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lebesgue72 vs. DrHoward: Queen's pawn game: 12/25/14

lebesgue72
Dec 27, 2014, 1:04 PM 2

This is a queen's pawn game I played a few days ago. I had trouble finding a coherent plan. I got my light-squared bishop fianchettoed, the kingside knight didn't do very much all game, besides provide support for my d4 pawn, and my queenside knight had a hard time finding a home. Come to think of it, the light-squared bishop, fianchettoed, didn't influence the game very much, and in the end, had to come back to its home square to exert some piece influence on the queenside. My dark-squared bishop also didn't have a coherent plan, but exchanged itself off for a knight, which wasn't necessarily so bad, since there was a white pawn fixed on d4(a dark square), and because of the pawn structure. I had a temporary lead in development over black, and got my queenside pawns rolling. My kingside rook, after castling, relocated just a step to e1, but didn't end up doing much, and had to relocate later. That could definitely have been improved for next time I play something like this. In the end, black's queen got into danger for no good reason, and there was an opportunity to trap it with a timely Bf1 move, which was missed. I was able to gain some tempos on it while getting my queenside pawns rolling, and after getting my knight to c5, I got a c-pawn which was past the enemy's d-pawn, and a healthy 3-2 pawn majority on the queenside. I moved my knight into a central square, which allowed a tempo to be gained on it by a pawn, which eventually allowed black to get a passed d-pawn, protected by a black fixed e-pawn. This would have been better to not allow, and maybe find a different plan for the knight. Black's light-squared bishop eventually got working, and despite black's passed d-pawn, I was able to set up a blockade on the d3 square. I exchanged one set of queenside pawns, which was probably a bad idea, and then threw in a king check, which allowed black to inflitrate my kingside pawns, with an extra tempo. This was felt in the end, and was probably a bad idea from my end. There was no reason for that king check to be thrown in. If played again, I would seriously consider the missed tactic against the queen, not get my knight into the center at that time, and find another way to nullify black's pawn breaks in the center, and definitely would have not thrown that king check in. Maybe one thing to do is to try to use black's king infiltration idea on the kingside, and do it myself. I think setting up the blockade was a good idea, and perhaps exchanging off too many pieces and simplifying too much wasn't a good idea, and probably one that I might consider more seriously next time something like this comes up. In the beginning, the development of my minor pieces was dubious, and didn't contribute to a coherent plan, and many options were limited with my moves. I'll definitely want to think more about this, and make moves with concrete threats, that go along with some sort of plan, in the future. The concreteness of the threats from the moves is definitely something I want to work on, from this game. As usual, if you happen to be reading this, and have more experience with the themes from the positions in the game, and have suggestions for where to look to learn about them, or in general any comments, those would all be appreciated. Here's the game:



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