such as hanging a checkmate or giving free material without consequences.

 

49) Attack - A way to threaten an opponent's piece.

 

50) Castling - A move where the king moves two squares and the rook jumps behind the king. It is used to keep the king safe.

 

51) Opening - The first phase of the game, when we develop pieces.


52) Discovered Attack - An attack to a piece, caused by moving a piece and putting an attack from the another piece.

 

53) Development - Putting pieces in good squares, like the center.

 

54) Center - The middle of the board, containing the squares e4, d4, e5 and d5.

 

55) Notation - The process of writing down moves.

 

56) Initiative - The advantage of player to make the first attacking moves.


57) Legal Move - A move allowed by the chess rules.

 

58) Closed Game - A game with locked pawn structures.

 

59) Overloaded / Overworked Piece - A piece that has too many works to do. For example, a queen protecting the knight and the rook. Deflection tactic is used most commonly on these pieces.

 

60) Deflection - A sacrifice or a move used to deflect or move away a piece in such a way that it does not protect that defended piece anymore and the opponsing piece will be able to capture that piece.

 

61) Draw - A game that ends in a tie, due to 3 fold repetition, agreement, insufficient material or stalemate.

 

62) Long Castling - Castling Queenside, where the rook is three squares away from the king (O-O-O).

 

63) Short Castling - Castling Kingside, where the rook is only two squares away from the king (O-O).


64) Middlegame - The middle part of the game, often very complex.

 

65) Combination - A sequence of tactical moves.

 

66) Control - A process to occupy important squares, usually the squares in the center of the chessboard.

 

67) Diagonal - A line of squares running from one corner to the other; the color always remains the same.

 

68) Minor Piece - A piece with less points. Ex - Bishop and Knight

NOTE: Pawns are not considered pieces.

 

69) Opposition - A tactic used in king vs king and pawn endgames that allows us to promote our pawn into a queen in the right way and not blunder a draw, mostly by bringing the king forward

 

70) Analysis - A way of studying a chess game.

 

71) Grandmaster (GM) - A top - level chess player, mostly around the FIDE Rating of 2,500 or higher

.

72) J'adoube - A French word which means, "I adjust!" that is used when you accidentally touch a piece but did not wanted to move it. It sometimes happens, especially in bullet games because of fast setup of pieces in the chessboard at a game.

 

73) Arbiter - They are the referees of a chess tournament. They keep track of time, know all chess rules, solve fights related to chess, and make sure everyone follows those rules. They are like the fair play police of chess!


74) Illegal Move - A move that is not legal, such as moving your king into a check, moving your rook diagonally, en passant incorrectly etc are called illegal moves.

 

75) FIDE - A short form of Fedration Internationale des Echecs, also known as International Chess Federation is the governing body of chess, and it regulates all international chess competitions.

 

76) USCF - A short form of United States Chess Federation, it is the governing body of chess competition in the U.S and represents U.S in WCF.

 

77) WCF - Stands for World Chess Federation, name stolen by FIDE.

 

78) ECF - Stands for English Chess Federation, a governing chess body in England.

 

79) ELO - ELO Rating System was developed to calculate the average skill of players after a game. The most common ELO according to chess.com and lichess is 641 in Rapid, 640 in Blitz, and 602 in Bullet.

Exceptionally, the average rating in Daily (only for online chess) is 886. It was created by Arpad Elo.

 

80) PGN - Stands for Portable Game Notation, it is a used format for recording chess games.

 

81) FEN - Stands for Forsyth - Edwards Notation, it is used to record and describe chess positions.

 

82) ECO - Stands for Encyclopedia of Chess Openings, which refer to unique codes which differentiate each chess openings.

83) 4 - Player Chess - 4PC is a term that is used for playing chess with 4 players.

 

84) Swindle - A way to win with trickery to win or draw.

 

85) Algebraic Notations - Algebraic Notation in Chess is used for describing chess moves in an easy-to-understand format.

 

86) Titled Players - They are someone who have been recognized by a chess body for their chess skill.

