Algebraic Chess Notation
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Algebraic Chess Notation

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Table of Contents

Introduction

Ranks,Files,Diagonals & Squares

Naming the pieces

Captures

Disambiguating moves

Special Rules

Check,Checkmate and Draw offer

End of the game

Numbering the moves

Annotation symbols

Outro


Introduction


In this blog, we will learn something important: the algebraic notation. The algebraic notation is a method of briefly describing a position or a chess game. When you play an official chess tournament, they give you a scoresheet to write your moves. This is also useful to avoid confusion with your opponent, to prevent claims that he/she cheated or that he/she didn't play this move and played another one. When you play on Chess.com, you will see that next to the chessboard there is a scoresheet with the moves noted in algebraic notation. There are two main notations: the algebraic and the descriptive. The descriptive is older,while the algebraic was developed in the 18th century by Philip Stamma from Syria. In Europe, the first Renaissance books were giving the moves in descriptive notation until the 18th century. The waste of time, along with the problem of recording and saving a large number of games when international tournaments began, made the need for a simple and as unified as possible chess notation system strongly felt.


Ranks,Files,Diagonals & Squares


The chessboard consists of 8 files, each containing 8 squares. The files are the vertical columns labeled from 'a' to 'h' (from left to right from White’s perspective, or right to left from Black’s perspective).
From left to right, the highlighted files are the a-file, b-file, c-file, d-file, e-file, f-file, g-file, and h-file (we denote the files using the letters indicated below the chessboard).

Files

In chess, the ranks refer to the horizontal rows on a chessboard. There are 8 ranks on a standard chessboard, numbered from 1 to 8, starting from the side of the board closest to the player controlling the white pieces.
A chessboard consists of 8 ranks, with each rank containing 8 squares. The ranks are the horizontal rows that extend across the board from one side to the other. The White player controls ranks 1 to 4, while the Black player controls ranks 5 to 8. The 1st rank is White's back rank and the 8th rank is Black's back rank. From bottom to top, the highlighted ranks are the 1st rank, 2nd rank, 3rd rank,4th rank,5th rank, 6th rank,7th rank and 8th rank (we denote the ranks using the numbers indicated on the left of the chessboard). In a rank, there are 8 squares, and in a chessboard, 8 ranks.

Ranks

Each of the 64 squares on the chessboard has its own name. If you want to know the name of a square, then you simply check the letters and numbers on the side of the board. For example, the name of this square is e4.
Because it is on the e-file and the 4th rank.
You always say the letter first and then the number. You’ll say e4, not 4e.

The e4 square
The names of all the squares.

A diagonal is a line of squares running at an angle across the chessboard, connecting two opposite corners. Diagonals can be classified based on their orientation (from top-left to bottom-right or from top-right to bottom-left) and their length (ranging from just a single square to the entire length of the board).
There are two main types of diagonals:
•Light-squared diagonals (diagonals consisting of only light-colored squares).
•Dark-squared diagonals (diagonals consisting of only dark-colored squares).
The Long Diagonals:
The a1-h8 diagonal (from a1 to h8) and the h1-a8 diagonal (from h1 to a8) are the longest diagonals on the chessboard. These diagonals stretch across the entire board, and controlling them is a key aspect of central and endgame strategies.
a1-h8 diagonal: It includes the squares a1, b2, c3, d4, e5, f6, g7, and h8.
h1-a8 diagonal: It includes the squares h1, g2, f3, e4, d5, c6, b7, and h8.
Central Diagonals:
d1-h5 diagonal and e1-h5 diagonal
In a chessboard, there are 26 diagonals.

Diagonals
Light-square diagonal
Dark-square diagonal

Naming the pieces


Each piece is identified by the first uppercase letter of its name (except the pawn and the knight).
The symbols used in English algebraic notation are:
K=King

Q=Queen

R=Rook

B=Bishop

N=kNight(since K is used for the king)

Note:The pawns aren't identified with any letter.

Some players are replacing the letters with piece symbols.

wpbp(optional)=Pawn

wnbn=Knight

wbbb=Bishop

wrbr=Rook

wqbq=Queen

wkbk=King

Now, let's see how a move is written in algebraic notation





Play  those moves:Ba4,Rc2,Kg6,Nh4,Qb4,e5,e6,Nf5,Bd7,Rg2,Qf8 and Kh5

Captures

When a piece is captured, we interpose between its starting square and its destination square – the symbol "x".
For example: Bxb3 means: the Bishop captures a piece on b3 (you don't have to mention which piece it is).
→B stands for Bishop
→x stands for the capture
→b3 is the square where the bishop 'landed'. (in this square there was of course the capturing piece)
A pawn capture is usually written with the file it comes from, and the "x" (denoting capture) is sometimes skipped. For instance, dxe5 or de5 both mean a pawn took a piece on e5.
 
