x
Chess - Play & Learn

Chess.com

FREE - In Google Play

FREE - in Win Phone Store

VIEW

feb test

Phantomjester
Feb 19, 2014, 3:28 PM 8

Gambiteers gazette

 

Issue 1, February 2014

Welcome gambiteers

Hello to all Gambiteers, and welcome to The Gambit Players (TGP). TGP is a place to Unite, Explore, Learn, Progress, and Educate.

• We Unite by getting together on forums, matches, vote chess, and by simply saying hello •

• We Explore by trying out new things in our games and searching around on what people have said previously in forums to see what this group has to offer •

• We Learn by trying new things, conversing with each other, accepting when we make mistakes, and trying something new again •

• We Progress by not giving up in what we do, not giving up on others who wish to learn from us, and sharing our experiences and knowledge with each other •

Table of contents

Welcoming Overview

New Admins

House Rules

History of Ghulam-Kassim Gambit

Ghulam-Kassim Gambit explored

History of Staunton Gambit

Staunton Gambit explored

Puzzles

Resources

 

 

Eager to join the fun, and support the group?

Check out these pages regularly for games/matches to join

Team matches in progress and to join:

http://www.chess.com/groups/matches/the-gmbit-plyers

 

These matches are regularly looking for eager Gambiteers to support the team, and this is an excellent chance for players to try out and learn about gambits, for we regularly have new thematic matches to join in on. Also, the occasional 960 match for those who really like testing their game theory knowledge/instinct and rely less on traditional openings.

 

Vote chess games to join:

http://www.chess.com/groups/votechess/the-gmbit-plyers

 

Take this opportunity to play side by side with your fellow Gambiteers against other teams, to test our knowledge, skill, and innovative problem solving to achieve victory while learning and bonding as a team. Talk through every move and see why our wonderful teamwork has placed TGP with the Vote Chess ranking in the top 50!

 

😊 !!NEW ADMINISTRATORS!! 😊

Vectorproduct

Hello, just call me VP for short. I play Vote chess, and the openings I specialized myself in are: Najdorf (mostly with black), Morra-Gambit (with white), Alapin (as black against the morra), Nyezhmetdinov-Rossolimo Attack, Canal Attack and the Ruy Lopez for 1.e4. Nimzo-Indian and Queens-Indian for 1.d4. I have played OTB for about 15 years and participated at a few tournaments, and managed to have a little trophy-collection of 5. I actively play only the Morra-Gambit among all gambits, so ask ahead if you got any questions regarding it. See you guys and gals around :)

 

alexsmohr

Hi, my name is Alex.  You can find me in most of  The G@mbit Pl@yers vote chess games.  I'm particularly interested in fairly new gambits: the Sicilian Najdorf Perenyi, Semi-Slav Botvinnik, Semi-Slav Shabalov, etc.  I have a big collection of chess books, so if you have any questions about theory, feel free to ask away.

 

Phantomjester

Hello world, my name is Chris. I enjoy playing chess for the sake of having fun and learning. Aside from reading a beginners book on the rules of chess when I was little, I've never really studied the game. I became a member of TGP to improve upon my knowledge of chess and to fix my biggest weakness (openings). You may occasionally see me making comments on the vote chess games, I tend to spend far too much time contemplating the moves not considered as much, to learn why not, or in the rare cases to suggest them when I cannot find the faults in such moves. I hope to be able to bring a wonderful newspaper so everyone in the group can learn together and grow closer. I like trying new things and being silly, so I hope we can laugh and learn together as a chess community :)

 

HOUSE RULES AND GUIDELINES

We ask that everyone please respect and accommodate to our group’s rules so we can all have an enjoyable experience:

• Be respectful to everyones opinions. Disagreements are what allow us to learn and understand things from perspectives other than our own.

• In vote chess, please hold your votes for the next move to make until there are only 12 hours left or until the captains call, unless there is only one legal move to make. By doing this we can be a team united, and debate the merits and flaws of each move everyone is hoping to make. This also gives everyone a chance to study the board and study the suggestions everyone is making, the game is afterall more fun when we are all learning.

• In team matches, please play your games. We are both a team that has fun and competes to be the best, so our team is only being hurt when our members don’t make a move and get timed out. (We don’t want to give our opponents free points). Also, that spot in the team match could have been seated by a member that did want to play.

• Don’t be afraid to speak. We love it when our members join in on the conversations in the forums or start their own topics, and the more people that join in, the better the conversationsJ And please state your opinions on what to make the next gambit of the month.

Helpful information

To our actively participating members, if you have yet to notice, the gambit of the month occurs not only in our vote chess games but is also in our team matches. It is not a bad idea to learn from the VC games and apply that knowledge to your matches, and to take that first hand expeirence from the matches and help out the conversations in the VC games.

 

HISTORY (Ghulam-Kassim Gambit)

There unfortunately is not much known about the creator of the Ghulam Kassim Gambit, but there was a bit about his chess life. From a translated wikipedia page, “The Indian master took a leading position in a correspondence match between the chess clubs of the cities Madras and Hyderabad in part. Die Partien wurden in den Jahren 1828 und 1829 gespielt und beide von Madras gewonnen. The games were played in 1828 and 1829 and won both of Madras. Sie zählen zu den frühesten Fernschachpartien überhaupt und sind ferner die ältesten notierten Partien aus Indien. They are among the earliest correspondence games ever and are also the oldest recorded games from India.

