Double-Check/Triple-Check Points

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BoxJellyfishChess

As many of you know, Chaturaji Hyper Fiesta is the most popular 4-Player Variant on the 4-Player Chess server and has been for a long while. Chaturaji has also been added to the variants server, but double-check gives 1 point on the variants server, and triple-check gives 5 points. On the 4PC server, double-check gives 5 points and triple-check gives 20 points; as one of the strongest chaturaji players, I think I speak for almost everyone when I say that reducing double-check makes the game more boring, less interesting, and less strategic. Can someone change the double-check/triple-check points back? If it makes some other variant imbalanced, then can someone just set double-check/triple-check points differently for the other variants in question?

Bb8fan1

+1

AiryWigglyTown

+1

jeshwia

I agree with you BJC. The only problem would be that a triple would straight up end the game. Maybe they could move it up to 15 or 10 instead of 20.

hest1805

The change was made with the following points in mind:

  • Reducing the advantage of playing passively and just holding on to your pieces to farm double checks in the endgame. This is not an issue in very fast time controls (like hyper fiesta), because there is no time to drag out the game anyways. However, slower time controls like blitz and rapid are more prominent on Variants.
  • It is normally outside of the players’ control if they get the chance to triple check or not, it makes no sense that this should give a game deciding number of points.
  • Simplification of the rules: now the points for double and triple checks are the same for all pieces.

So I disagree that it makes the game less interesting and strategic, on the contrary it emphasizes the skill of making the most efficient moves to get the best trades possible overall.

kinkajouthedragon

+1

l-garmadon

+1

oatey

Having played over 1000 games of Raji on the variants server (was the most out of anyone in any of the Top 20 Leaderboards) I completely disagree BJF. I like the game as it is and don't find it boring or un-interesting at all.

Hope it stays the same after the merge

BoxJellyfishChess
hest1805 wrote:

The change was made with the following points in mind:

  • Reducing the advantage of playing passively and just holding on to your pieces to farm double checks in the endgame. This is not an issue in very fast time controls (like hyper fiesta), because there is no time to drag out the game anyways. However, slower time controls like blitz and rapid are more prominent on Variants.
  • It is normally outside of the players’ control if they get the chance to triple check or not, it makes no sense that this should give a game deciding number of points.
  • Simplification of the rules: now the points for double and triple checks are the same for all pieces.

So I disagree that it makes the game less interesting and strategic, on the contrary it emphasizes the skill of making the most efficient moves to get the best trades possible overall.

My main point is that without being able to get points from double-check, the luck factor is much higher. You say that there is skill involved in seeking out trades, which is true to an extent, but it depends highly on the player you are seeking to trade with. If the other players just decide to not trade with you (say, because your rating is higher or something), you shouldn't automatically lose. There is a cap for how well you can trade: knight for bishop/rook, bishop for opposite's bishop, and rook for rook. It's not skill; it's opening knowledge. Also, farming double-checks in the endgame is easier said than done, and if people are reduced to just kings, I don't think we should encourage them to play on. It would be a pretty unreliable strategy since the check farmer would get last place if everyone just suicided their bare kings onto each other, which would be the correct thing to do. Also, they would likely get destroyed by their right in the middlegame stage, and be forced to trade  a few pieces as a result. I agree that triple-check is a bit ridiculous at 20 though. Maybe we could compromise?

1. 3 point double-check, 5 point triple-check

2. 5 point double-check for bishops (let's be real. the bishop is not worth 5 points), knights, kings, etc., 1 point double-check for rooks, queens (rooks are the only consistent way to farm double-checks in chaturaji)

3. 5 point double-check, 5 point triple-check

TheUltraTrap

I agree with @jeshwia

jeshwia

Avengers: Civil War

jeshwia

lol

jeshwia

In all seriousness though, I think BJC has some good compromise ideas. I think I like #1 the most. (Definitely not #3, though, triple checks should be a least a bit better than doubles, right?)

BoxJellyfishChess
jeshwia wrote:

I like #1 the most

 

oatey

Is Chess.com a democracy or how are these rules decided?

There is nothing wrong with it at the moment, lots of people enjoy playing it so either leave it as it is or at most add 1 point for a double check (so it's worth 2 points) and 5 points for a triple is fair (seeing as it never ever happens anyway)

 

Like I said - over 1000 games of Raji, and I think I've seen trips like twice or maybe 3 times

BoxJellyfishChess

I wouldn't mind that change either. I just feel like double-checks are a big part of chaturaji and reducing them to one point is silly, despite some of the good points hest brought up. I really don't care about triple-checks either tbh lmao

as far as I can tell, the system is that admins will implement whatever is popular and balanced?

Duck

I honestly just want to make the king worth more than three points.  

BoxJellyfishChess

play regular chaturaji RNBK then lol

GTSWPM150

+1 thank you Box for bringing this up (maybe they will consider with enough people +1 this and you being a titled player).

samuelysfung

+1pt double checks makes them worthless. Why bother double-checking when you can take a pawn and achieve the same result?