
What You Should Know: Endgames (ratings 1000-1399)
In this endgame series we will be going over what I believe each rating level should know. As I said in the introduction to this endgame series, it's important to study endgames that happen in your games and the endgames that you should be able to handle; given your rating. If you have any endgames from your own games (especially if you're in the rating group 1000-1399) that you'd like to go over, feel free to comment them directly to this blog. Let's get started on the checklist!
For the Intro to this endgame series click here
u1000
- Rook Roller (mate with 2 Rooks, 2 Queens, or 1 Queen & 1 Rook)
- Mate with King and Queen
- Mate with King and Rook
Rook Roller (mate with 2 Rooks, 2 Queens, or 1 Queen & 1 Rook):
- Mate with King and Queen:
- Mate with King and Rook:
- Winning a Minor Piece and Pawn Up
- Winning with a Queen vs. Bishop
- Winning with a Queen vs. Knight
- Drawing Using Direct Opposition
- Winning Using Direct Opposition
Winning a Minor Piece and Pawn Up
Winning with a Queen vs. Knight
Drawing with Direct Opposition
1200-1399
- Other Oppositions
- Basic King and Pawn Endgames
- Winning a Minor Piece and Pawns vs. Pawns Endgame
- Win or Not?
Distant Opposition
Direct Opposition is when there is one square in-between the two Kings, AND it's your opponent's turn. Distant Opposition is when there is an odd number of squares in-between the two Kings, but more than just 1 square (so either 3 or 5 squares in-between); AND again it must be your opponent's turn. Let's go over a few examples:
White has just played Kf1-g2. Can you draw with Black, using distant opposition?
Proof that King and Pawn Endgames are great for calculation/visualization skills:
*Please do yourself a favor and try to solve the following puzzle in your head before attempting with a board*