 

87) Solo Chess - A type of chess in online chess that makes us practice on our own.

 

88) Bullet - A game below 2 minutes of time, usually 1 minute.

 

89) Blitz - A game below 5 minutes of time, usually 3 minues.

 

90) Rapid - A game with moderate speed, usually 10 or 15 minutes.

 

91) Daily - A type of game in online chess, where a player has given specific time to make a move, usually 1 or 3 days.

92) Streamers - Streamers in chess are people who broadcast their chess games, analysis, or discussions about chess on platforms.

 

93) Coaches - Coaches in chess are experienced players or trainers who help begineers improve their skills.

 

94) Puzzles - Puzzles in chess improve a player's skills by giving situations that require solving specific tactical or strategic problems.

 

95) Lessons - Lessons and courses in chess aim to improve a player's understanding of the game through structured learning.

 

96) Explorer - Chess Explorer is used as a database for calculating opening moves for chess players that stores their games, including for grandmasters.

 

97) Evaluations - Computer evaluation numbers or evaluations represent a computer's assessment of the current position in a game of chess. It is derived from engines like Stockfish or Komodo 25.


98) Variants - In online platforms, there are chess games with different styles called 'variants'. This section is used for playing fun games.

 

99) Official Online Chess Clubs - Official chess clubs are created for people who want to improve their chess strategies by discussing with people or by creating events for the clubs.

 

100) Websites and Online Platforms - In a world of modern technology, there are also online platforms such as chess.com and lichess dedicated only for playing chess.

 

101) Multi Club Arena - Where players play chess games with more than 2 clubs.

 

102) Vote Chess - Where players vote good moves for the club.

 

103) Swiss - Just like normal games, it has all types of variants except bughouse and standard games.

 

104) Chess960 - It is where there is a random setup of pieces.

 

105) King of the Hill - It is where you have to put your king in the center to win the game.

 

106) 3 - Check - It is where you have to check the opponent's king 3 times to win the game.

 

107) Bughouse - It is where you have to team with your teammate playing the other game and the opponent will also be teamed with the opponent playing the other game. It has two boards and the checkmate on either side of the board wins.

 

108) Antichess (Giveaway) - It is where you have to gift all your pieces to your opponent. Capturing is compulsory in this type of variant.

 

109) Horde - It is where the king is basically sleeping and does not come in the game and where a group of 36 pawns await our commands.

 

110) Crazyhouse - This is where your captured pieces will directly go to the opponent's storage and the opponent can reuse that piece in the game and vice versa.

 

111) Atomic Chess - A variant that when we capture something, its surrounding piece(s), including your own, get captured. The goal is to capture the king.

 

112) Racing Kings - In this variant, you have to race the king from the bottom to the top. The one who reaches the top first wins. A trick from where you can stop your opponent's king from moving up is by using your rook or queen to control that rank. Some other common variants include Spell Chess, Duck Chess, Setup Chess, et al.

 

113) Fog of War - This variant has fogged squares in which you can only see squares that your or your opponent's pieces control. In this variant, there is no such thing as "Check" or "Checkmate". The game ends once a king is captured.

 

114) ? (Mistake) - A bad move that can allow your opponent to gain significant advantage.

115) ?! (Inaccuracy or Dubious Move) - A weak move that may lead the player to a disadvantegeous position but may or may not remain equal.

 

116) Forced Move - A move that forces the king to go to that specific square. It is always done by checking the king or putting the king into a zugzwang.

 

117) Book Move - A move that is a part of a standard opening theory and is also found in some chess books. Examples of book moves are 1. e4 e5.


118) Good Move - A move that leaves the position even. It sometimes improves the position without significant damage.

 

119) Excellent Move - A move that requires tactics and often improves the position.

 

120) * (Best Move) - A move that is most recommended by most chess engines like Leela Chess Zero (Lc0), Torch v2 and AlphaZero.

 

121) !? (Interesting or Speculative Move) - A confusing move which may lead to positional advantage.

