How to Seize the Initiative!
A good attack can send any king flying. So get attacking! Image Credit : Unknown

How to Seize the Initiative!

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Only the player with the initiative has the right to attack. ~Wilhelm Steinitz

The initiative is dynamic. It's an abstract concept that frequently shifts sides, brings glory to the person who seized it, and is easily lost. But when one has it, it's like being on a rollercoaster with each twist and turn being exactly what you dreamed it would be. Each move you play flows with the position. But unfortunately, the initiative is also evanescent.

By evanescent, I mean that the initiative can simply vanish if not used properly. If one does not make the most of the situation while possessing the initiative, it will evaporate and the player will be left stranded.


The initiative is an interesting concept. Strike while the iron is hot! The trick is to attack your opponent by threatening his pieces or giving a check almost every move. The true master of the initiative is Paul Morphy, 'The Pride and Sorrow of Chess'. I will be using his games to demonstrate how to properly take hold of the initiative and attack your opponent.

Paul Morphy (before 1885). Photo: Wikimedia

A great example of how the initiative can be used to destroy your opponent in the most elegant manner possible, of course is The Opera game. This game is so famous that it even had a name given to it! It is considered to be Paul Morphy's best game. Here it is.


Game #1: The Opera Game

The Opera Game

Seize the Initiative and Attack!

Morphy really knows how to take hold of his opponents and never let go.

The Remarkable Conclusion

The Opera Game is possibly the best example of how to use the initiative, but let me prove to you that seizing the initiative does not necessarily mean a king hunt or a kingside attack. It's about attacking in general.


Game #2: Morphy v. Mongredian 

Morphy v. Mongredian

I haven't annotated this in because I want you to guess it. Where did White go wrong in above excerpt? It's important to know when your opponent trips up!

The answer: 18.Kh2?? 

It seems to be that White to attempting to imitate Black by playing 18.Kh2. However, this move was a waste of time and simply unrequired. Unfortunately, Morphy did not capitalize on this error by playing d5, but even without playing d5, Kh2 decisively worsened White's position.

Here comes the move we've been waiting for:

Break White's position.

Here comes the attack.

A Thrilling Conclusion

In the above game, both players made many errors. But Morphy's demonstration of how to seize the initiative overpowered his few errors.


Here's one last game, unannotated and untouched.

Morphy v. Johann Lowenthal


Hope you enjoyed this article! Hold that initiative and never let go!

Hi! I'm Aditya, better known as Adi and on Chess.com also known as Dark Knight. This is a weekly blog in which I write about anything chess related at all, including my favorite openings, interesting games and analyses of them, nice puzzles, chess jokes, and more! You can reach out to me at @aditya0405 and send me a message! Enjoy 'The King's Tale'!