- Thx to @Hinata-Shoyo12 for letting me include this game.
The opening is not known to me and it could just be following opening principles with no opening prep so I will skip to move 8. Bh3. - 8. Bh3 is one of the many aggressive plans against the kingside fianchetto and castle that a chess player can do because it removes the defender of the opposing king. If you think Why is it beneficial to us if we remove one of our attackers? It’s because the squares of the bishops that were traded get weakened which gives us the opportunity to attack does squares.
- 10. h5 shows that black wants to attack by opening up the file and bringing the rook in because in all pawn storms the purpose is to open the file to get the rook in the attack not use the pawns to attack because the pawns can’t do much, but if they do defend and no files are opened that will be talked about later. Black also could do a rook lift which is a middlegame plan which brings the rook to the open file without removing the pawn like for example after 10. h5 black could do(in the future) is Rh6 and either Rg6 or Rh6 to bring the rook into play
- 11. e4 shows great understanding of the position because actually, first let’s see if you were white before playing 11. e4 what would you do? Defend or counter attack/attack? If you said attack you have the right way of thinking because defending would just allow your opponent to finish their plans and get their immortal game and we don’t want that. 11. e4 tries to open up the files in the center because the opposing king is in the center and even if you both castled opening up the center is a good way to play the middlegame to open up lines and squares for your pieces. if you said defend then don’t worry, we all learn everyday and now you know which is good.
- 12. g4 does not allow the opening of the open file and if white did open it then we will have a powerful attacking piece and black will probably win. How to win if you got the open file? You should try to remove escape squares of the king especially from one side to another because then your efforts to attack is gone, but if you block the king’s escape, congrats! You have a chance of an immortal game! Another thing to do is to bring all your pieces into the battle and the tactics will follow.
- 12. h3+ and as seen before in this text I will explain what to do when your opponent does not open the file. 12. h3+ blocks the king and removes a square which is good. After this you need to open up the position, but since black’s king is in the center they castled seeing the future danger if they opened the position or waited too long, it’s better to be safe than to defend against danger. 14. Qc1 rerouting the queen to a better spot. 14. Kb8 is a move that you should always consider when queenside castling(Kb1 if you had white) because it goes away from any checks on the diagonal so on your free time do Kb8/Kb1! 15. Ng3 and 15. g6 to stop the potential counterplay(better be safe than successfully defend) and black’s attack seems stopped, but black opened up the position with 16. dxe4! A nice move! If fxd4 then Qxg4 and if exd4 then let’s see the action! Opening up the position allowed black’s pieces to join the attack(note that during a pawn storm it’s better the position be locked, but in the attack open it up to get all your pieces in as long as there is no counter play for your opponent. Moves 18-14 and the attack was too much and white resigned. Opening up the position and bringing more pieces into the attack and the pawn storm shows all the attacking plans we discussed today.
- thx to @Hinata-Shoyo12 for allowing me to share this beautiful game. Ok bye.
All annotated games from @Josh11live here
This is a game where I played the KID and started a big attack. This game will show me winning a piece early on, but that doesn’t stop you from making an attack if you didn’t win a piece so don’t worry about that. I recommend this opening for many players and many people mix up the pirc and the KID, but they are different. I won’t show all the plans, but i’ll try my best to. This time since I am trying to explain the opening I will start in the beginning with 5. d6
5. d6 and this is the setup you want to reach every game with the KID and this is not the whole things, but it’s the one you should reach most(99%) of the time which is good to remember in learning the KID and playing against it so you know the setup and what to do against it if you play 1. d4.
All openings have downsides and the London’s downside is that it’s very predictable so I took advantage of that downside so now I know what to play and what I need to react to and what things I should look for. 7. Qb3 is one of the plans from the London and I expected this so I knew what to do against it and that is to look for my f7 pawn and b7 pawn because they are weakeness that can be easily attacked so I looked at h7 to stop the knight from joining the attack on f7.
8. e5, doing the main plan of the KID which is to strike the center and you might think on why is my bishop on c8? It’s because it a way to play this position having a good defender of the b7 pawn if needed and can be used for a future attack and it won’t block the way of anything.
Qe7 tries to open up the file to attack the opposing king and you should try to do this unless the queen has somewhere better to go, but here supporting the pawn push and trying to attack seems good to me and this is how you should think in all games and all moves. The way to think if it is still confusing is to see the most logical move, see what it does, and see if it’s a good choice and if it is a good choice like developing a queen to a harmless position or placing the knight to a good square then play it, but if you are very active like having long lines for your pieces then always look for tactics.
10. Bc4 and here my pieces always have to defend f7 or else it’s a free pawn or a fork so here to remove the danger and let my pieces go free I played 10. c6 to try to stop the attack and remember this is using the logic thing from earlier where I try to stop an annoying threat and that’s it, it’s not that hard.
11. d5 proceeds to stop the annoying attack on my f7 pawn and gets a tempo which is most likely good, and remember we don’t need a perfect move, just a move that brings a good, improves, and playable position which is always nice to have unless you have a big attack, and if you have a big attack then go attack and you’ll win. 11. d5 also allows for e4 in the future which(in my head when I played 11. d5) I thought that I could make a pawn chain which points to the kingside with e4 which is a good thing because it removes one of the king’s defenders after the kick and gives me more space from the future e4 pawn!
12. e4 and this was not what I was expecting that I would get a fork and this sort of ruins the attack for me because I’m gonna win anyways and I wanted an actual attack with no material advantage for each side, but it’s it.