122) ! (Great Move) - Great moves are the only moves which makes the position even. Great moves require logical thinking. It is mostly easy to find and hence, it is much common compared to our next type of move, the brilliant move.

 

123) !! (Brilliant Move) - An exceptional move that requires creativity, tactics and strategic thinking. It is sometimes responsible for changing the game completely.

124) Absolute Pin - A pin in where you can absolutely not move the piece as it is pinned to the king.

 

125) Relative Pin - A pin in where you are allowed to move the pinned piece but it will result in exposure to a more valuable piece.

 

126) Battery - Two or more pieces lined up to a specific square or pawn is called a battery.

 

127) Move - A player's turn, which requires one of their pieces.

128) Waiting Move - A move that is used to waste a move so that in opponent's turn, when they move, you checkmate or achieve something greater.

 

129) Luft - A move that gives your king some "air" to breathe when it is trapped.

 

130) Major Piece - A piece with more points, i.e, a rook (5p) and a queen (9p).

131) Disambiguation - It clarifies which piece of the same type can move to the specific square as it is not clear from the notation alone.

 

132) Zwischenscach - An "in - between check", similar to Zwischenzung, but there is a check instead of some random move.

 

133) Weak square - A square not defended or does not have that many defenders compared to the attackers. f7 is the weakest square in the starting position, as it is only protected by the king. Many tactics come from it.

134) Threat - A move that puts your opponent's king or pieces in under attack.

 

135) Annotation - Annotation is like a note about a move, explaining things. It is shown in PGNs as a comment.

 

136) Blindfold Chess - Blindfold Chess is where you can see the board, but the pieces are invisible.

 

137) Castling by hand - Used in OTB games, where we have to move the king FIRST and then the rook.

138) CPR - Stands for Capture, Protect and Run Away, used for showing if a position is checkmate or not.

 

139) OTB - Stands for Over - The - Board, used for differenciating between board chess and online chess.

 

140) Closed File - A file which has a black pawn and a white pawn in it.

 

141) Compensation - Sacrificing material for achieving something greater. It may sound like "Sacrifice" or "Gambit", but we "hope" for future advantage.

142) Chess Clock - A clock in chess is one of the most important objects required in an OTB tournament and online chess.

 

143) Defense - It means protecting your own pieces from your opponent's attack.

 

144) Desparedo - In chess, desparedo means that your piece is going to be captured, but instead of getting captured itself, it at least takes some opponent's material. It may look like an exchange, but it is kind of a forced move.

145) Main Line - The most theoretically played opening move.

 

146) Staircase - A tactic used in endgames often by a queen or rook to move up and down closely till it reaches a bad position.

 

147) Overprotection - Defending a piece with more pieces than necessary.

148) Passer - A passed pawn.

 

149) Perpetual Check - A series of checks that force the king into a draw by threefold repetition, from which the opponent cannot escape.

 

150) Symmetry - A position in where both players have similar pawn structure and piece placement.

151) Weak square - A square that cannot easily be defended by pawns.

 

152) Trade - A process of exchanging pieces.

 

153) Triangulation - A king manuever or a dance in the endgame that is used for losing a tempo and gain the opposition.

 

154) Clearance Sacrifice - Sacrificing a piece to open a line for another one.

155) Demolition - The process of sacrificing material to demolish the pawn structure.

 

156) Forfeit - To lose the game due to a violation or resignation.

 

157) See - Saw - A position with repeated attacks and counterattacks.

 

158) Wing - The side of the board (kingside or queenside).

159) Accept - To accept an opponent's move, like a sacrifice or a draw offer.

 

160) Flank - The sides of the board.

 

161) Fish - A slang word for a weak player.

 

162) Unclear - A position where the oucome is unknown and the process is not findable.

163) Unorthodox - An unusual or less common opening or move.

 

164) Unpin - To remove the pin from the pinned piece.

 

165) Patzer - A weak or inexperienced chess player.

 

166) Pawn Chain - A diagonal structure of connected pawns.

 

167) Piece - Any of the chessmen other then the pawns.

168) Bust - A strong refutation of a known opening or a variation.

