NEGATIVE IMMORTALITY We are told with equal enthusiasm that man learns from experiance, and also that he is a creature of habit. To reconcile these mutually contradictory claims, we must conclude that exceptional men learn from experiance, while the rest remain creatures of habit. A case in point: the great Steinitz quickly saw the fallacy of attack for attack's sake; the mediocre Dufresne contributed over and over again to the making of an immortal game.
King Gambit Declined Berlin 1863 White, G.R. Neumann Black, J. Dufresne 1.e4 e5 2.f4 Bc5 Very prudent-so far. 3.Nf3 d6 4.Bc4 Nf6 5.Nc3 0-0 6.d3 Ng4 ? Serious neglect of his development. By simply playing 6...Nc6 he would have had a good game. 7.Rf1 Nxh2 ? Worse yet;he sees "combination": if 8.Nxh2 Qh4+ etc. 8.Rh1 ! Naturally: having the permanent address of Black's King, Neumann is delighted with the gift of the open King's Rook file. Ng4 9.Qe2 Bf2+ ? 10.Kf1 Nc6 11.f5 ! Bc5 12.Ng5 ! Nh6 Black is defenseless (a state to which his futile check for "attack" on move 9 has contributed) If...Nf6 13.Nxh7 Nxh7 14.Qh5 etc. 13.Qh5 Qe8
(after 13...Qe8)
Or 13...Qf6 14Nxh7! Kxh7 15.Bg5 winning the Queen ! 14.Nxh7 He plan a superb finish. Kxh7 15.Bxh6 g6 Amusing would be 15...f6 16.Bc1 Qxh6 17.Rxh6 mate White's attack is so brutal that even exchanging Queens leads to mate on the move! 16.Qxg6+ fxg6 17.Bxf8 mate Thus ends the melodrama of The Open File's Revenge !This game must have taught a great deal to...Steinitz.
Hope you enjoy reading this. This was taken from Fred Rienfeld "Relax with Chess and win in 20 moves"
previous Miniature II coming next week Miniature IV " Genius in a Garret"
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