Note that all that I type are plans and things you should notice in a game and you should practice these ideas and terms to use them in an actual game. Here I had white and what I was going to play was my Colle-Zukertort, but in some lines it transposes into the Queen’s Gambit. Whenever your opponent pushes the f pawn before castling always look for these Qh5 checks like what I did with 7. Qh5+ forking the pawn and king. 11. Bb5, and I thought here that I would trade if they don’t defend their knight with any other piece other than the piece that’s already protecting wihich is the b pawn so that I would get an isolated pawn on the c file which I will win because I have the half-open c file, but trading no matter what is also fine if you’re up a pawn. 16. Nc5 is going forward and this is very instructive because many beginners just go back, but most of the time forward is better, unless it’s a blunder. 17. Ne6 trading once again and you should notice(good to notice) is that my knight cannot be compared with the B on g7 because of it’s long diagonal so better to trade your knight for their bishop in this situation. 19. Bc3, try to make threats to gain the upperhand and get the initiative to get a big attack. 22. Bb4 to trade while up again and you might think why do I keep saying to trade when up? It’s because it’s better to repeat to remember what you learned because if you watch a video that has something you don’t know and you forget it then what’s the point. 23. Rxc8 shows that you don’t have to always react to a threat because you can always make another threat to do something that is more important for your opponent to deal with. 26. Ra1 seems really ridiculous, but pawns matter alot especially in the endgame so keeping all of them is crucial because if I hung the pawn then black has a 2 vs 1 pawn on the queenside which will help black create counter play and fight for a win and you must see that I will get to the open c file later if you calculated because after Ne2+ Kf1 Nc3 and now the knight can’t fork or check me so I can pin on the c file and if instead of 26. Ra1 I played Rc1 then it’s a fork. 27. Bb2, either trading while up or kicking out the knight so I can play Rc1. 30. Bb2 is a move that prevents nothing because if Nc3 Bxc3 bxc3 and there’s a passed pawn I can’t stop, but it has a plan to stop the knight from doing anything and this is used in the later part of the game. 31. Kf1, here I should have done f3 to stop the knight so that I wouldn’t have to think much about the knight forks or checks and here we are going for simplicity and not the best move. 33. f3 stopping the knight. By 35. e4 black didn’t get the king out yet and 35. e4 also stops the knight from going to d5. 37. Ke3 and many people would have done Kd3 that hangs Nf4+ and fork winning the pawn so you should always take your time in endgames and that’s why I recommend playing rapid especially either 10/5 or 15/10 or even 30min, but you might lose focus, but that’s part of the training so it’s not all bad. For those this far put the pawn emoji in the comments or if not in the comments you can emote my comment, thx for something this far. 39. a3 removing the future problems of a4 from black and trading and remember that we are going for simplicity and not the best move, big calculations, or problems. I won’t do the rest because it’s literally just trying to prevent the knight from creating problems and pushing the passed pawns. And my opponent resigned and thank you for coming this far and I bet most people would not even try to read it, but I appreciate you reading it, ok byeeeeeeee!