 

169) Adjust - To straighten the pieces in an OTB Tournament by hand.

 

170) Analog Clock - A chess clock with hands (or arms) to track time.

 

171) Vacate - The process of moving a piece to another square so that that piece can move.

172) Center - The squares d4, d5, e4 and e5 are central squares.

 

173) Center Pawns - Pawns inside the central squares d4, d5, e4 and e5.

 

174) Bishop Pair - Having both light and dark squared bishops so that they can attack easily.


175) Royal Fork: A fork that simultaneously attacks the opponent's king and queen, basically meaning those couples.

 

176) Opponent- The player one is playing against.

 

177) Passive - Defensive playing, often due to opponent's attack.

 

178) Hole - A square that cannot be defended by pawns.


179) Increment - Added time to the player's clock after every move (usually in 10+5, 3+2 or 1+1).

 

180) Hanging - Undefended piece; the piece which can be captured without losing any sort of material.

 

181) Fool's Mate - The shortest possible checkmate in chess (2 moves). It starts with 1.f3!? e4 2. g4?? Qh5#!.


182) Insufficient Material - A material which is not enough to force a checkmate. Ex - King and Minor Piece VS King.

 

183) Material - The total value of a player's pieces. The maximum material one could have in a standard chess game is 39 points.

 

184) Mobility - The ability of a player's pieces to move freely.

 

185) Quiet Move - A move that does not check or directly capture something.


186) Recapture - The process of taking back a piece that has just captured one of your own pieces.

 

187) Queenside - The side of the board where the queens start (a, b, c and d files).

 

188) Kingside - The side of the board where the kings start (e, f, g, and h files).

 

189) Weak Pawn(s) - A pawn(s) that is/are difficult to defend.


190) Winning Position: A position where one player has a +- or -+ advantage that should lead to a win by playing correct moves.

 

191) Long Diagonal: The diagonals a1-h8 and h1-a8; the longest diagonal.

 

192) Annotator: A person who adds notes and analysis to chess games.

 

193) Notation Symbols - Characters and annotations used to record chess moves. For Ex - 1. e4 f5? 3. exf5+-.


194) En Prise - A French word, which means 'undefended'; a piece that can be easily captured.

 

195) Equality - A balanced position (0.0) for both players with no advantage for any player.

 

196) Post - Mortem - Analysis of a game after it ends.

 

197) Protected - A piece defended by another piece or pawn.


198) Queening - Promoting a pawn to queen after reaching the last or opposite rank.

 

199) Chess Book - The book which has knowledge of chess openings and principles is called a chess book.

 

200) Draw Offer - An invitation by the player to offer a draw.

 

201) Fixed Center - A game where the center pawns are locked against each other.


202) King Hunt - A middlegame where one or both kings are attacked aggressively.

 

203) Insufficient Losing Chances - A situation, where a player, even in a material disadvantage, has no possible legal way to lose.

 

204) Interpose - To block a piece between an attacking piece and its target, often used to disconnect or intervene.


205) Liquidation - A process of exchanging pieces to reach a simple position in the endgame.

 

206) Position - The arrangement of all the pieces on the chessboard at a given period of time.

 

207) Deviate - The process of playing a move that differs from known theory.

 

208) Decoy - A tactic where a piece is given to put the opponent's piece on a less active square.

209) Good Bishop - A bishop which is not obstructed by its own pawns.

 

210) Bad Bishop - A bishop which is obstructed by its own pawns.

 

211) Formation - The arrangement of a player's pieces and pawns.

 

212) Kibitz - To watch a chess game and other unsolicisted commentary.

 

213) Pinned Piece - A piece that cannot move without giving its own king check.


214) Pinning Piece - The piece that is creating the pin.

 

215) Analyze - To examine a game or position and understand it better.

 

216) Attack - An aggressive move that threatens an opponent's piece or king.

 

217) Advantage - A superior position or material for one player.

 

218) Base of Pawn Chain - The rearmost pawn (backward pawn) in a diagonal of pawns.


219) Tournament - An organized series of official chess matches played between players.