Some people instead of x use a colon either in the middle (B:b3) or at the end (Bb3: ). Also, some people don't even use a symbol for the capture (Bb3).
Play those moves:Rxc7,Qxc2,Rxg7,Nxg3,Bxc4,gxf5,exf5,bxc5 and Kxg5.

Disambiguating moves

When two or more identical pieces can move to the same square, the starting position of the piece must be specified to clearly indicate which one moved.
For example:
Play those moves:Raxc4,Rec7,Ndxc6,Ndc3,Bce3,Bbxc2 and Qff1.
If two or more pieces are able to capture the same opponent piece, the move must specify the origin square — as shown in the first diagram — e.g., Nbxd7 (the knight of the b file captures a piece on d7) or Nbd7.

Special Rules

→When a pawn reaches the last rank and is promoted, the letter of the promoted piece is written after the square — for instance, a8=Q.
When a pawn captures and promotes, the move is written by showing the file it came from, an "x" for the capture, the square it promotes on, and the promoted piece — for example, exd8=Q.
 Some people also notate the promotions moves differently. For example, some people may notate the move e8=Q as e8Q, e8(Q), and e8/Q.

→In an en passant capture, the notation e.p. can be included optionally after the move.

→Kingside castling is notated as 0-0, while queenside castling is notated as 0-0-0.
Play those moves: dxe8=Q,0-0,b8=N,bxc6 e.p.,a8=R and h8=B.

Check,Checkmate and Draw offer

When you put the opponent’s king in check, just add a “+” at the end of your move. For example, if your queen moves to h5 and gives check, you'd write: Qh5+. (Q stands for the queen, h5 is the square where the queen moved, and + means that the king is in check.)
I don't think I need to post a diagram😉,right?
If it's checkmate, use “#” instead of “+” — like Qh5#. (Q stands for the queen, h5 is the square where the queen moved, and # means that the king is mated).
When two pieces check the king at the same time, it's called a double check — and it's still written with just one “+”. But some people still claim if it's a double check you should use two “+”s (++). However, FIDE-standard notation uses one “+” for double check. That means this isn't an official rule.
A draw offer is marked on the scoresheet with an =.
Play those moves:e5+,Qd3+,Ne6+,Rg2+ and Qh7#

End of the game

When the game ends, you show the result at the bottom of your scoresheet using a simple code:

1–0 → White won
0–1 → Black won
½–½ → It was a draw.


Numbering the Moves

When you write down a chess game, each turn gets a number — but here's how it works:
For White’s move, you write the number first, like: 1. e4
Then for Black’s reply, you just follow it: 1. e4 e5

1 means it is the first move

But what if you only write Black’s move — maybe you're starting from Black's point of view?
In that case, you write three dots before the move, like this:
1... e5 ← This means it’s Black’s move on White’s first turn.
It’s just a way to say, “this is still move one, but it’s Black playing.”


Annotation symbols

Chess notation uses symbols to represent basic chess concepts in technical terms, mainly to economize space.
Symbol Meaning
! Α good or a great move
!! A brilliant move
? A bad move
?? A very bad move,a blunder
!? An interesting move
?! A dubious move
!!! An exceptionally brilliant move
??? An exceptionally bad blunder
!?!,?!?  A very uncertain or controversial move
= An equal position
+/= or ⩲ Slight advantage for white
=/+ or ⩱ Slight advantage for black
+/− or ± Clear advantage for white.
−/+ or ∓ Clear advantage for black
+ − White is winning
− + Black is winning
+−− White has a crushing advantage
−−+ Black has a crushing advantage
Unclear position:We don't know which color has the advantage
=/∞ or ⯹ Sacrificing material for positional advantages.
Α better move was...
< Α bad move was...
A forced move
Δ With the idea...
Countering
TN or N Novelty
Initiative
Attack
Counterplay
↻ or ↑↑ Development
Space(The player gains space)
Time trouble
Zugzwang(The player has to make a forced move,which will cause him/her a disadvantage
Holding a slight to moderate advantage in time or development
=∞

The material is gone, but the position gives enough in return to make it worth it.



Outro 

And with that, we've unlocked the language of chess! Understanding notation opens up a whole new world of games to study and analyze. I'm really excited for you to start putting this into practice. Go ahead and try to follow a master game, or even record your own! It's a skill that will definitely boost your chess journey. Thanks for learning with me today!

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