Learning typical mating patterns is one of the keys to being able to create checkmating combinations. In a few recent games I had mating combinations with somewhat unique patterns. Give them a try:
In the first puzzle white has some extra material and can win even without finding the checkmate, but it's always better to end matters swiftly.
In the second puzzle white has sacrificed material and must find a way to checkmate so that black can't organize the troops for a defense: