King and Pawn Endgames Part 2

King and Pawn Endgames Part 2

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Introduction:

In Part 1 of King And Pawn Endgames, I promised 3 parts, this is the 2nd part.  I also promised to talk more about Opposition and Zugzwang.

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Zugzwang:

Zugzwang is where you or your opponent are forced to make bad moves (like I have said in Part 1).

Here is another example where black is forced to make a bad move.

My suggestion is to avoid zugzwang no mater what, though sometimes, zugzwang is forced and even GMs fall for it.

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Opposition:

Opposition is where we oppose the enemy King.

I will be showing positions where you do not need opposition and where you need opposition and how to identify these positions.

No matter who has the opposition/move, the game is draw with correct play.

Now, in this position, it does matter on who has the move or opposition, if white to move the it's a draw if black knows the proper way to draw, if black, it's a win for white if white knows how to win this endgame.  I will show you how to win and draw.

How to draw:

1. Kf4
(1. Kd4 Kd6 (1... Kf5?? 2. Kd5 Kf6 3. e4 Kf7 4. Kd6 Kf6 5. e5+ Kf7 6. e6+ Ke8 7. e7 Kf7 8. Kd7 +-))
1... Kf6 2. Ke4 Ke6 3. Kd4 Kd6 4. e4 Ke6 5. e5 Ke7
(5... Kd7 6. Kd5 Ke7 7. e6 Kd8?? 8. Kd6! Ke8 9. e7 Kf7 10. Kd7 +-)
6. Kd5 Kd7 7. e6+ Ke7 8. Ke5 Ke8 9. Kd6 Kd8 10. e7+ Ke8 11. Kc7
(11. Ke6 =)
11... Kxe7 =
Sorry if I I out the moves here and not on the board (PS I did not copy).
How to win:
Now, awhile ago, it was White's turn, I showed you how to draw and mistakes you could make (for black), now I will be showing you about what happens when it's Black's turn and how to win (for white).
(1... Kf6 2. Kd5 Same process, just the other side 2... Kf5 (2... Ke7 3. Ke5 And here is a position where no matter who has the move, it's a win with proper play) 3. e4+ Kf6 4. Kd6 Kf7 5. e5 Kf86. Kd7 Kf7 7. e6+ Kf8 8. e7+ Kf7 9. e8=Q+ Kf6 10. Kd6 Kf5 11. Qe5+ Kg612. Qf4 Kg7 13. Ke7 Kg6 14. Qf6+ Kh5(14... Kh7 15. Kf8?? Kf8 is blunder because it draws the game, same goes for Kg6, for 1, I suggest Qg5, same goes for the computer, it also suggests Qg5))
2. Kf5 Outflanking, we will discuss more about it later 2... Kd5 3. e4+ Kd6 4. Kf6 Kd7 5. e5 Kd8 6. Kf7 Kd7 7. e6+ Kd8 8. e7+ Kd7 9. e8=Q+ Kd6 10. Qe6+ Kc7 11. Qd5 Kb6 12. Qc4 Kb713. Ke7 Kb6 14. Kd7 Kb7 15. Qc7+ Ka616. Qb8 Ka5 17. Qb3 Ka6 18. Kc6 Ka5 Another variation is Ka7 but both of them lead to # or checkmate because if Ka7, the Qb7# mate is best. 19. Qb5#
Sorry again guys, same problem.  Now that you know how let's talk about the final topic of this post, OUTFLANKING!  As it's name suggests, it has something to do with Kings because in Outflanking, the last 4 letters spell king.  Nice fun fact, don't you think?  If you've noticed that before, you must be really observant.
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Outflanking:
Now I crossed my fingers when I typed in that this is the finale so it does not count.  There will be a Finale but it is not this chapter.
So, I will be explaining Outflanking and positions of Outflanking.
Outflanking Introduction:
Outflanking is where you give your opposition but in return, you get to control squares that lead to your pawn's promoting square, if he takes the opposition, you will still win with proper play, I will show you how.
Guys, I am not sure if I solved this minor problem, but just incase,

1... Kd5 This move allows outflanking 2. Kf4 This is where the fun begins!  You might have gave up your opposition, but you got something even more important, and that is vital squares that will allow you to escort your pawn(s) to their promoting square, those vital squares are: e3, e4, e5.  If black takes the opposition, then white outflanks again by Kf5! and it will keep on repeating until black finally decides to resign or he gives up the opposition 2... Kd6 after this move, white will just outflank again until black gives up the opposition, now, if your asking about what does giving up the opposition mean?  I will show you, instead of black playing Kd6, he will play Ke6 and he loses the opposition, if your asking hey, wait a minute, isn't opposition only if the kings face horizontally?  Well if you've just skipped to this part then read about opposition by scrolling upwards 3. Kf5 Ke7 4. Ke5 Kd7 5. e3 Ke7 6. e4 Kf7 7. Kd6 Kf6 8. e5+ Kf79. e6+ Ke8 10. e7 Kf7 11. Kd7 Kf6 12. e8=Q Kf5 13. Qe3 Kf6 14. Qe6+ Kg515. Qf7 Kg4 16. Qf2 Kg5 17. Qf3 Kg618. Qf4 Kg7 19. Ke7 Kg8 20. Qf7+ Kh821. Qf5 Kg7 22. Qg5+ Kh7 23. Kf7 Kh8?? This move is a blunder because the best move is to ________ (try to guess) 24. Qg8#
(24. Qh6#)
(24. Qh5#)
(24. Qh4#)
(24. Qg7#)

Types of opposition:
diagonal opposition
distant opposition
indirect opposition
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Farewell and Goodbye!
Sorry this blog does not contain puzzles and bye!