
Chess 3D on a World Map / Tabletop Design: water surface
Not just for thinkers and tinkering.
Not just for thinkers and tinkering.
Using point coordinates or axial vector for notation of Chess move:
v (longitude, altitude, lattitude )
v (x, y, z)
v (Left-Right, Up-Down, For-Back)
v (West-East, Up-Down, North-South)
concrete:
v i,j (x, y, z)m
whereby v:= figure value (letter) with index
i:= number of Player
j:= count of figure
m:= count of move