King's Indian Defense Repertoire 1/3 : Classical variation 2 : Model games 1
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King's Indian Defense Repertoire 1/3 : Classical variation 2 : Model games 1

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In our last forum topic we were discussing the initial moves of the KID classical variation. Those who has not read the first forum post about KID, please refer to the forum post ' King's Indian Defense Repertoir 1 : Classical variation 

Now before going for the discussion of the other variations in KID, we will study few model games which will help us to have a general hang of the KID themes and how to apply them in our games.

The first game is between 

 Wesley So (white) vs Hikaru Nakamura (black). It is a 2015 game.

As I have explained that the initial 8 moves are exactly same as I have explained in the first article.

As already discussed we have come to an interesting position where white has lot of space on the queenside and black on kingside. 

Naturally white will concentrate on the queen side attack while the black will concentrate on the king side attack. It is the race between these two and whoever gets there first will win.

White will try to advance his pawns on queen side to c5 and may support it with b4 and other pieces like knight. His rook may come along the semi open c file, can pile up queen and other rook along that column and advance either pawns for queening or pieces to win position. 

If black can guard the entry points, mostly along the c file or sometimes d or b, then he gets comfortable and if coupled with this defense, if can carry out the king side attack , black wins.

Black has a clear aim of guarding the c file or other entry points and start king side attack by advancing pawns f7-f5-f4 along with g6-g5-g4 and may be h7-h5-h4, etc. The Black knight may come to guard the white entry points by moving from Bg7-f8 to support the d6 pawn or Bg7-f6-d8 to support the c7 pawn or to go to b6 effecting a check to the white king along a7 g1 diagonal hoping some activity.

Black's queen is ever poised to shift to important attacking squares like h5 or some other square as necessary, the f8 rook many times drop on f7 to give protection to a7 to h7 row, mostly at c7.

One of the most important pieces black has is his LSB. It is vital that it should remain on the c8 h3 diagonal so that if necessary it can be sacrificed on h3.

so when you see that your opponent has sacrificed his LSB on h6 then it is time for you to realize that you will soon be losing the game.

With this brief introduction of the philosophy of KID , I will stop today. We will see the game in view of these philosophies. and how they are applied, successfully or unsuccessfully.

We will see the actual game in next article. We will see two black wins and we will see two white win games.

Please stay tuned.

Please comment, suggest and give new ideas if you have any.

We will discuss the further game.

Thanks,

Dr. Sanjay