New Position Workshop / Testing Thread

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Green_Sleeves

Thanks for your thoughts, JK!

As for the placement of the four main pieces on the back rank (queen, chancellor, king, and archbishop), I chose that order because that was already the order of the pieces in Gothic chess in 2P. The back rank is a carbon copy of the 2P version.

Your thoughts on the soldiers are interesting. In the two games that I’ve played using the soldiers, it has worked surprisingly well as far as I can tell. They move in a simple enough way that they don’t make a huge impact on the game, and that was my goal: to have an unobtrusive way to keep the corner pawns from taking each other right off the bat. It also could end up being interesting having a soldier with the rook in the same file. There’s also the fact that soldiers can still do en passant, and that adds another level to it.

Your first comment about the length of the game is an interesting one. The two games I’ve played so far have been 2|10 and they took a while. Maybe for this variant it would be better to do 1|15 (like it was before the server switch)? The default time control is definitely something that we could play around with.

Thanks again for the suggestions, and I would love for you to test out this position! Any help is great (this is my first attempt at a NCV). Let me know what you think after playing!

Green_Sleeves

Yeah, I was surprised when I played with soldier en passant. When you think about it, it does make sense, but it looks weird.

Green_Sleeves

I have three more Self-Partner games with this position. The second one here wasn't a very good test, but it was a game, so it gets me closer to my goal.

https://www.chess.com/variants/custom/game/26903909/22/2

https://www.chess.com/variants/custom/game/26903959/18/1

https://www.chess.com/variants/custom/game/26904023/14/1

zackbuildit777

me and some friends have been developing a variant now for about a month or two, called garden chess. it's based a lot on village chess, but it's been very heavily modified to both increase the length of an average game and to reduce white's starting advantage. an example game:

https://www.chess.com/variants/custom/game/26947529/0/3

a lot of work has been put into making it, so I'm curious about feedback you all may have about it.

stupnik_2_0

I dont see any new ideas in position that havent been used in Villager chess. Also there is double attack on first move.

zackbuildit777
stupnik_2_0 wrote:

I dont see any new ideas in position that havent been used in Villager chess. Also there is double attack on first move.

there are sideways moves for pawns, the rook is replace with a grasshopper to remove the otherwize very easy checkmates in villager chess, the board is mirror symmetric instead of rotation symmetric, again reducing the problems of some very easy checkmates in village chess, all of these do make it different from village chess, and a lot more. also, though there is a double attack on turn 1, it can be easily countered in a number of ways, plus its not really helpful to white to use it in most cases because even if the grasshopper captures the grass-side king, it can be instantly captured by black's grasshopper. if it captures the pawn-side king, then it's still easy to counter by black just moving their knight. there's not really any advantage to capturing one of the two kings so early.

sorry if this sounds angry, but I've been testing it out for a while, so I know it pretty well. (also again, it's inspired by village chess, but giving white less of an advantage and making the average games last longer so they can be more interesting)

stupnik_2_0

For double attack you are right, there is black grasshopper that defend hopper side king, my bad. You don't sound angry, I understand that you put a lot of your time in this variant, I just want to explain to you that making variant inspired by others, but simplified ("reducing the problems of some very easy checkmates") and very similar will make your variant have less chances being accepted as New Custom Variant. Also I might be wrong, haven't played any test games unlike you who tested it many times so maybe there is something unique and interesting that I don't see. And as always when you like variant that can't be accepted you can still play it for casual wink

acgusta2

The idea of this position is to bypass the board not having 3 sided symmetry by dividing the board into 3 different sections for the three pairs of players, with there being a symmetry between the different sections.  Also there is a symmetry between the attacking and defensive pieces, with something unusual about this position being that each peice is either only attacking or only defending.

Any suggestions for this variant?

samuelysfung
Green_Sleeves wrote:

I played a game with this position last night, and it seemed to work pretty well! I’m personally pretty inexperienced even with normal gothic chess, but this still seemed very natural to play.

https://www.chess.com/variants/custom/game/26831550/35/4

I feel like in teams, the non-major piece (R, B, N) and even the Chancellor would be developed very late, the opening might be just like in Standard 4PC Teams where instead of just queens out, it's Archbishops and Queens out and I'm slightly worried about Green's King there lol

Green_Sleeves

XD Yeah, I’m not very good at the variant I made, but I like playing it haha

Would you like to help me test this position?

lukegk

I'll test it this afternoon with ou.

