In spell chess, jump and freeze spells can make unexpectable traps. Your missions are that:
- Learning skills to avoid traps
- Using traps to win
Trap 1:
Be careful, if you think that you freeze the bishop, move freely, and then push your pawn
"WOW, excellent move! You are going to lengthen your streaks of loses"
Solution:
Trap 2: Similar one
Trap 3:
You are about to win a temp, but you forget that
IT IS SPELL CHESS
(Yeah, resigning is what you have to do)
Analysis: King file blockers are very important. However, in the position, you are under ability to lose your king pawn. Why don't give it a hand?
And the most dangerous attack:
Your opp has to face with that. Then you can freely take his pawn and open the other attack to the king
However, that's just a joke, you can freely take his pawn first, and then:
Yep, beautiful counter attack!
Trap 4:
Let's play trap 1's solution:
Suddenly, your opp doesn't take the pawn, or trade bishop, but move this seemingly harmless move:
If black does that
At least black will lose a rook for a bishop!
Instead of that, black plays:
Nothing to say then:
"The queen tastes very good"
Solution:
The bad position starts from the retreatment of the white bishop. Your missions are kicking the bishop to win an temp to develop your queen
But I need your help!