The Evergreen game
The Evergreen game is a famous chess game played in 1852 between Adolf Anderssen and Jean Dufresne. Adolf Anderssen was one of the strongest players of his time, and was considered by many to be the world champion after winning the 1851 London tournament. Jean Dufresne, a popular author of chess books, was a master of lesser but still considerable skill. This was an informal game, like the "immortal game." Wilhelm Steinitz later identified the game as being the "evergreen in Anderssen's laurel wreath," giving this game its name. The German word Immergrün (Evergreen), used by Steinitz, refers to a specific Evergreen plant, called Periwinkle (Vinca) in English. The symbolic meaning is expressed in the French translation, the "Forever Young Game" (La Toujours Jeune).
The game White: Anderssen Black: Dufresne Opening: Evans Gambit, C52 Start of chess board. a8 black rook c8 black bishop d8 black queen e8 black king g8 black knight h8 black rook a7 black pawn b7 black pawn c7 black pawn d7 black pawn f7 black pawn g7 black pawn h7 black pawn c6 black knight a5 black bishop c4 white bishop e4 white pawn c3 white pawn d3 black pawn f3 white knight a2 white pawn f2 white pawn g2 white pawn h2 white pawn a1 white rook b1 white knight c1 white bishop d1 white queen f1 white rook g1 white king End of chess board. The position after 7. ... d3?! 1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. b4 This is the "Evans Gambit", a popular opening in the 19th century and still seen occasionally today. White gives up material to gain an advantage in development. 4. ... Bxb4 5. c3 Ba5 6. d4 exd4 7. O-O d3?! This isn't considered to be a good response; alternatives include 7... dxc3 or 7... d6. 8. Qb3!? This immediately attacks the f7 pawn, but FIDE Master Graham Burgess suggests 8. Re1 instead (Burgess, Nunn & Emms 2004:20). 8. ... Qf6 9. e5 Qg6 White's e5 pawn cannot be captured; if 9. ... Nxe5, then 10. Re1 d6 11. Qa4+, forking the king and bishop for the win of a piece. Start of chess board. a8 black rook c8 black bishop e8 black king g8 black knight h8 black rook a7 black pawn b7 black pawn c7 black pawn d7 black pawn f7 black pawn g7 black pawn h7 black pawn c6 black knight g6 black queen a5 black bishop e5 white pawn c4 white bishop b3 white queen c3 white pawn d3 black pawn f3 white knight a2 white pawn f2 white pawn g2 white pawn h2 white pawn a1 white rook b1 white knight c1 white bishop e1 white rook g1 white king End of chess board. The position after 10. Re1! 10. Re1! Nge7 11. Ba3 b5?! Rather than defending his own position, black offers a counter-sacrifice to activate his queen's rook with tempo. Burgess suggests 11. ... a6 instead to allow the b-pawn to advance later with tempo (Burgess, Nunn & Emms 2004:21). 12. Qxb5 Rb8 13. Qa4 Bb6 Black cannot castle here because 14. Bxe7 would win a piece as the knight on c6 cannot simultaneously protect the knight on e7 and the bishop on a5. 14. Nbd2 Bb7 15. Ne4 Qf5? 16. Bxd3 Qh5 17. Nf6+!? This is a beautiful sacrifice, although Burgess notes that 17. Ng3 Qh6 18. Bc1 Qe6 19. Bc4 wins material in a much simpler way (Burgess, Nunn & Emms 2004:21-22). The Chessmaster computer program annotation says "this [sacrifice] is not without danger, as Black now obtains an open g-file for counterplay." Start of chess board. b8 black rook e8 black king g8 black rook a7 black pawn b7 black bishop c7 black pawn d7 black pawn e7 black knight f7 black pawn h7 black pawn b6 black bishop c6 black knight f6 white pawn a4 white queen a3 white bishop c3 white pawn d3 white bishop f3 black queen a2 white pawn f2 white pawn g2 white pawn h2 white pawn d1 white rook e1 white rook g1 white king End of chess board. The position after 19. ... Qxf3 17. ... gxf6 18. exf6 Rg8 19. Rad1 Qxf3? After 19... Qxf3 The black queen cannot be captured because the rook on g8 pins the white pawn on g2 (see position). Black now threatens to take either on f2 or g2, both major threats endangering the white king, however there is a shattering resource available. 20. Rxe7+! Nxe7 The alternative passive response of 20... Kd8 does hold for a while but White is better after 21. Rxd7+ Kc8 22. Rd8+ (22...Rxd8 23. gxf3 +-) Kxd8 23. Bf5+ Qxd1 24. Qxd1+ Nd4 25. g3. Chessmaster: "Black cannot escape with 20. ... Kd8, in view of 21. Rxd7+! Kc8 22. Rd8+ Kxd8 (or 22. ... Rxd8 23. gxf3) 23. Be2+, winning." 21. Qxd7+! Kxd7 22. Bf5+ Double checks are dangerous because they force the king to move. Here it is not only dangerous but decisive. Start of chess board. b8 black rook f8 black king g8 black rook a7 black pawn b7 black bishop c7 black pawn d7 white bishop e7 white bishop f7 black pawn h7 black pawn b6 black bishop f6 white pawn c3 white pawn f3 black queen a2 white pawn f2 white pawn g2 white pawn h2 white pawn d1 white rook g1 white king End of chess board. The final position after 24. Bxe7# 22. ... Ke8 (22. ... Kc6 loses to 23. Bd7 checkmate) 23. Bd7+ Kf8 24. Bxe7# 1-0 (23. ... Kd8 is mated by 24. Bxe7# or 24. fxe7#) Savielly Tartakower said, "A combination second to none in the literature of the game." (Tartakower & du Mont 1975:35)