 

220) Windmill - A tactic with a repeated set of checks and captures.

 

221) Visualizing - To mentally picture the board and moves, their advantages, variations and consequences.

 

222) Mating Net - A situation in where the opponent's king is completely trapped with less or no squares to go and will inevitably be checkmated soon.


223) Undermining - Attacking a piece that is defending another important piece.

 

224) Exchange Sacrifice - Giving up a high value piece for a low value piece for king attack.

 

225) Bind - A strong control over important squares, restricting the opponent's pieces to move.

 

226) Breakthrough - A passed pawn that breaks through the opponent's pawn structure. Ex - A white pawn on c6 bypassing all pawns.


227) Active Piece: A piece that controls important squares and takes part in most of the game. Ex - a bishop in d4, controlling 27 squares.

 

228) Scoresheet - A paper or digital record of moves played in the game.

 

229) Skittles - Informal and unrated games played just for fun.

 

230) Mating Attack - An aggressive sequence of moves aimed to deliver checkmate. It mostly happens in endgames.


231) Multiple Attack - At the same move or simultaneously attacking two targets.

 

232) Tournament Director - The person responsible for organizing a chess tournament.

 

233) Space - The number of squares or amount of territory a player controls.

 

234) Inituition - Playing moves based on feelings and experience rather than logical calculations.


235) Brilliancy Prize - An award given for a brilliant and creative game. Ex - Edward Lasker vs George Alan Thomas (1912).

 

236) Minor Exchange - Trading a knight or a bishop for a pawn.

 

237) Norm - A high performance in a chess tournament, possibly leading for a title.

 

238) Evaluation - Assessing the strengths and weaknesses of a position.


239) Pawn Island - A group of pawns seperated from other pawns of the same color.

 

240) Pawn Center - The pawns a player has in the central squares.

 

241) Repertoire - The set of openings a player usually plays. Ex - Italian Opening.

 

242) Majority - Having more pawns on one side of the board than the opponent (queenside or kingside).


243) Tie - Breaks - Methods used to rank players by a score in a tournament. Ex - 0 - 1.

 

244) Technique - The tactic to transform an advantageous position to a winning one. Ex - Advantage of +3.4 for white now changes to +M12.

 

245) Bye - When there are an odd number of players, there is no proper even tournaments. So this was created for a free round.


246) Cheapo - A tactical trick in the opening, such as Scholar's Mate, used for a quick win, but don't always work as they sometimes violate chess principles.

 

247) Counterplay - A threat created by the defending player.

 

248) Descriptive Notation - An older system of notation, often using signs.

 

249) Irregular Opening - An opening that is not in main theory, possibly an invented opening by the player.


250) Minority Attack - An attack on the flank (edge) where many players have less pawns on.

 

251) Match - A series of games pllayed with different opponents, usually in a tournament.

 

252) Imbalance - Difference in the positional features and advantages of a player, such as material, king safety, and piece activity.

 

253) Invitational Toutnament - A tournament in which players are invited to participate in it.


254) Calculation - Thinking ahead in the game and its advantages and consequences.

 

255) Candidate Move - A move that people think is special and requires further analysis.

 

256) Cramped - A situation where the opponent has less squares to move, kind - of like a zugzwang.

 

257) Decline - The act of refusing an offer, such as a draw.

258) Open Tournament - A tournament where any players can participate, from Level F (Low - Rated Players 100 - 600) to Grandmasters (2800).

 

259) Doubled Pawns - Two pawns of the same colour (white or black) and on the same specific file, ususally a weakness if the doubled pawns are F - pawns and C - pawns, preventing the king from castling and making it safe, as the castle will be wide open.


260) Novelty - A new move played by a player in the opening which has not been tried or analyzed before.

 

261) Consolidation - An act of strengthening its position after an advantage.

 

262) Shot - A surprising or powerful tactical move.

 

263) Sideline - A not - so popular and less analysed variation of an opening, like Ruy Lopez.


