Draw.

Draw.

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Draw

In Step 1 plus and Step 2 plus we started the lesson on draws and stalemates with this diagram.

You can see 3 drawn positions in the diagram.

On the top left in the board with the yellow edge you can no longer mate. Draw.

In the board with the white edge on the top right the bishop cannot deliver mate on its own. Draw because of insufficient material.

In the section with the blue edge White is stalemated and that too means a draw.

  • In this lesson we shall deal with:
  • insufficient material
  • stalemate
  • perpetual check
  • perpetual attack
  • draw by agreement

Insufficient material

In both halves of the board the material superiority is not enough for a win. Stalemate would work, but that also earns no more than half a point.


Six points more

Two knights more is not enough for a win. It is remarkable, but with six points more White still cannot win.


Almost trapped

The black king is on the edge and has almost been driven into the corner. We shall see why that is not sufficient.


Insufficient material
1. Ng4-f6+ Kg8-f8
Above all, not into the corner: 1. ... Kg8-h8 2. Ne5-f7#.

Exchange ahead

In both halves there is a drawn position. The side with the rook can try to win, but he will not succeed against good defence.


The correct corner and the wrong one

The side with the bishop must take care that the king is not driven into the wrong corner. Wrong means that the corner square is the same colour as that on which the bishop operates. Below, Black loses. In the top half Black is stalemated after the rook move displayed.


Getting rid of the last pawn

Black still has a pawn and that would be enough for a win. It is White's move and he must take the pawn at any cost.


Insufficient material
1. Kd5-c4 Kc7-d6
2. g6-g7
The black bishop is overloaded. It cannot manage to protect its own pawn and also stop the opposing pawn.
2. ... Bc3xg7
3. Kc4xb4
Black does not have enough material to deliver mate.

Both pawns have to disappear

It is tempting to take a pawn straight away. But grabbing one pawn is not enough. Black must capture both pawns. He is a bishop down.


Insufficient material
1. ... e7-e6
This cunning pawn sacrifice prevents White from putting his e-pawn on a white square.
2. Bc8xe6 Ke4xf4
3. Be6-f7 Kf4xe5
Without pawns White cannot win.

Insufficient material

Black must get rid of the c-pawn. That works because the white bishop is awkwardly placed. That will become clear in the next screen.


Insufficient material
Black must advance his pawn straight away.
1. ... d5-d4
Attacking the bishop gains White the time to position his own bishop better: 1. ... Kd6-c5 2. Bb5-d3 d5-d4 3. c3-c4.
2. c3-c4 d4-d3
3. Kg5-f4 d3-d2
4. Bb5-a4 Kd6-c5
5. Ba4-b3
The bishop has two tasks: protecting its own pawn and preventing promotion. That is too much.
5. ... d2-d1Q
6. Bb3xd1 Kc5xc4

Stalemate

What have we already learned about stalemate?
First of all we make sure that we do not give away half a point unnecessarily.

  • Avoiding stalemate: you are ahead in material but there is a very great danger of stalemate.
  • Getting out of a stalemate position: your opponent is stalemated but fortunately it is your move.

Stalemate is an excellent way of drawing lost positions.

In a lost position we defend by stalemate.

  • Forcing it: you are behind in material and you give your last piece away.
  • Provoking it: you lose material and you have to put your king in a 'safe' position.


Forcing stalemate

White must give away a rook in a cunning manner. Clever, because White is not yet stalemated. The king can still go to a4


Stalemate
White can force stalemate.
1. Ra5-b5+ Bc4xb5
Taking with the queen is no better. The bishop is covering the a2-square. 1. ... Qb1xb5 is also stalemate.


Large enough material advantage

White has no hope unless he can save himself by stalemate. Black still has a pawn.


Provoking stalemate
1. Re2-e5
White wins the knight. Or - if the knight moves - he wins the pawn by exchanging rooks. Black takes the bait.
1. ... Kd6xe5
1. ... Ng5-h7 is another try: 2. Re5xh5 Nh7-f6+ 3. Kg4-g5 Nf6xh5 4. Kg5xg6 and insufficient material.

Loss of the queen

Black has just given the apparently winning discovered attack Be8-f7+. White has a surprising way to save the game.


