
Onward to 1800! - Episode #2, All Things Being Equal
I'm starting to feel excited about this game because I suspect there may be some neat tactics afoot soon. That open h-file looks like a problem for him and a playground for me. I know there are occasionally patterns involving Rook sacs on h7 that might let me do fun things, and I figure that I just need to look for a sneaky way to get my Queen in the right spot (hopefully by making some other kind of threat while targeting h7) to set off the fireworks. With 13 ... Bf6?, I think he's given me a bit of a gift: Isn't this a great excuse to relocate my Queen somewhere better? I miss a chance here, though, for a familiar reason - my 14. Qd3 is intended to set my sights on h7, but 14. e5 is best (again!). I feel like I need to just write "PLAY E5" on my hand at this point when I play so I remember not to be so timid. His 14. ... h6 makes my visions of ripping open the h-file more distant than I'd like. The two of us sort of fumble around with our pieces for the next few moves, with my mind set on a few plans: I like the idea of my Knight on d5, and I would love to get g4-g5 to happen so I can fully open up the h-file somehow. Meanwhile, he's clearly set on trying to create some counterplay with a bit of a Zerg Rush with the a-pawn. I decide to mostly ignore this while trying to execute my own plan - I decide that I've been too slow thus far and should just COMMIT. I shove my kingside pawns forward, letting a few die in the hopes that these are clearance sacrifices, all while he snatches some of 'em up and pushes that a-pawn further down the line. At Move 23, we reach this position where I finally do something I should have done a while ago.
23. e5! It's the best move (again!) and actually making it this time gets me a "Great Move" from the engine. A threat on h7 if you let the Rook and Queen team up and a pawn in your face. 23 ... g6 blocks the former idea, so what to do with that pawn? I decide to leave it be in favor of claiming another kingside file with 24. Rdf1, but this is the wrong idea. Best is 24. e6! (again! Geez, this freaking e-pawn is a BEAST) after which Black can't take that pawn with either the f-pawn (25. Qxg6+) or the Rook (25. Qh3) without getting into trouble, but 24 ... Kg7 ain't much better. But I missed all this and end up too slow to the party I decided to throw on the kingside and after a few more moves, I'm feeling pretty busted.
Le Sigh.
I am at least clever enough to work out that 27. bxa3 is really important right now because of that Black Queen staring me down on the long diagonal. But his 27 ... Re2? in response finally gives me a glimmer of the attack I was looking for with my second Great Move of the game: 28. Rxf7! If you take with the Queen, I deflect the King with Rh8!, take the Queen and I like my endgame chances with an active Queen against two rooks and a decently exposed King. Black takes the hint and opts for a mostly forced repetition draw.
All in all, this game feels like a decent snapshot of where I feel like I am with my game right now. The good is that I think I'm getting better at making specific plans for my pieces and thinking about concrete objectives both in terms of tactics and positional ideas. Obviously I'm far from an amazing strategist or tactician, but I feel like I'm at least making those kinds of plans more often. The bad is that I often forget about good ideas, or simply get worried about phantoms. That e-pawn was frankly screaming for me to just move him up the board and play a little more aggressively, and my timidity cost me a clear advantage a bunch of times. Still, in the end, against other 1700-ish players, I tend to hold my own. Climbing higher (I think) is going to mean really figuring out how to shore up these weak spots in my planning and balance offense and defense more effectively.
Anyway, the full game is below if you want to see the whole thing top-to-bottom. Also, let me know in the comments if you have this issue of abandoning good ideas just because you get nervous! Better still, if you've got ideas for how to wave off the doubting devil on my shoulder during 10-minute games, let me know down below. Thanks for reading and hopefully I'll have a fun win (or a gloriously bad loss) for next time.