264) Time Delay - Some time is added to the clock after every move. Ex - 10+5 (Rapid), 3+2 (Blitz) and 1+1 (Bullet).

 

265) Time Control - The rules stating that specific time needed to complete the game. Ex - 90 min (Rapid), 1 hour (Rapid), 30 min (Rapid), 10 min (Rapid), 5 min (Blitz), 3 min (Blitz), 2 min (Bullet), 1 min (Bullet), 30 sec (Hyperbullet), 15 sec (Hyperbullet), and 10 sec (Hyperbullet).


266) Hanging Pawns - The pawns which are adjacent to each other but they don't have any adjacent pawns to protect them and they remain vulnerable throughout the entire game.

 

267) Poisoned Pawn - The pawn which looks hanging but is actually not, because it can lead to positional limitational or material loss. The B - pawn is often considered the Poisoned Pawn, because when the queen (or even the rook) takes it, white then leads a strong attack on their king and the queen is mostly too far away to protect it.


268) Master - A chess player of skill, mostly experienced and holding a title.

 

269) Transposition - The act of reaching the exact same position as before but with a different sequence of moves. It happens mostly when doing triangulation.

 

270) Spite Check - A not - so - useful check that is given in a lost position and due to frustration.

 

271) Material Advantage - An advantage that a player has when the stronger side is ahead of total material.


272) Fatal Attraction - Derived from the 1987 movie with the same name, fatal attraction was played in a stunning game in 1912 by two players Edward Lasker and George Alan Thomas, where Edward sacrificed his queen on h7 for a double - check and then a series of forced moves that pulled the king into the white king's castle and got mated.

 

273) Tactician - A player who is good at calculation and exploits tactical chances.


274) Theory - The knowledge about phases, principles and tactics et al of the game.

 

275) Maneuver - A move or sequence of moves to improve a player's position.

 

276) Miniature - A short and decisive game, often ending under 20 - 30 moves.

 

277) Style - A player's approach to chess (attacking, defending, fundamental).


278) Study - A composed chess problem, mainly an endgame study.

 

279) Open Game - A game where there are early pawn exchanges in the center at the opening, which opens open lines for long - range pieces.

 

280) Blockading Square - The act of placing a piece directly in front of the opponent's passed pawns to stop them, usually from promoting.


281) Back Rank Checkmate - A checkmate delivered on the king's first rank with no escape as they pawns cover the escape squares on the 2nd rank. It is usually done by a queen or a rook and happens when the king castles.

 

282) Swiss System - A tournament format where the players with same scores are paired in the next round against each other.

 

283) Sound - A tactic or opening variation that is correct.


284) Simplify - The act of exchanging pieces for removing the opponent's threat or to create your own threat.

 

285) Critical Position - A position in where the moves, even if slightly changed, can change the whole game.

 

286) Half - Open File - A file with pawns of only one colour.

 

287) Indian Defenses - A game in where black allows white to occupy the center with pawns and then tries to attack it.


288) Plan - A strategic, logical or creative moves that help to improve a player's position.

 

289) Round - Robin - A tournament format where every player plays each different player but only once.

 

290) Sharp - A complex, difficult to understand with my different tactical possibilities, and often dangerous, sometimes being a critical position.

291) Open Position - A position which has not many pawns in the center and has open lines for something we call as piece activity.

 

292) Interference - A tactic where we move a piece to block a line of attack or defense.

 

293) Flag - The small indicator that appears on an analog clock that refers or shows that the player's timer has run out.


294) 50 Move Rule - When 50 moves have passed without any capture or pawn move, showing no progress has been made, the game results in a draw. In online chess, this is forced. But in OTB Tournaments, it is a choice while the 75 Move Rule is forced.

 

295) Refute - The act to prove that a specific opening move or variation is unsound, meaning not analysed or tested before.


296) Touch - Move Rule - This rule states that if you touched a piece that has a legal move, you have to move it.

 

297) Bye - Another meaning of bye is that one is unable to play the chess tournament round. Ex - Danny could not play Round 4 of Tournament XYZ because his mother had been admitted to a hospital.

