Embarrassing CGI Moments
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Embarrassing CGI Moments

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This is the start of a new series. Embarrassing CGI explained in no particular order:

1. X-Men Origins - Wolverine 


I recall watching this movie a few years ago and wondering why his claws looked so unusual. Well, let me just say that now all the Wolverine movies are like this. In fact, I believe this is the only one that used primarily CGI for the claws. Other films around the same time used a mix of real metal props and VFX. This movie used CGI because the actors and others were constantly getting hurt or injured from the props, and they wanted to solve this. So when he pretended to slash his invisible claws together in the bathroom, we can say that it didn't really look too good.  

Sadly, the only YouTube video of the scene has external website playback off, so I can't play it, but just watch it in this link: https://www.youtube.com/watch?v=hel7OqtTXfI

This is something that CGI shouldn't be used for, even if it's not as bad as this. The main problem with his claws is that its bland. No metallic look whatsoever. The lighting, as well, does not match the room's lighting. This is just plain 3D Modeling you would see in the early '90s when they started experimenting with CGI. The worst part is that this wasn't even low-budget.

2.  The Hobbit - Battle of the Five Armies

 

Now this scene is horrible for two reasons. The CGI, of course, and the unrealism. 

Now, let's start with the first part. Not only is Legolas (the guy) defying gravity, but the CGI they used is not very good.  The bricks are falling, and as they fall, the guy runs on the falling bricks. So I guess they forgot gravity exists. Now, even this, as unrealistic as it sounds, didn't have to be so bad if it at least looked real. 

Now I do not know for sure, but most likely (this is very common), this is an animation of a 3D model of the guy because something like this would have been hard to act out. The reason I say this is not only because it's actually quite common to do this, but mostly because the way the guy walks is too inhuman-like like therefore I don't think he actually was there. The animation is way too choppy.   When you do animations that are hard to match, they are usually put in slow motion to make them more believable.

Last thing I wanted to mention was the fact that the rocks bounced after they fell hundreds of feet. What kind of rocks are those? Rubber rocks? Any rock would have shattered.  I also really don't think rocks are bouncy either.

That's it for this blog! I would have done more, but I ran out of time. 

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Hi, I’m Isaac, a skilled CGI Artist. I excel in a variety of areas, including 3D Modeling, animating, scripting, and designing. I love to use Blender, but I also love to write all about it. I have two series right now: bad CGI scenes, and in the making.

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