Post here all your ideas for the All-chess-in-one project that you think might work. We'll put it together and scale our range.
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zisal2029 Jun 19, 2025
If you are new, answer this form I prepared and then post the verification number here. https://airtable.com/shrih1FkWKOIAts3g
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TheUltraTrap Jan 6, 2022
For math discussion For programming discussions If you feel lost or don't know something you feel you need to, post your problem here and we will make sure to help you. You can also come to this thread answer other people asking you a question. If you are granted admin, you can edit the following FAQ: [Format] Question about something answer........................................................... ........................................................................ ........................................................................ Frequently Asked Questions (Empty yet)
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TheUltraTrap Jan 6, 2022
Thread exclusively for the storing of the current ideas already put together in a compact form for all types of chess-related games.
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TheUltraTrap Jan 6, 2022
Post here any feedback or discussion on the all-chess-in-one project.
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TheUltraTrap Jan 6, 2022
https://www.chess.com/clubs/forum/view/game-3-coca-cola-army-vs-waller-army?page=1#last_comment
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Hitsar_Pride Apr 6, 2022
This thread is for creating custom armies It should include: Army name(optional) Army custom color: Army Picture Army power level (Fun= only made for fun with no intent of making it balanced against other army) (Same= Should be balanced against classic chess army) (Mini/Mega <Random number>= Should be not slightly more or less powerful than Classic chess army) Different pieces explanation I will include a few examples in here
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TheUltraTrap Apr 6, 2022
Thread for discussing the method to show piece movement based on all the possible differeing facors of the game. To start it and give a feel for it: Vector system A standard piece's legal moves can be represented by a 2D vector (r = rider): Rook: (r,0) OR (0,r) bishop: ([x=r, x]) Queen: (r,0) OR (0,r) OR ([x=r, x]) Knight: (2,1) OR (1,2) King: ([x=0/1,y=0/1 NOT (x==0 AND y==0)] x,y) Pawn: Requires more
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TheUltraTrap Mar 13, 2022
Specific discussions about programming topics.
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TheUltraTrap Jan 28, 2022
A library is just a piece of code that can describe some group of additional ideas to the main project that can be imported at a came-project to be used. This is a thread to develop libraries and their aspects. Organization: 1. Books Books are the things libraries are subdivided into. A book can be a single function, a class/Interface etc. or a group of them. It isn'r required to get a full library when importing. Importing just a book is also possible, that's the point. Using libraries: To use a library that already exists, just use the get and at keywords. get MyLibrary get MyBook at MyLibrary but to create your libraries, use the lib and book keywords lib MyLibrary { book book1 { } book book2 { } } It's actually quite simple . Libraries are a way to keep everything organized and to save your work to use it on future projects, serving as well for other people. With libraries you can avoid getting the game-project's text too big. Now start posting your ideas!
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TheUltraTrap Jan 14, 2022
Specific discussion about Mathematical topics
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TheUltraTrap Jan 6, 2022
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