What You Should Know: Endgames (ratings 1000-1399)

What You Should Know: Endgames (ratings 1000-1399)

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In this endgame series we will be going over what I believe each rating level should know. As I said in the introduction to this endgame series, it's important to study endgames that happen in your games and the endgames that you should be able to handle; given your rating. If you have any endgames from your own games (especially if you're in the rating group 1000-1399) that you'd like to go over, feel free to comment them directly to this blog. Let's get started on the checklist!

For the Intro to this endgame series click here

u1000

  • Rook Roller (mate with 2 Rooks, 2 Queens, or 1 Queen & 1 Rook)
  • Mate with King and Queen
  • Mate with King and Rook

Rook Roller (mate with 2 Rooks, 2 Queens, or 1 Queen & 1 Rook):

  • Mate with King and Queen:
  • Mate with King and Rook:
Ratings 1000-1199
  • Winning a Minor Piece and Pawn Up
  • Winning with a Queen vs. Bishop
  • Winning with a Queen vs. Knight
  • Drawing Using Direct Opposition
  • Winning Using Direct Opposition

Winning a Minor Piece and Pawn Up

Winning with a Queen vs. Bishop


Winning with a Queen vs. Knight


Drawing with Direct Opposition


Winning with the Direct Opposition

1200-1399

  • Other Oppositions
  • Basic King and Pawn Endgames
  • Winning a Minor Piece and Pawns vs. Pawns Endgame
  • Win or Not?

Distant Opposition

Direct Opposition is when there is one square in-between the two Kings, AND it's your opponent's turn. Distant Opposition is when there is an odd number of squares in-between the two Kings, but more than just 1 square (so either 3 or 5 squares in-between); AND again it must be your opponent's turn. Let's go over a few examples:

 White has just played Kf1-g2. Can you draw with Black, using distant opposition?

Proof that King and Pawn Endgames are great for calculation/visualization skills:

*Please do yourself a favor and try to solve the following puzzle in your head before attempting with a board*

White to play and win
Ditch Your Pawn To Win
Pawn Breatkthrough (and How to Stop It)
White to play and win
Black to play and at least draw
Winning With an Extra Piece
White said they could win with 1. Nxf5 in the above diagram. Is this true?
Win or Not?
One Piece vs. sole King
Queen: Win
Rook: Win
Bishop: Draw
Knight: Draw
Pawn: Draw (Unless it promotes)

2 pieces vs. sole King
2 (different colored) Bishops: Win
1 Bishop, 1 Knight: Win (but it is quite difficult)
2 Pawns: Win
2 Knights: Draw
Black looks to be in trouble because his Knight on g1 seems to be trapped! But if Black remembers what you can win with and what you can't, then there's a move to save the game. Black to play and draw.

Conclusion:
The 1000-1399 rated player should be working on their King and pawn endgame skills; especially the different kinds of opposition. This is not because King and pawn endgames are the easiest kinds, (in fact some of the toughest endgames are King and pawn endgames) it's because you must be armed with enough King and pawn endgame knowledge before you exchange off your pieces. A King and pawn endgame is always just a few exchanges away! Also King and pawn endgames are great for developing your calculation and visualization skills, since there are less possible moves you must be able to calculate the whole lines out (because your opponents will be doing the same thing!).
Again, if you have any endgames from your own games (especially if you're in the rating group 1000-1399) that you'd like to go over, feel free to comment them directly to this blog. Also if you feel like I should have included an endgame idea into this rating group, also comment with your suggestion. Thanks and hope you enjoyed!
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