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Avatar of TrooperChessOrTC

Avatar of DeathRiders101

pretty true

Avatar of daFoxy

Unless your a very good dungeon master 

Avatar of TrooperChessOrTC
daFoxy wrote:

Unless your a very good dungeon master 

Isn't being a good DM highly considered by how much freedom the players are given?

Avatar of TrooperChessOrTC
DeathRiders101 wrote:

pretty true

Lol, yeah, it's what makes the game so fun! (Most of the time...)

Avatar of varelse1
TrooperChessOrTC wrote:
daFoxy wrote:

Unless your a very good dungeon master 

Isn't being a good DM highly considered by how much freedom the players are given?

Often times yes.

On the other hand, I don't mind a more linear campaign, if the DM is well prepared.

If my DM lets me do whatever I want, so I think of something to do, say, join the assassins guild, I find not much there. Because my DM wasn't expecting it. He had nothing ready.

Avatar of Wolfgamer10122005

Earlier today I just had the most awesome moment ever.  I was a barbarian, I was fighting a gargoyle in a basement of an old house, I jumped over it in a flip and grabbed it's head.  Then I decapitated it.  Then holding the head high above my head I yelled like a mad man, scaring all the other gargoyle's away. (I got a 23 on the intimidation check.)

  

Avatar of Potato50012
TrooperChessOrTC wrote:
daFoxy wrote:

Unless your a very good dungeon master 

Isn't being a good DM highly considered by how much freedom the players are given?

No, it's about whether the players are enjoying themselves. Freedom is a factor, but not an end unto itself. The two main factors are enjoyment (both for the players and the DM), and the ability to actually run a game.

Avatar of Potato50012

At my brother's D&D meet last Saturday, we were descending into the depths of a dungeon/abyss thing. The deeper you go, the larger and more dangerous the misters are. Pretty standard stuff.
So after going through what can best be described as the mushroom kingdom, there was a chasm. We were able to find tunnels to go down along the edge for a while, but then we saw a gigantic ship a ways below us (this area had ambient light, so we could see great distances).
Our decision (my idea) is to jump.
Halfway down the wizard casts feather fall and these huge bird creatures start attacking us.
I use one of my class abilities to do a short range teleport when one attacks one of my allies, and end up *on the bird's back.*
I don't need to mack checks against it as it tries to get me off, because one of my class abilities is that I can't be dismounted.
Then a much bigger creature comes along and starts eating the birds.
I'm using handle animal to pilot my bird, by the way.
I cast mirror image (from an item), so now there's three of me flying around, and the large thing (it looks like a remorhaz) eats both images (targets rolled randomly).
Then my handle animal check is pitted against it's attack roll and we end up getting a tie.
So the DM says it bites the back half off of my bird.
I ask, just to be entirely certain, we still have the wings.
I say "Well, I'm still flying half a ship," and get a nat 20 on my handle animal check for my crash landing just as the rest of the party reaches the boat.

Avatar of varelse1

lol

Avatar of glafnazur139

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