4-Player FFA Bulldog Chess Game

Sort:
Martin0

This is a 4-player free for all bulldog with witch and guard game.

The players are @JustARandomPatzer (silver), @PandasAwesome (blue), @MISTER_McCHESS (red) and @haoming09 (green)

The game will follow the correspondence rules posted here.

Time Control: 3 days/move

Timeout Warnings: 24 hours to make a move after a warning. Maximum 3 warnings. Refreshes every 40th move

Vacation Time: 14 days. Refreshes every 40th move.

Unrated: This game does not count towards ratings.

Communication: It is prohibited to suggest moves and/or coordinate attacks using chat (or other means of communication).


Goal: The game ends when 3 players are eliminated. The winner is the player with the most points.

Piece Values: Whenever a piece is captured the player that captured the piece gets points equal to its value. The value of the pieces are:

Pawn: 1

Knight: 3

Guard: 3

Bishop: 5

Rook: 5

Witch: 7

Queen: 9

You do not get points if you capture dead (gray) pieces.

Checkmate: Checkmate can happen after any players move. If the checkmated king is in check and its owner has no move to get out of check, then it is checkmate even if it is not that players move.

The player who made the move resulting in checkmate gets 20 points (even if the check is delivered by another player). The checkmated player is eliminated and his pieces become dead (gray).

Resignation/timeout: When a player resigns or times out, their army will become dead (gray) but their King remains "live" and will continue to move at random until checkmated or stalemated.

Stalemate: Stalemate can only happen when the stalemated players turn is reached. If the stalemated player was alive, then the stalemated player gets 20 points. If the stalemated player was eliminated the points are shared among the remaining players.

Double Check: If a player checks 2 enemy kings simultaneously (by the piece that moved or through discovered check), then that player gets 1 point if it was done by a queen, otherwise 5 points.

Triple Check: If a player checks 3 enemy kings simultaneously (by the piece that moved or through discovered check), then that player gets 5 point if it was done by a queen, otherwise 20 points.

 

Move order: The order of moves is clockwise: silver -> blue -> red -> green.

Promotion: Pawns promote on the 9th rank and can promote to guard and witch in addition to queen, rook, bishop or knight.

En Passant: En passant is allowed.

Castling: The rules of castling are similar as in classical chess. However the king travels three squares rather than two. The rook finishes adjacent to the king. All squares between the king and rook must be unoccupied, with the exception of transparent pieces (see witch rules).

 

Pieces:
Guard (G) - Moves and captures like a king.

null

Witch (W) - The rules for the witch can be found here.

null

Other rules of this game are identical with rules of classical chess.

Good luck!

Martin0

Before starting, can I suggest that we do pawn promotion on the 9th rank instead of the 8th rank?

In 4-player FFA pawn promotions are on the 8th rank, but then it is one step across the middle of the board. In this variant that would be the 9th rank if we want to cross the middle to promote.

haoming09

Sure

Chessisfunforme

aw i wanted to do a 4pc ffa

can i take part in the next one

1e4c6_O-1

Question: if there is a resignation or timeout, does that mean that there would be a WFB every more from then on because the board position would change?

Martin0
MISTER_McCHESS wrote:

Question: if there is a resignation or timeout, does that mean that there would be a WFB every more from then on because the board position would change?

I don't get what you mean with "WFB every more from then on" or "the board position would change".

The game would continue, but I would randomize king moves for as long as the resigned king is alive.

Martin0
Chessisfunforme wrote:

aw i wanted to do a 4pc ffa

can i take part in the next one

Yes! As soon as there are 4 players I can start modding another 4pc ffa game.

1e4c6_O-1
Martin0 wrote:

Before starting, can I suggest that we do pawn promotion on the 9th rank instead of the 8th rank?

In 4-player FFA pawn promotions are on the 8th rank, but then it is one step across the middle of the board. In this variant that would be the 9th rank if we want to cross the middle to promote.

hmmm I guess that makes sense, but we should come to a consensus before we start 

PandasAwesome

That should be the rule because it would be very weird for the pawn to just stop right before the middle of the board, and also it would be easier to promote

PandasAwesome

Also, if there is an option on your paint-board Martin, would you mind putting the score next to our names? That would be the way they do it in 4pc

Martin0

I updated the rule, so promotion is on the 9th rank.

I have not implemented an ability to add scores in my program, so the score will not be displayed within the image.

Tja_05

It's my turn?. 

1. h4

PandasAwesome

d8

haoming09

don't all gang up on me lol

1e4c6_O-1

h13

haoming09

WFB

Martin0

1.h4 d8 h13

tehanu

this looks fun, where can we find games?

for this variant, I mean

1e4c6_O-1

this is the first FFA game ever.

haoming09

Wn10