Chess 3D on a World Map / Tabletop Design: water surface

Chess 3D on a World Map / Tabletop Design: water surface

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Not just for thinkers and tinkering.

Not just for thinkers and tinkering.

Using point coordinates or axial vector for notation of Chess move:

v (longitude, altitude, lattitude )

v (x, y, z)

v (Left-Right, Up-Down, For-Back)

v (West-East, Up-Down, North-South)

concrete:

v i,j (x, y, z)m

whereby v:= figure value (letter) with index

i:= number of Player

j:= count of figure

m:= count of move