A Good Game of Chess

A Good Game of Chess

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The human mind, at its core, is a highly advanced pattern recognition engine. That is the job of the mind, to recognize: objects, food, poison, absence of food, weapons, expressions, events, galactically inclined comic books, etc. Little wonder then that I find so many parallels between the craft of writing fiction and the craft of playing a good game of chess.

Let me begin by admitting that I'm not exactly sure how to play a good game of chess. I understand, and continue to learn, some of the aspects of a good game of chess.  It is my intention — under the understanding and full weight of my arrogance — to develop a description of such a game, or at least the components a good game of chess is required to be composed.

First off, a good game begins with an environment conducive to dropping into a mental state of Flow. Maybe you've experienced this state of mind, maybe you haven't but a good game needs the same environment to manifest. But Flow is also the goal of chess. I'll explain in a moment. Let's first look at the environment requirements:

  • Intrinsic Reward: The activity should be inherently rewarding and enjoyable. This intrinsic motivation keeps you engaged and focused on the task. I believe that the game of chess provides such a rewarding focus.
  • Clear Goals: Having clear and attainable goals is crucial. The goals should challenge your skills but still be within your reach. This helps in maintaining focus and direction​​. The goals in chess are clear, even if it takes some time to keep them in mind and not rushing off with ideas of fool's mates and gambits.
  • Complete Focus: Full concentration on the task at hand is essential. Distractions need to be minimized to maintain this deep level of focus​ Calculation and visualization require constant and consistent clarity of thought.
  • Balance Between Challenge and Skill: The task should be neither too easy nor too difficult. A balance ensures that you are neither bored nor anxious, which is key to maintaining flow. Here I stand amazed at the preciseness and accuracy of the ELO system used to match players on places such as chess.com
  • Immediate Feedback: Receiving immediate feedback on your performance helps you adjust your actions in real-time, keeping you engaged and motivated​. I doubt that there are many objections to chess having and providing such feedback.
  • Sense of Control: Feeling in control over the situation and the outcome enhances the likelihood of entering a flow state. This sense of autonomy contributes to a deeper engagement in the activity​. And with chess it is just you against your opponent with both sides open and displayed to the other -- no hidden rooms of back alley agendas from off the board.
  • Loss of Self-Consciousness: When in flow, people often lose awareness of themselves and their surroundings, becoming fully absorbed in the task. This is a result of the state of Flow as much as it is a requirement, but both are experienced once the game begins.

Above, I suggested that Flow was a goal for the act of playing chess. So what is a state of flow and why would I want it?

Flow is a mental state where an individual becomes fully immersed and engaged in an activity, experiencing a seamless fusion of action and awareness. This state is characterized by a deep focus, a sense of control, and an intrinsic enjoyment of the task at hand. During flow, individuals often lose track of time and self-consciousness, allowing them to perform at their peak and derive a high level of satisfaction from their efforts. Achieving flow typically involves working on tasks that are appropriately challenging, with clear goals and immediate feedback, fostering a balance between skill and difficulty​.

Chess is far from the Zen moment. It is, after all, combat. War. A battle on the field where the objective is checkmate, with no other outcome worthy of mention once mate is achieved by one or the other side.

This correlation between good games and flow experiences I discovered fairly soon in my journey. The experiences during the game were easily recognized as there are few activities in life which present these together and complete. This is not to say that every game develops this environment complete and whole. Not at all. But more often than not, the opportunities are there for the taking. It is up to the players and their combined desires to actualize moment.

Of course my descriptions are of the idealized good game of chess. Plenty of satisfying, hair raising, gooseflesh inflicting games, which do not fit these descriptions exist, and are waiting to be experienced. It is a reckoning of the game’s breadth of appeal that its enumeration discovers these and much more. So, yes there are throw-downs and battles, and chaos clashes, and runaway kings, but there is art as well, and we are on the cusp of seeking to understand the art within the game

The more you delve into the subject the deeper the rabbit hole goes. There are many aspects to a game of chess, and there are many types of satisfying combinations of combat. But if you are searching for a good game of chess, then the options are pruned down to a manageable list. 

The list is likely not complete and definitions can be surprising — but here is what I have derived so far.

A Balanced Opening: Both players use well-established opening principles, such as controlling the center, developing pieces efficiently, and ensuring king safety. This doesn’t mean a well-established opening — but the principles of such an opening is required. There are times when the Queen needs to come out early and get her bitch on — this is not one of those moments. Captures and destruction are certain to arrive, but not yet.

Strategic Depth: Players demonstrate a deep understanding of positional play, creating and exploiting weaknesses, and planning several moves ahead. This suggests a higher form than a new player, but I argue that if the two players are matched in strength, and focused on their best play, this aspect will be satisfied. 

Tactical Combinations: The game features sharp tactics, including forks, pins, skewers, and discovered attacks, showcasing the players' calculation skills.

Piece Coordination: Effective use of all pieces, ensuring they work together harmoniously to control key squares and support each other.

Time Management: Both players manage their time effectively, balancing deep thinking with the practical need to make moves within the time constraints. I have to admit, time loss is the worse kind of ending, even if it is in my favor.

Endgame Proficiency: The game transitions smoothly into a well-fought endgame, where players demonstrate knowledge of common endgame techniques and principles.

Creativity: Innovative and unexpected moves that surprise the opponent and add an element of creativity to the game.

Psychological Play: Players show resilience under pressure, the ability to bluff, and the skill to exploit psychological factors.

Sporting Conduct: Both players exhibit good sportsmanship, respecting each other and the rules of the game.

These are my thoughts on a good game of chess. I’m sure next year, I will write something much different as my understanding of the game continues to grow. 

Good game and thanks for the lessons




  • "All warfare is based on deception."

  • "If your enemy is secure at all points, be prepared for him. If he is in superior strength, evade him."

  • "Attack him where he is unprepared, appear where you are not expected."

  • "The supreme art of war is to subdue the enemy without fighting."

  • "In the practical art of war, the best thing of all is to take the enemy's country whole and intact; to shatter and destroy it is not so good."

Sun Tzu - The Art of War