Fun of chess makes a Federation with Club of friendship (I'm the owner of both of them so...)
Galactic Conflict - Alliances and Discussions
I create a Federation called The Final Unkown Piece.
Chess is Fun Club joins.
I also invite the J.R.R. Tolkien Chess Team.
Fun of chess makes a Federation with Club of friendship (I'm the owner of both of them so...)
Anyways, if i can, i name this federation "The Chosen Ones"
I create a Federation called The Final Unkown Piece.
Chess is Fun Club joins.
I also invite the J.R.R. Tolkien Chess Team.
JRR accepts
I created a federation with all the clubs I registered.
- The Monarch Butterflies
- Locker vom Hocker
- The Royal Butterflies
- Team Cat Rat Bat
- The Stargazers
- Love cats cat club.
And all of them are activated?
I only registered those 6 of my clubs for the Galactic Conflict.

Unions / Alliances
4.1 Unions can be created in this Galactic Conflict forum, through discussions. Once all admins of the clubs in the Union have agreed, formation is then completed.
4.2 A Union allows clubs to attack regions surrounding their affiliated club’s regions as well as their own.
4.3 Unions protect a club from immediate attack from its affiliates, however, they can still leave the Union and attack.
4.4 In the event that a Union is broken while a campaign via Union is still in progress, the Union campaign is not affected.
4.5 Once a Union is broken, no more campaigns via that Union may be created.
4.6 Unions may not be created between two clubs if they are currently in conflict with each other.
4.7 The campaign may be erased from the war if both admins agree.
4.8 In order to attack via Union, there must be a direct line of affiliated regions between you and your soon-to-be enemy in war.
4.9 The club you are attacking through cannot be fighting against the territory already. If it is, you may not attack.
4.10 Unions should be able to gift territories to each other, but both clubs and the gifting situation can be reviewed and investigated, and the clubs should be able to prove why the gifting is strategical. If there is a case where there’s a CA with a club, and that CA signs up another club and then gifts it to the first club just for an advantage, that shouldn't be allowed, and would be investigated.
Types of Alliances:
Federations: Main type of alliance, clubs can only be part of one federation at a time. Clubs that are a part of a federation can attack from any sector controlled by a member of their federation. Unless stated, if one member club of a federation is attacked, other members are not obligated to engage in conflict with their attackers, but are generally encouraged to do so.
Conventions: System where clubs can sign pledging to commit to the rules of the convention (examples of rules including no battles in certain regions on certains days, ethical rules, etc.). Clubs can be part of as many conventions as they wish, as long as they don't conflict with each other. Clubs can be part of conventions that also have been ratified by clubs of enemy federations. Violation of convention rules only leads to being kicked from the convention.
Mutual Defense Treaties: Binding treaty between at least two clubs, stating that if one is attacked, any other clubs in the treaty MUST come to their defense by at least one of the following actions: supplying manpower from their club to the club being attacked, or attacking another square controlled by the club attacking the member of the treaty that is under attack. If there are any violations of the treaty, the club that was supposed to receive aid may choose to make a claim in the galactic courts. If they do, any club that did not come to aid will lose a random territory that they control. Clubs may be in multiple MDTs.
D14 F7 H7
E9 E10 F9
G8 H9 H10
C13 D7 D8
D10 E6 E7
F6 I8 I10
.