Material Advantage vs Strategy

Material Advantage vs Strategy

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In chess, the relative value of material versus position leans heavily upon the complexity and depth of strategic considerations – often, it becomes clear how the material advantage was irrelevant only in retrospect. Some of the best players, in particular, will deliberately lose their queen or rook for “nothing,” in reality, setting traps other players could only recognize several turns later. This strategic foresight exemplifies how a well-orchestrated plan can leverage positional advantages, such as superior piece coordination or control of key squares, to dominate the game, even from a significant material deficit.

The concept of sacrificing material for strategic gain leads to intriguing questions about the overall limits of material disadvantage in chess. What is the largest material disadvantage from which a player can still theoretically achieve checkmate, irrespective of whose turn it is? This question not only challenges our understanding of material valuation in chess but also underscores the game's inherent complexity, where strategic ingenuity can overturn conventional assessments of advantage and lead to victory from seemingly hopeless positions.

Let's ignore the actual path to reaching a specific game state, the presumption is that all legal configurations of pieces on the board are reachable in play (I'm still trying to find a counterexample if any exists, the 50-move rule may impact this).

What winning position has the highest material disadvantage?
Here is a fun example example, White to move:

White has a 1 Bishop, 1 Knight, 2 Pawns and a King who is pinned from all directions. All of White’s pieces are under attack from 3-5 sides. Black side has all original pieces and 9 Queens. This equates to a positional advantage of 95 points for Black. Despite this, White has 2 good options and attacking with either pawn leads to a Mate in 3 moves!

Here White is 97 points behind, 9-way attack on Bishop, 6-way attack on Knight, Mate in 1:

The absolute limit to legally checkmate is a disadvantage of 102 points!
Here is one example of a very unlikely game state to reach, here White gets Mate in 3 moves:
We can see that simply capturing opponent's pieces is not always enough to win in chess!
However, all these examples allow the player the first move.
What about the other case? When opponent is not in check and it is their turn to move:
This is the best I can do so far. I need 2 extra pawns but this is checkmate in 4 moves!
What is the largest material disadvantage position that can win regardless of who's turn?
As the state above is a win for White both ways, we can prove it will be at least 100 points.
I'm having a hard time googling this. If you can find a 101-102 point example, please share!

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