Time Controls - Everything You Wanted To Know
Time Controls - Everything You Wanted To Know
How do the time controls work in Live Chess?
A Chess.com "Live" game is always timed. Conventionally, there are two numbers required to specify a time control:
- the first number is base time - how many minutes you have to make all of your moves at the start of the game, i.e., not counting the addition of any (optional) bonus time which may be added after making each move.
- the second is bonus time - how many additional seconds are added to your clock after making a move.
Note: For some chess clocks the bonus time may be added before each move.
Together these two values (base + bonus time, called the "Time Control") are used to calculate the total available time for the time control. This is exactly what it sounds like - that is, it is the total or maximum time available to be used by each player in the game. The total available time is also used to determine which of three classification categories - Bullet, Blitz or Rapid - the time control will be assigned to. How total available time is calculated for any given time control is described further below*.
As well, it should be clear that total available time is not the same as, and is to be distinguished from the actual time used by a player in the game; that is, if a player's actual time used reaches the total available time, that player will be automatically timed out and lose the game. As each rating category (Bullet, Blitz or Rapid) has a unique, non-overlapping range of total available time, a player is assigned a separate rating for games played in each category. This will also be further clarified below.
Let's take the process step-by-step, starting from the beginning:
As an example, a time control of 15 | 10 means a base time of 15 minutes for the game + 10 seconds of bonus time which is added to your clock after each move made (regardless of how long you have taken to make your move).
Another example:
18 | 5 would represent an 18 minute base time game, with 5 seconds bonus time per move. If this game were to be played with no bonus time it would be specified as: 18 | 0 where in this case 18-minutes would be the total available time to the player, due to no bonus being added at the end of each move.
Chess.com Live Chess has three different game categories and associated player ratings based on their different total available time controls, as follows:
- Bullet - For games under 3 minutes total available time.
- Blitz - For games equal to or longer than 3 minutes AND less than 10 minutes total available time.
- Rapid - For games equal to or longer than 10 minutes AND less than 60 minutes total available time
* the definition and calculation of total available time follows....
Base Time and Bonus Time Are Used to Compute Total Available Time
For the purposes of categorizing a game as Bullet, Blitz or Rapid, a nominal number of 40 moves per game has been arbitrarily established by FIDE for calculating the total available time for each player, for any given time control. Thus...
Total Available Time (minutes) = base time (minutes) + 40*bonus time (minutes)
As previously mentioned, this value is used to classify a game as belonging to one of three categories - Bullet, Blitz or Rapid. Again, it should be clear that if a player's actual time used reaches the total available time, that player will be automatically timed out and lose the game. It should also be equally clear that, for the purposes of game classification, the actual time used by either player is irrelevant.
So, for example, based on the FIDE-specified nominal 40 moves per game, a game time control of 2 | 12 would result in it being categorized as Rapid like so:
2 minutes base time + (12 seconds bonus time per move x 40 nominal moves) = 2 min + 8 min = 10 minutes of total available time
For reference, here are some examples of Preset Time Controls in Live chess:
Time Control | Total Available Time | Game/rating type |
5 | 0 | 5 minutes | Blitz |
10 | 0 | 10 minutes | Rapid |
2 | 12 | 10 minutes | Rapid |
3 | 0 | 3 minutes | Blitz |
4 | 4 | 6.5 minutes | Blitz |
15 | 10 | 22 minutes | Rapid |
1 | 5 | 4.5 minutes | Blitz |
1 | 0 | 1 minute | Bullet |
How "Daily" Chess Works...
https://support.chess.com/article/669-how-does-daily-chess-work
https://support.chess.com/category/158-daily-chess
More on time controls...and related matters...
Note that the following Chess.com support article says nothing about "Standard" or "Classical" time controls...
https://support.chess.com/article/330-why-are-there-different-ratings-in-live-chess
However, FIDE Handbook's glossary specifies "Standard Chess" as "A game where each player’s thinking time is at least 60 minutes"...
https://handbook.fide.com/chapter/E012018
https://www.chess.com/terms/chess-time-controls
https://support.chess.com/category/157-online-live-chess
https://support.chess.com/article/445-how-do-the-time-controls-work-in-live-chess
https://support.chess.com/category/159-tournaments
https://support.chess.com/category/161-versus-computer
https://en.wikipedia.org/wiki/Time_control
https://en.wikipedia.org/wiki/Fast_chess
https://www.chess.com/article/view/interesting-chess-data-time-controls-and-game-results
Play Longer Time Controls...
For many at the beginner-novice level, speed chess (bullet, blitz, rapid) tends to be primarily an exercise in moving pieces around faster than your opponent while avoiding checkmate, in hopes that his/her clock runs out sooner than yours. Or being lucky enough to notice and exploit your opponent’s blunders before they exploit yours.
The point is, there is little time to think about what you should be doing.
It makes sense that taking more time to think about what you should be doing would promote improvement in your chess skills.
An effective way to improve your chess is therefore to play mostly longer time controls, including "Daily" chess, so you have time to think about what you should be doing.
This is not to suggest that you should necessarily play exclusively slow time controls or Daily games, but they should be a significant percentage of your games, at least as much, if not more so than speed games which, while they may be fun, do almost nothing to promote an understanding of how to play the game well.
Here's what IM Jeremy Silman, well-known chess book author, has to say on the topic...
https://www.chess.com/article/view/longer-time-controls-are-more-instructive
And NM Dan Heisman, well-known chess teacher and chess book author…..(the link may be slow to load)…
https://web.archive.org/web/20140627052239/http:/www.chesscafe.com/text/heisman16.pdf
https://www.chess.com/blog/RussBell/dan-heisman-resources
and the experience of a FIDE Master...
https://www.chess.com/forum/view/general/how-blitz-and-bullet-rotted-my-brain-don-t-let-it-rot-yours
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