Errata for Pandolfini's Endgame Course by Bruce Pandolfini
Pandolfini's Endgame Course by Bruce Pandolfini, Simon & Schuster Publisher

Errata for Pandolfini's Endgame Course by Bruce Pandolfini

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Errata* for Pandolfini’s Endgame Course by Bruce Pandolfini

1. Queen and Rook Roll.   Moves: change "2. ...Ke7+" to "2. ...Ke7" (it is not check).
16. Mate in Two.   Moves: change "1. Bb7+" to "1. Bg7+".
17. Mate in Three.  Diagram: Black King is at h8, not h7.
20. A Third Mate in Four.  Moves: change "2. ...Kg8" to "2. ...Kh7".
25. Perpetual Check.  Moves: change "6. Qf3+" to "6. Qh5+".
37. The Chase.  Moves and Text: 7. Ra8+ should be 7. Ra8 (no check).
54. Oppositional Squeeze.  Text: The text, near the end of the paragraph, should read "The sidestep 1. ...Kc8, permits the unimpeded advance..." (Change "1. ...Ke8" to "1. ...Kc8".).
57. Frontal Defense.  Moves: change "2. ...d2+" to "2. ...e2+".
63. Distant Opposition.  White moves and draws.
82. Opposition.  White moves and draws.
87. Trebuchet.  Text: add missing quotation after "tre-buchet.
97. Diagonal Block.  Diagram: all pieces should be shifted one file to the right.
100. Diagonal March.  Moves: change "5. c8/Q" to "5. c8/Q+".   It is check! Otherwise black would have 5. ...Qh3+ winning.
126. Breakthrough Combination 1.  Moves: In line "B" change "2. ...bxc6" to "2. ...bxa6".
134. No Stalemate.  Text, line 8: change "White's" to "Black's".
136. Getting Back.  Moves: change "6. ...Rk2" to "6. ...Kb2".
137. Reposition.  W: Kc2, Rb8  Diagram: White King is at c2.
147. Pawn's Way.  White moves and draws.
148. Perpetual Check.  White moves and draws.  Text, line 4: change "Kh1" to "Kg1".  Moves: change
 1. Ng4 to 1. Nf4.
149. Knight Fork.  W: Kh2, Nf3  Diagram: White King is at h2. White knight at f3.
177. The Fortress.  White moves and draws.
183. Cross-Check 2.  Text, line 7: change "Qg4+" to "Qg3+".
186. Hiding.  White moves and draws.
187. Zugzwang.  Text, line 3: change "pawn" to "rook" (Herb Feuerhake); line 9: change "of" to "or".
189. Driving Off.  Moves: change "Draw" to "(1-0)".
193. The Bridge.  Moves and text: change "1. Rd2+" to "1. Rd1+" and "2. ...Ra2" to "2. ...Rb2".
195. Flank Attack 1.  White moves and draws.
199. Stalemate Trick.  Cooked: Change "White moves and draws" to "White Moves and Loses!"  After 
1. Re2+ Kd4 2. Re8 instead of 2. ...Rh1+, 2. ...Re3+ wins for Black! 3. Rxe3 Kxe3 4. Kd1 d2 5. Kc2 Ke2 and wins
205. Philidor's Draw.  Moves: change "(1-0)" to "Draw".
206. Passive Defense Draws 2.  Moves: two moves are missing: 4…Ra2 5. Rc1.
209. King to the Short Side.  Text, line 14: change "4. Ra2+" to "4. Ra3+" and "4. ...Re2" to "4. ...Re3".
Moves: change "(1-0)" to "Draw".
210. Cut-off -- No Checking Distance.  Text, line 10: change "...Rb1+" to "...Rc1+".
211. Breaking the Barrier.  Text, line 5: change "2. Kxe4" to "2. Kxe1". (Ralph Buske)  Text, line 8: change "f-file" to "e-file".
213. Active Defense.  Text, line 5: change "1. ...Ra2" to "1. ...Ra1".
222. Centurini's Position.  Text, line 11: change "...Kb5" to "...Kb6".
224. Rear Defense.  Text, line 4: change "7th" to "2nd".
236. Corner Retreat.  Text, lines 10 and 11: change "dark" to "light".  Note: 4. Kc1? (instead of Kc2) would lose to 4. ...Ne3 5. Kd2 letting the Black King out of a1. The point is that once the Black King is at a1, the White King must occupy c1 or c2 to keep him in prison at a1. By moving 4. Kc2 (the same color square that the black Knight is on), white can accomplish this.

*Errata courtesy of Glenn Wilson

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