Forcing stalemate
1. Nc5-e6 Rf8xc8
Forced. After other moves White gets a material advantage.

A hiding place for the king

Taking the queen is clearly not good enough. The king has too many squares at its disposal for a stalemate. The king has to  go even further among the black pieces.


Forcing stalemate
1. Kc5-b6 Qa8xa3
It is stalemate or in other words a draw: 1. ... Qa8-a6+ 2. Ra3xa6 b7xa6 3. Kb6xc6 or 1. ... c6-c5 2. Ra3xa8+ Kb8xa8 3. Kb6xc5 Ka8-a7 4. Kc5-b5.

A passed pawn cannot be stopped

How should White stop the h-pawn? It is clearly impossible. Nor is a draw possible by stalemate or insufficient material as long as there is a black queen on the board.

We shall have to employ a new drawing weapon to secure the half point.


Perpetual check
1. Na4-b6+ Ka8-a7
2. Nb6-c8+ Ka7-a8
3. Nc8-b6+ Ka8-a7
4. Nb6-c8+
White can keep the black king in the corner by good cooperation between his knights (chasing and guarding). One knight can always give check and Black cannot escape from that. The name: perpetual check.
The word perpetual need not be taken too seriously. After the same position has occurred three times, a player may claim a draw.

Too few attacking pieces

Situations like the one in the diagram often occur. White has enthusiastically gone for Black's throat. But that has cost him material and now White does not have enough material left to deliver mate. At this point a perpetual check is a good way out.


Perpetual check
1. Qh8-e5+
After another rook check the king escapes. 1. Ra1-e1+ Ke7-d6.
1. ... Ke7-f8
2. Qe5-h8+ Kf8-e7
3. Qh8-e5+
White draws by perpetual check. The black king cannot escape.

The king may not be able to escape

In perpetual check the opposing king must not be able to escape. Where must the black queen give check from?


Perpetual check
1. ... Qh2-f4+
That is the correct square. It would be a bad idea to play 1. ... Qh2-h3+ 2. Kf3-e4.
2. Kf3-g2 Qf4-h2+
3. Kg2-f3 Qh2-f4+
Black draws by perpetual check.

Hopelessly behind?

White is no less than two knights down. Despite that he can draw.


Perpetual attack
1. Rh1-g1 Rh6-g6
Black has nothing better. A knight move is followed by 1. ... Ng2-f4 2. Rg1-g7+ Kh7-h8 3. Rg7-g8+ Kh8-h7 4. Rg8-g7+ with perpetual check.
2. Rg1-h1 Rg6-h6
3. Rh1-g1
This way of drawing also has a name: perpetual attack. Here the attack is not against the king but against another piece.

The attack is going nowhere

White has gone far with his attack. Black has defended well and is threatening to bring in another defender with Bf5.

Fortunately for White the g7-square is a hard one to defend.


Perpetual attack
1. Nf6-h5
threatens mate. Black has only one single move.
1. ... Nf8-e6
2. Nh5-f6 Ne6-f8
3. Nf6-h5
White repeats moves. There is nothing more for him than this perpetual attack.

Offering a draw

In this position White is a pawn up. On the whole, he has no chance of winning. Black moves his bishop back and forward between h6 and c1.

There are two ways for this position to end as a draw. both players can keep making the same move and so repeat the position three times. The draw can then be claimed.

The second option is the offer of a draw. You are only allowed to do that when it is your move. It is White's move here and he wants to offer a draw. he must make his move and then he may offer a draw. The opponent can accept or refuse this offer by answering or by making a move.


Summing up

In chess there are various ways in which a draw can be reached. We have treated almost all the ways in this lesson. A game can end as a draw by:

Insufficient material
There is too little material to deliver mate or the material superiority is not enough to win the game with best play

stalemate
Forcing stalemate is an important weapon in the endgame. You give away your pieces which can still move.

Perpetual check
The opposing king cannot escape the checks.

Perpetual attack
The attack is aimed at a piece other than the king.

Agreement
White or Black offers a draw and the offer is accepted.


The end

That is the end of the lesson on draws.
There are exercises with stalemate, perpetual check and insufficient material.