An der Seite Ghulam Kassims, der die Partien für Madras leitete, stritt James Cochrane (um 1770–1830), ein Angestellter des Madras Civil Service . On the side Ghulam Kassim, who ran the games for Madras, argued James Cochrane (around 1770-1830), an employee of the Madras Civil Service . Der Letztgenannte wurde oft mit dem britischen Meister John Cochrane verwechselt, der sich zufällig zu der gleichen Zeit in Indien aufhielt. The latter was often with the British champion John Cochrane confused, who happened to be in India at the same time.

Ghulam Kassim und James Cochrane veröffentlichten 1829 ein 63seitiges Buch unter dem Titel „Analysis of the Muzio Gambit, and Match of two Games at Chess, played between Madras and Hyderabad“. Ghulam Kassim and James Cochrane published 1829 63seitiges book entitled "Analysis of the Muzio Gambit, and match of two games at Chess, played in between Madras and Hyderabad." Dieser Band umfasste die kommentierten Fernpartien und einige Eröffnungsvarianten , enthielt vor allem jedoch eine ausführliche Analyse zum Muzio-Gambit . This volume included the annotated remote lots and some opening variations , mainly contained, however, a detailed analysis of the Muzio Gambit . Diese Publikation wird vielfach als erste Eröffnungsmonographie der Schachliteratur angesehen. This publication is often the first opening monograph of chess literature considered. Der Name von Ghulam Kassim wird an erster Stelle als Autor genannt. [1] The name of Ghulam Kassim is called in the first place as an author.“

 

The king’s Gambit accepted: ghulam kassim gambit (our gambit of february)

 

Don’t forget to join the VC game with this, the King's Gambit Accepted: Ghulam Kassim Gambit, our decided gambit of this month.


The King’s Gambit Accepted

 

The first part of this gambit is the Kings gambit accepted form. This gambit is in addition to the kings gambit, allowing the black pawns to push even further. This gambit is an alternative to the Muzio-gambit, that allows for a better response to counter attacking the advanced pawns.

 

The purpose of this risky gambit is to give white a strong central control. It allows white to develop quickly on the kings side while making the black King’s side development dificult. Because the nature of the gambit almost guarantees the loss of the knight, this is not a gambit that should be followed through with defensive or passive moves.


 

 

 

 

 

 

 

 

 

 

 

 

The Ghulam Kassim Gambit

 

 

When playing Ghulam Kassim Gambit, the keys to the game are;

• Strong relentless offense (your down a knight so you can’t relax)

• Keeping the black king from castling queen’s side (once they get their king protected, the early disadvantage becomes an even bigger problem for you)

• White plays d5 to allow for a full assult. (this opens the path for the dark squared bishop, we already freed the other bishop, the queen can move and if we castle, a common move, we also have the rook)

• Never forget that your king is in a very tight spot, don’t give your opponent a chance to exploit that.

• Black will usually take the knight, hoping to pin or pressure the king. (that makes our position tricky, though that can be an advantage, when you know what your opponent is planning to do, planning for it is all the easier)


• Furthermore, Black will often play to keep those advanced pawns active, planning to use them to end the game or apply pressure.



 

HISTORY (Stuanton Gambit)

 

 

 

 

 

STUANTON GAMBIT EXPLORED


The Dutch Defense

 

 

 

Staunton Gambit is a chess opening characterized by the moves:

1. d4 f5 (the Dutch Defence)  2. e4!?

White sacrifices a pawn for quick development, hoping to launch an attack against Black's kingside, which has been somewhat weakened by 1...f5.

Black can decline the gambit with 2...d6, transposing to the Balogh Defence; or 2...e6, transposing to the Franco-Hiva. But accepting the pawn with 2...fxe4 is considered stronger than transposing to either of those offbeat defenses.

The Staunton Gambit is used against the Dutch Defense: 1.d4 f5 2.e4.  It can be seen as a sounder relative, of the Blackmar-Diemer Gambit (1.d4 d5 2.e4) since 1...f5 does not contribute to Black's development and leaves the black king slightly exposed, 2.e4 aims to take advantage of this.

The Staunton Gambit is good for dynamic equality, and provides White with a dangerous attack if Black is not prepared for it.  White tries to take advantage of Black's weakened kingside

 

Staunton Gambit is a chess opening characterized by the moves:

1. d4 f5 (the Dutch Defence)  2. e4!?

White sacrifices a pawn for quick development, hoping to launch an attack against Black's kingside, which has been somewhat weakened by 1...f5.

Black can decline the gambit with 2...d6, transposing to the Balogh Defence; or 2...e6, transposing to the Franco-Hiva. But accepting the pawn with 2...fxe4 is considered stronger than transposing to either of those offbeat defenses.