14. Kh8 is a plan in the KID to get out of future open diagonal(because in the KID you should play with the f pawn to attack and to get a better attack overall.
15. c4 is exactly what everyone should do in the KID attack for everyone playing the white pieces because you get counter play from the queenside so that you won’t get completely demolished from the kingside.
15. Nb6, defends and attacks the pawn. Once again we aim for the best move that we can find with our logic because here I attack and defend at the same time which is most likely good(except if you are attacked or something) and will help you play good solid moves.
16. Nc4 is a move that needs calculation because if you calculate Bd3 then white might be able to win a pawn, but stockfish says to sac the pawn, but that’s really complicated, but my other retreating move Nd7 blocks the bishop and the knight becomes inactive so I had to go with 16. Nc4.
All moves you should ask yourself What is my opponent’s plan? My opponent’s plan after 17. Rfe1 was to push e4, but since I asked that question I saw the plan and stopped it which is also following the logic thing form earlier. Like Math, the last topics you learned is connected to the future topics like here in this situation where I used past topics to solve new ones.
17. Ne4 stopping e4 and I calculated if my opponent traded then my queen gets active so I did that, but there was a line where I could have captured with the pawn instead, but it was too advanced and I didn’t want to think much so I went with the normal approach of capturing with the queen.
19. Rad1 is just my opponent saying “I don’t know what to do so I will just move my rook here and make it look productive” because the rook isn’t actually doing anything, it’s just like it’s watering an already dead plant which is useless, but I can’t blame my opponent because they had nothing else here other than to get attacked.
19. Re7 is very instructive because I saw that the c8 bishop is the only defender of the pawn on b7 so I decided to move the rook to defend the pawn and get the bishop free. If you saw the rook is also stuck then you would be right, but technically it’s not because it applies great pressure to the e file which made attacking opportunities later in the game.
20. Qc3 is just my opponent being clueless on what to do, but it does have the plan of using the b and a pawns to create counter play, but my attack is alot stronger.
20. h6 shows more logic because there is a tactic with Bxh3 gxh3 and Qxf3 which is winning a pawn, but I saw Ng5 forking the queen and Bishop and since during the game I was too lazy to calculate anything I just stopped the Ng5 tactic. I checked with the computer, but allowing Ng5 and taking on h3 was best, but I was too lazy as said before and it’s still winning and that’s why the logic thing is nice to have in mind.
21. b3 is starting to create some problems for me because they might have counter play, but my opponent is too slow with that and I still have my extra piece, keep that in mind from move 12. e4 so I wasn’t really worried much about the queenside counter play and just wanted to attack.
22. Rc1 isn’t doing anything because it’s staring at a brick wall so doesn’t do much. I would have tried to prepare a3 and b4 to create counter play or do something and get my queen closer to my king so that I can be defended well and get counter play and not be totally out of the game.
22. Bxh3 shows the tactic in action with the prevented Ng5 and I win a pawn here and weaken the king. Remember that if you’re pieces are active there may be a tactic so check cca/checks, captures, and attacks, if you have an active position because most likely, there is a tactic.
24. Bg3 tries to hold together everything in defense, but it will all be in vain after what’s going to happen.
24. Nb5 attacks the queen and puts pressure on the d4 pawn which can be used together with the pin aswell.
25. Rae8, and if you think the rooks aren’t doing much other than putting pressure on the e file then you would be wrong because of 26. Nxd4!! Brilliant move! It takes advantage, not of the “pin” because the e1 rook is actually protected(I thought it wasn’t protected enough when I was thinking during the game), but it’s because after exd4? Bxd4! Applying pressure on to the f2 pawn which also proves why the bishop can be a powerful piece in attacking the kingside! And after Rxe7 Rxe7 nothing can stop Re2 applying the final piece, into the attack. Amazing! But this was only the analysis of the position and there’s much more because my opponent didn’t take. Of course knowing that there would be tactics if you have an active position, I got them and my opponent resigned, thx for coming up to this point even if it was extremely long because not many people would have the power to read til’ this far so congrats.
I added it in this blog
https://www.chess.com/blog/Jozonthe195/chess-tips-annotated-games-and-openings-unfinished
it’s the same one
You’re welcome. I’ll add the Caro-Cann opening explained in my blog so you can get most lines. Even if they are played 5% of the time I’ll still consider them because you should know everything
The Opening: the KID/King’s Indian Defense is what I usually play against 1. d4 and I forgot about the c5 move which I could have done than e5, but e5 is fine too.
The queen trade at 14. Raxd8: when my opponent did this I was happy because I could infiltrate the 2nd rank and attack a bunch of pawns.
The midgame plan after 16. Rab1: I played 16. Ne4 to try and trade off the dark squared bishop after g5 and try to ruin their structure and remove their bishop pair, but I failed to realize that the open file could cause problems for me in the future.
21. e4, the start of my pawn related problems in this game: 21. e4 make the opposing e3 pawn stuck and can’t move and since it’s on a dark square my bishop which is also on a dark square so I could attack then, but then I realized that I couldn’t position my bishop to attack their pawns and their bishop could attack my pawns now on their color of bishop and combined with the open file I created I have many problems to deal with and even thought stockfish might say it’s equal it’s very hard to play as black.
28. Be6, the start of their pawn related problems: now after the forced trade their advantage of a bishop is gone and some of their pressure is gone and my active rook has alot of threats and stockfish says it’s winning with an easy game for black.
the endgame: with my advantage of alot of passed pawns and my king ready to defend against their passed pawns, I have an easy game and my opponent resigned.