Game Rules:
Day/Night last 24 hours each
If you are inactive for 2 real days then you will be replaced
The dead cannot talk
The of which everything happens in the night goes 1. Thief (only first night) 2. Fortune Teller 3. Werewolf 4. The Little Girl 5. Hunter (If he dies).
Voted every in game day otherwise I will put you as inactive
Roles:
- Werewolf x2: Each night kill one Townsperson. During the day they try to conceal their identity and vile deeds from the Townsfolk.
- Ordinary villager x4: These folks have no abilities other than their own intuition. Each Ordinary Townsperson must analyze the players’ behavior to guess who is a Werewolf, and try not to be falsely mistaken for a Werewolf and unduly lynched.
- The Fortune Teller x1: Each night, the fortune teller can see the role of one player. The fortune teller chooses which player this will be. The fortune teller must help the other Townsfolk to correctly identify the Werewolves, without being discovered out by the Werewolves, thus making him/herself a target.
- The Hunter x1: If the hunter is killed by the Werewolves, or voted by the Townsfolk, he/she can retaliate. With his/her dying breath, the hunter will shoot, thus eliminating, any one other player.
- The Little Girl x1: The Little Girl can choose to take a small risk (with a probability of 20% to see a Werewolf, 20% to be caught and 60% of nothing happening), or to take a big risk (with a probability of 40% to see a Werewolf, 40% to be caught and 20% of nothing happening). However, if she is caught in the act by the Werewolves, she immediately dies of fright, silently, instead of the designated victim. The Little Girl can spy during the night only during the “Werewolves awaking” phase. "
- The Thief x1: Townsfolk cards are added to the deck at the beginning of the game. After the cards are shuffled and dealt, the two extra cards are placed face down in the center of the table. During the preliminary turn of the first night, the Thief looks at these two cards, and may trade his/her card with one of these two cards. However, if both cards are Werewolves, the Thief must trade his card with one of them. If the Thief takes on of the extra cards, he/she assumes the role of this character for the rest of the game.
- The Sheriff x1: Instead of being dealt, like the rest of the characters, this card is entrusted to one of the players. Just like a real Sheriff, this player is elected by a vote of the Townsfolk. The player receiving the most votes gets to be the Sheriff. Once elected, the Sheriff cannot refuse the honor. Henceforth, this player’s votes count as 2 votes (always applied to a single player, not split, see voting below). If the Sheriff is eliminated, upon his/her deathbed, the Sheriff names a successor, who then becomes the new Sheriff.
The Townsfolk win if the werewolves are both dead. The werewolves win if everyone else is dead.
9 players: +1 Ordinary Villager, 10 players: +1 Ordinary Villager, 11 players: +1 Ordinary Villager 12 players: +1 Werewolf +1 Cupido -2 Ordinary Villagers
Players: 0/12 min 8