 

The Staunton Gambit


 

 

The Staunton Gambit is used against the Dutch Defense: 1.d4 f5 2.e4.  It can be seen as a sounder relative, of the Blackmar-Diemer Gambit (1.d4 d5 2.e4) since 1...f5 does not contribute to Black's development and leaves the black king slightly exposed, 2.e4 aims to take advantage of this.

The Staunton Gambit is good for dynamic equality, and provides White with a dangerous attack if Black is not prepared for it.  White tries to take advantage of Black's weakened kingside


Gambit accepted

 

After 2...fxe4, play usually proceeds 3.Nc3 Nf6.

 

Main line: 4.Bg5[edit]

 

The main line runs 4.Bg5, first played by Howard Staunton against Bernhard Horwitz in London, 1846. [1]

 

After 4.Bg5, a common trap is 4...d5? 5.Bxf6 exf6 6.Qh5+ g6 7.Qxd5 Qxd5 8.Nxd5 when White has regained his pawn, and since his knight is attacking the pawns on both c7 and f6, will come out a pawn ahead. Instead, Black usually tries to develop quickly and fortify his kingside, giving back the pawn if necessary, with 4...Nc6 5.d5 (White can regain the pawn with 5.Bxf6 exf6 6.Nxe4, but even on general grounds Black has the bishop pair and a solid position. More concretely, after 6.Nxe4?? Qe7, white has no good way to defend the knight. Everything except for 7.Qe2 allows d5 or f5, winning a piece, while after the forcing 7.Qe2 Nxd4 8.Qd3 d5 9.Qxd4 Qxe4+ 10.Qxe4 dxe4, Black has an extra pawn and the two bishops for no compensation, and should win with best play.) 5...Ne5 6.Qd4 Nf7, while 6.Qe2 is a modern alternative.

 

4.f3[edit]

 

White can also try 4.f3 in the style of the Blackmar-Diemer Gambit, whereupon White gets good compensation after 4...exf3. So Black generally plays 4...d5! 5.fxe4 dxe4. Black can also try 4...e3, returning the pawn in order to hinder White's development.

 

4.g4?![edit]

 

4.g4?! (the Bayonet Attack or Tartakower Variation) fails to provide enough compensation after 4...h6!.

 

 

 

"The Staunton Gambit (A82) is probably the sharpest reaction to the Dutch Defence. Through sacrificing a pawn, white hopes to get a lead in development and take  advantage of black's weakened kingside by the early move of his f-pawn. The Staunton Gambit can be a dangerous weapon!" BigGStickman's Blog:

 

 

 

 

 

Alternatives to 2...fxe4 3.Nc3 Nf6

 

Black can try 2...e6, or 2...d6 (the Balogh Defence), both of which are playable, but concede a small advantage to White.  Those who are interested in the Balogh Defence should check out the following discussion at the Chesspublishing.com forum.  White's main options are 3.Nf3 Nf6 4.Bd3 fxe4 5.Nxe4, and 3.exf5 Bxf5 4.Nf3 with the idea of Nh4.

After 2...fxe4 White has 3.Qh5+?! g6 4.Be2, which threatens mate after 4...gxh5?? 5.Bxh5, but Black can just play ...Nc6 and ...Nf6, forcing the queen to retreat.  Thus White usually continues 3.Nc3.  After 3.Nc3, 3...d5?! is met by 4.Qh5+ followed by 5.Qxd5, while 3...c6 and 3...g6 can both be met by 4.Bg5 or 4.f3.

 

2...fxe4 3.Nc3 Nf6

 

Here White should not play 4.f3?! (the normal response in the Blackmar-Diemer Gambit) because Black has the strong 4...d5!, striking out in the centre.  Play usually continues 5.fxe4 dxe4 and then Black develops rapidly with ...Bf5, ...Nc6, ...Qd7 and ...0-0-0, leaving White struggling to prove much for the pawn.  4.g4?! is also insufficient after 4...h6!.

Therefore White's best move is 4.Bg5.  In most cases the idea is not to exchange on f6 and regain the pawn on e4, but rather to follow up with 5.f3, and get into improved versions of the 4.f3 line.  For example, both 4...c6 and 4...g6 are well met by 5.f3, and Black cannot follow the development plan outlined in the note to 4.f3 d5, and White ends up with reasonable compensation for a pawn.  

Thus Black's most critical response to 4.Bg5 is 4...Nc6, intending 5.f3 e5.  Against this, White's most promising response is 5.d5 Ne5 6.Qe2!?, and there has been some good analysis of this line by Helmut Froeyman at the Chesspublishing.com forum, highlighting how sharp and unclear the line is.  Instead the old main line with 6.Qd4 Nf7 leads to quite a quiet equality.

 

and

 

 

 

plus games:

 

 

 

 

 

 

 

This is a excellent link, and post, but I can not speak any French. Alex, you are from Canada. Could you translate it, if you are from Queb

 

 

 

A few video at the end:

 

 

 

 

 

PUZZLES

 

These are games that give depth to the potential the Ghulam Kassim Gambit, and why we who are The Gambit Players picked this for the Gambit of the month.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

RESOURCES

 

Forthosewho wish tostudyfurther, thesearethe sources used in this Gazetteseditionofthe

Online Now