My first Cochrane Gambit
Hi, fellow players. Though I have many a games I would like to share with all, this one deserves to be the first. As an exclusive 1.e4 player, I have difficulties approaching solid defenses such as the Petroff, so one variation that caught my attention because of the easy to understand themes that it involves was the Cochrane gambit: after 4.Nxf7 Kxf7, white has obtained 2 pawns for the knight, destroyed black plans for castling early in the game and a pawn mayority in the center, as agressive as it looks its real strategy is long term achieved, to restrain black pieces, control the center, and be aware of the tactical blunts it provides in the middle game, with real possibilities that black gives back a piece for the attack and with a winable endgame.
So to the game we go! This was a 45|45 (semi slow) round 4 of a DHLC Slow Chess league (Dan Heisman Learning Center) tournament, I was facing a stronger opponent (1466) as I was 1280. I have to say that it was a very fun game to play, full of mistakes and blunders from both sides though, as I ran the postmortem analysis by myself and with the computer I found out that throughout the game, computer always gave white more than a pawn advantage, and in severe blunders equality or a drawish position, with 3 minutes left for white at move 23, a drawish position was achieved and my internet connection broke down, therefore black claiming the victory by time, as I was unnable to restore connection within.