 

298) Trap - A move that looks perfectly fine but has a hidden plan that can lead to a material loss or checkmate. It happens due to miscalculation and benefits the other one.


299) Semi - Closed - An opening where the central pawn structure is blocked.

 

300) Simultaneous Exhibition - The act of a single player to play many opponents at the same time.

 

301) Centralization - The act of moving pieces towards the centre (d4, d5, e4 and e5) to control them.

 

302) Digital Clock - A chess clock that displays time using numbers.


303) Rating - A numerical value given to a player for skill and win/loss/draw rate in chess games.

 

304) Scholar's Checkmate - A quick checkmate which requires 4 moves and a queen and a bishop, targeting the weak f7 square. Fortunately, there are a million good ways to stop the mate, such as Nc3, f5, et al for Qf3 and g6 for Qh5.

 

305) Hypermordern - An opening which uses pieces instead of pawns to control the centre first.


306) Outside Passed Pawn - A pa2wn far away from any other opponent pawns.

 

307) Dynamic - A position that has tension among pieces and a chance of strong tactical play.

 

308) Double Attack - Attacking two of the pieces at the same time.

 

309) Pawn Storm - An aggressive advancing or pushing of pawns in one side of the board.


310) Sudden Death - A time control where the player has to complete all the moves within a specific time.

 

311) Classic - A chess style showing normal moves, like piece development and king safety.

 

312) Rook Lift - The act of moving a rook from the first rank to a higher rank, due to an open pawn, so it can engage in an attack.

 

313) Semi - Open - An opening where white has a pawn on d4 but black does not so on d5.


314) Positional - An act of making long - term strategic advantages over immediate threats.

 

315) Pawn Structure - The overall arrangement of pawns on the board. To identify, if the pawns are blocked each other diagonally, it will be a closed position.

 

316) Grandmaster Draw - A short and boring draw among many players.

 

317) Lucena Position - A position in where the stronger side forces a win witha rook and a pawn vs a rook.


318) Mysterious Rook Move - A rook move with no clear threats but strategically dominates.

 

319) Three - Fold Repetition - An act of moving the pieces same times thrice.

 

320) Romantic Chess - An older and more aggressive version of chess with dangerous sacrifices, tactics and daring attacks.

 

321) Endgame (Ending) - The last phase of the game where not many pieces remain.


322) Development - The act of moving pieces from their starting squares to more active positions, such as Bc4 and Nf3.

 

323) Pattern - A recurring or repeating series of positions with pieces and pawns which often have tactics and strategy.

 

324) Opening Outflanking - An act of pushing pawns which bypassed the opponent pawns.

 

325) IM (International Master) - The level of master which requires 2400 rating and three IM norms.


326) FM (FIDE Master) - Requires a rating of 2300.

 

327) CM (Candidate Master) - Requires a rating of 2200.

 

328) NM (National Master) - Requires a rating of 2100.

 

329)WGM (Women Grandmaster) - Requires FIDE Rating of 2300 and three GM norms.

 

330) WIM (Women International Master) - Requires FIDE Rating of 2200 and three IM norms.


331) WFM (Woman FIDE Master) - Requires FIDE Rating of 2100 and no norms.

 

332) WCM (Women Candidate Master) - Requires FIDE Rating of 2000 and no norms.

 

333) WNM (Women National Master) - Requires FIDE Rating of 2200 (not specified but approximated) during national rounds. It is not an official title but it exists.

 

334) Xystarch - A person who arranges and supervises chess games.


335) Pianissimo - A very quiet, gradual opening strategy.

 

336) Philidor Position - A moment in a game, very similar to the Lucena one, but where the pawn moves at the right moment.

 

337) Schaccic - An adjective of chess.

 

338) Adjourment - Stopping of a chess game with the thought of finishing it later.


339) Sortie - A queen development in front of its own pawns.

 

340) Tall Pawn - A bad bishop cluttered in by its own pawns.

 

341) Tension - A position where too many exchanges are possible.

 

342) Theme Tournament - A tournament which has to be started with a specific opening.

