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Game 1 analyzed for book

megalodon3
May 2, 2008, 5:47 AM 0

In case you didn't read it yesterday, I announced that I am writing a book, http://blog.chess.com/megalodon/writing-book-announcing-development3

I have analyzed the first game for this blog. Here is the analysis that I plan to put into my book. I know there are flaws in it, so I am hoping that y'all here will help me find them.

 

Lindberg - Computer
April 2008
5 minute blitz

1. e4 c5 (Sicilian Defense) 2. Nf3 d6 3. d4 cxd4 4. Nxd4 Nf6 5. Nc3 (open variation of the Sicilian Defense) 5. ... e5 Sicilian Sveshnikov 6. Nf3? (counters development and control. Better would have been 6. Ndb5) 6. ... Bbd7 7. Bg5 (pinning the knight to the queen) 7. ... Nc6 8. Bb5 Nb4 9. Bxd7+ Qxd7 10. 0-0 (also, 10. a3 will work, forcing the knight back, slowing development for black) 10. ... Be7 11. Bxf6 (something needed to be done, because the pin was gone when the queen mover) 11. ... Gxf6 (weakens rook and would make for bad kingside castling, however, it gives the rook an open file to use, as seen later) 12. Nd5 (threat of 12. ... Qb5?? (or other such move) 13. Nc7 triple forking king, queen, and rook (still forks king and rook, if queen moves elsewhere)) 12. ... Nxd5 (eliminates threat of fork) 13. Qxd5 Rg8 14. Rad1 (putting rooks on open files) 14. ... Qg4! (threatening 15. ... Qxg2#) 15. Ne1 (only sensible defense, 15. g3? leave the knight undefended for 15. ... Qxf3) 15. ... 0-0-0? (leaves king open to be checked, and undevelops the rook, blocking it use of an open file. Better for rook would have been 15. ... Rc8, taking another open file) 16. f3 Qh5 17. g4 Qg6 (avoids 17. ... Qg5 18. h4 Qg6, and gains one tempo this way) 18. Qc4 (this is why castling without that pawn was a bad idea) 18. ... Kb8 19. Ng2 Rc8 20. Nh4? (trying for a queen tradeoff, but looses the knight) 20. ... Rxc4 21. Nxg6 hxg6 (however, despite the loss of the knight, the rook on the g file is now blocked) 22. b3? (better would have been 22. c3, protecting the pawn) 22. ... Rxc2 23. Rc1? (again leaving a pawn undefended, trying for a rook trade) 23. ... Rxa2 24. Ra1 Rxa1 25. Rxa1 Rc8 (getting the rook onto the open file) 26. h4 (going for a passed pawn after 27. h5 gxh5 28. gxh5, while hoping the rook moves off of the 8th row) 27. Rc3 (forking the b3 and h3 pawns) 27. Rb1 Rxf3 28. h5 (now seriously behind in material, I needed to get that passed pawn and make a queen) 28. ... Rg3+ (forking king and g4 pawn) 29. Kh2 Rxg4 30. hxg4?? (loses most chances of getting a passed pawn and winning) 30. ... Rxe4?? (however, not thinking, and greedy for pawns, he allowed me to get a passed pawn anyways. So by pure luck, I was ahead) 31. g7 (one more square!) 31. ... Rg4 32. Rg1! (ensures a passed pawn or a loss of a rook, tilting material in my favor) 32. ... Rxg1?? (better would have been 32. ... Rxg7 33. Rxg7, because a queen advantage, without him having a rook, makes for an easy win) 33. Kxg1 Kc7 34. g8=Q! (from here the game was pretty much won, unless I made a serious blunder, and the rest was just mopping up) 34. ... d5 (attempting a passed pawn, his only choice) 35. Qxf7 Kd6 36. Kg2 (waiting move) 36. ... d4 37. b4 (attempting another passed pawn) 37. ... d3 38. b5 d2 (almost passing the pawn, so I have to stop it on my next move) 39. Qb3 e4 (another attempt at passing a pawn, also blocking 40. Qd3, forking king and passed pawn) 40. Kf2 d1=Q?? (sacrifice for no known reason) 41. Qxd1+ Ke6? (better is 41. ... Kc5, threatening the passed pawn) 42. Qe1 f5 43. Qe2 Bc5+ (the reason he didn't play 41. ... Kc5, however, this is easily refuted) 44. Kf1 (now all of my pieces are on squares colored differently from his bishop) 44. ... e3? (better is 44. ... a6, taking the last pawn either with 45. bxa6 bxa6 or 45. b7 Bxb7) 45. Qc4+ Kd6 46. Qf4+ Ke6 47. Qh6+ Ke6 48. Qh7+ Ke8 49. Qxb7 a5 50. Qc8+ (better is 50. bxe6 e.p. (remember, en passant has to be taken immediately) 50. ... Ke7 51. Qxc5+ Kd7 52. b6 f4 53. Ke2 a4 54. b7 Ke6 55. b8=Q (from here, it was boringly easy) 55. ... Kf7 56. Bb6 Kg8 (probably trying for some kind of stalemate) 57. Qcc7 f3+ (trying to run my clock out, or prolong his agony, either way, it's pointless) 58. Kxf3 a3 59. Qbb8# (This game is instrumental on why you should never let your opponent get a passed pawn. The computer had an advantage both in pieces and in development, yet he lost when I promoted a single pawn to queen. Never let your opponent do this unless you have a forced mate starting the next turn)


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