
10 golden rules for chess beginners
Some chess training centers for children often teach how to fight quickly to win quickly. However, if you meet an experienced opponent, you will lose your advantage and gradually fall into a weak position. Therefore, to be able to play chess well, avoiding serious mistakes in the early stages of the game, Smart Chess Club would like to introduce 10 simple rules that beginners should follow:
1. Let's start the game with move 1.e4 or 1.d4.
2. Light pieces (Bishops and Horses) should be developed for only one move and not obstructing other pieces.
3. Should enter the short form right from the first opportunity.
4. Don't jump Code out of bounds
5. Do not go to countries Good nonsense.
6. After entering the castle, do not advance the Pawns in front of the King by 2 squares.
7. Take the Vehicle to the open vertical columns.
8. Don't develop the Queen too early, being easily attacked by the enemy's light units or "temp" rooks.
9. When the development is not finished, be careful when eating the opponent's Pawn. Do not eat Good when retarded growth.
10. After each move the opponent has just moved, it is necessary to check if they have attacked any pieces, or threatened to strike anywhere.
Let's see a game below between two U6 players at the 2016 National Youth Chess Championship in Da Nang
1. f4 This move is also a move to fight for control of the e5 center square, but it is not as perfect as the e4 or d4 move because it does not open the way for any pieces to develop and open the King.
1...e5 Black decides to give Pawns to quickly send troops into battle to gain an advantage
2. f:e5 White "receives a gift" from Black's Pawn, but this move takes time, so take advantage of deploying troops or pushing e4 Pawn to occupy the center and form a "King Gambit" position.
2...d6 Black opens the way for the Statue of c8 to join the battle. Here you will ask why not on Post-H4 show. Experienced chess players will not stop at the move, and indeed this move will be detrimental to Black when White is in time for 3. g3 and Black has to lose temp to run Queen enough time for White to consolidate. battle
3. e:d6 T:d6 4. b3??
White continues to make meaningless Pawns and does not see the terrifying threat that Black is lurking. White should have played 4. Mf3 would be better
4...Hh4+ 5. g3 T:g3+ 6. h:g3 H:g3#
White was screened and lost quickly because he didn't master the fundamentals of chess