 

343) Valve - A process of opening one line and closing the another one.


344) - (Missed Win) - A checkmate or material win that was missed.

 

345) x (Miss) - A win that was missed.

 

346) Tablebases - A computer chess database that calculates the predicted outcome of the game (win / draw / loss).

 

347) Game Review - A critical analysis of a game, often colour - coded.

 

348) Antipositional - The moves that worsen the position.

Some add - ons I also did in my book are:

CHESS SHORT FORMS

 

1) Sac - Sacrifice

2) Simul - Simultaneous Exhibition

3) Mate - Checkmate

4) # - Checkmate

5) ep - En Passant

6) dch - Discovered Check

7) + - Check

9) x - Capture

10) O-O-O - Long Castling

11) O-O - Short Castling

12) 1/2-1/2 - Draw

13) 1 - 0 - White Wins

14) 0 - 1 - Black Wins

CHESS ABBREVIATIONS

 

1) N - Knight

2) K - King

3) B - Bishop

4) Q - Queen

5) R - Rook

6) P - Pawn (usually omitted)

7) GM - Grandmaster

8) IM - International Master

9) FM - FIDE Master

10) CM - Candidate Master

11) NM - National Master

12) WGM - Women Grandmaster

13) WIM - Women International Master

14) WFM - Women FIDE Master

15) WCM - Women Candidate Master

16) WNM - Women National Master

17) AGM - Arena Grandmaster

18) AIM - Arena International Master

19) AFM - Arena FIDE Master

20) ACM - Arena Candidate Master

21) ANM - Arena National Master

22) FIDE - Federation International des Echecs

23) CCTP - Checks, Captures, Threats, Pawnbreaks

24) CTG - Call The Genie

25) KAPP - Keep All Pieces Protected

26) IDCC - Insufficient Defensive Coverage of Critical Squares

27) SOYH - Sacrifice Of Your Hanger

28) NMNP - No Move, No Play

29) BAT - Bishop Attacks Two

30) DAUT - Don't Analyse Unnecessary Tactics

31) STOPS - Sacrifice To Obstruct Passed Squares

32) LPDO - Loose Pieces Drop Off

33) NUPM - Knight Under Promotes Mate

34) USCF - United States Chess Federation

35) WCF - World Chess Federation

36) ECF - English Chess Federation

37) PGN - Portable Game Notation

38) FEN - Forsyth - Edwards Notation

39) ECO - Encyclopedia of Chess Openings

40) 4PC - 4 - Player Chess

41) CPR - Capture, Protect, Run Away

42) OTB - Over - The - Board

43) ?? - Blunder

44) ? - Mistake

45) ?! - Inaccuracy or Dubious Move

46) x - Missed Win

47) * - Best Move

48) !? - Interesting or Speculative Move

49) ! - Great Move

50) !! - Brilliant Move

51) AN - Algebraic Notation

52) BCF - British Chess Federation

53) BCM - British Chess Magazine

54) BCO - Batsford Chess Openings

CHESS SYNONYMS

1) Intermezzo - Zwischenzung

2) Time Pressure / Time Trouble - Zeitnot

3) File - Vertical Line

4) Unorthodox Opening - Irregular Opening

5) Bishop Pair - Two Bishops

CHESS ANTONYMS

1) Sound - Unsound

2) Blunder - Brilliant

3) Attack - Defense

4) Active - Passive

5) Good Bishop - Bad Bishop

6) Sharp - Solid

7) Checkmate - Stalemate

8) Sacrifice - Gain / Conserve

Some sources I took help from are (I did not copy because of plagiarism restrictions):

1. https://en.wikipedia.org/wiki/Glossary_of_chess 

2. https://www.chess.com/terms 

3. https://www.chesskid.com/learn/articles/the-glossary-for-chess-kids-and-parents 

4. https://www.chesskid.com/learn/terms 

5. https://www.nytimes.com/2022/06/13/crosswords/chess/chess-glossary.html 

6. https://www.youtube.com/watch?v=C9eB55V6NgM