Green_Sleeves

Thanks! grin.png

zackbuildit777

would anyone be interested in playing a few games of my variant garden chess? I want to play some different people than usual to maybe try out different strategies or see other people's ideas for strategies in it. this is the variant:

https://www.chess.com/variants/custom/game/26947529/0/3

(sorry I don't have any position thing for it since i couldn't figure out how it works)

lukegk

I'd love to test it at some point. Looks fairly interesting.

nochinator1

the war emulator:

green and blue are bot controlled by f-munchers to help make the early early game a bit more interesting, once your start really getting developed then the game gets really complex. it is also a very long game and, unless your opponent is dumb, you can even get to the general. rules capture the king, no en passant, torpedo, no castling, and allow passing, I would also make it so the general/royal/king can't capture but that's not an option so yeah.  Pawns promote on 12th rank to QBRKEHVC

code:

R-0,0,0,0-0,0,0,0-0,0,0,0-0,0,0,0-0-{'royal'sad.png'g1','','h14',''),'resigned'sad.pngnull,true,null,true),'zombieType'sad.png'','muncher_comfuter','','muncher_comfuter'),'wb':true,'noCorners':true}-
yE,yB,yU,yR,yH,yW,yQ,yM,yW,yH,yR,yU,yB,yE/
yB,yV,yA,yV,yU,yN,yF,yF,yN,yU,yV,yA,yV,yB/
yΔ,yE,yH,yE,yΔ,yγ,yδ,yδ,yγ,yΔ,yE,yH,yE,yΔ/
yα,yδ,yα,yδ,yP,yP,yY,yY,yP,yP,yδ,yα,yδ,yα/
14/
10,bW,3/
3,gW,5,bW,bF,bW,2/
2,gW,gF,gW,5,bW,3/
3,gW,10/
14/
rα,rδ,rα,rδ,rP,rP,rY,rY,rP,rP,rδ,rα,rδ,rα/
rΔ,rE,rH,rE,rΔ,rγ,rδ,rδ,rγ,rΔ,rE,rH,rE,rΔ/
rB,rV,rA,rV,rU,rN,rF,rF,rN,rU,rV,rA,rV,rB/
rE,rB,rU,rR,rH,rW,rM,rQ,rW,rH,rR,rU,rB,rE

Green_Sleeves

So, I have a question to pose to you guys about my variant idea 4P Gothic. What do you think pawns should promote to? I haven't had any promotions in the test games I've played, so it hasn't come up. The three options I'm thinking of are promoting to:

  1. You can choose from Queen, Bishop, Rook, Knight, Archbishop, or Chancellor
  2. Your only option is Amazon (suggested by @theStargazer6)
  3. All the options in 1, plus Amazon

I feel like #1 would be most true to the concept of 4P Gothic and be most similar to the 2P original. Option #2 could still be fun though and would be an added bonus for getting so far across the board. Option #3 sounds pretty pointless.

What do you guys think? (Also, the only way that I've played this setup so far is in Teams, so keep in mind that pawns have to go super far to promote.)

BeautifulGoose

I posted a wof but somebody posted a new game imediatly after, is not kind at all. 

So i post it a second time ( with a little modication to help peples understand the concept, but it dœsn't  impact the game ) 

 

Wof: Labyrynth in the fog

NOTE: THE GAME IS FOG OF WAR

 

Fen: 

R-0,0,0,0-0,0,0,0-0,0,0,0-0,0,0,0-0-{'lives'sad.png1,1,1,1),'resigned'sad.pngnull,true,null,true),'zombieType'sad.png'','pusher','','pusher'),'zombieImmune'sad.pngfalse,true,false,true)}-
x,x,x,8,x,x,x/
x,x,x,1,yα,1,yα,1,yα,1,yα,x,x,x/
x,x,x,yα,1,yα,1,yα,1,yα,1,x,x,x/
X,1,bα,9,x,1/
1,bα,9,gα,1,X/
X,1,bα,9,gα,1/
1,bα,9,gα,1,X/
X,1,bα,9,gα,1/
1,bα,9,gα,1,X/
X,1,bα,9,gα,1/
1,x,9,gα,1,X/
x,x,x,1,rα,1,rα,1,rα,1,rα,x,x,x/
x,x,x,rα,1,rα,1,rα,1,rα,1,x,x,x/
x,x,x,8,x,x,x

 

Rules: fog of war, the stalemated player win, spect chat, diplomacy, 14th=ferz.

 

The wof idea is many berolinas but all on black squares, and they cannot go on white squares because of the bricks, so they can only move diagonally. A berolina cannot capture diagonally, so they cannot capture anything.

The zombies are ther to make the game more varied, this make the position a kind of "moving labirynth. 

So the enjoy is get ferz to pormotion to eat pawns with the ferz, and also prevent you opponent to get promotion and eat your pawns. The best method is to do a wall of pawns to prevent your ennmy pass, but is dangerous because your opponent can be stalemated and win. 

When the two players get the most ferz possible, the war can begin.

 

 

 

 

 

 

lukegk

I like 1. Three would be pointless because you'd obviously choose Amazon.

Green_Sleeves

Hey everyone, still trying to test my position, but I've changed the promotion rules to =HEQRBN on 11th. Still need help with testing XD If any of you are interested in helping, I've made it super easy to set up my position by doing a tutorial GIF. Go to my position by clicking "my position" in the first sentence, and then do the following:

zackbuildit777

hey everyone, it appears I had made a mistake in putting the rules of my chess variant (Garden Chess) into chess.com last time. I've made a new example game with the rules fixed. the difference was that the variant is supposed to have a bare piece rule enabled, but the previous demonstration game did not. while this didn't effect how the game was played, i also didn't want the incorrect form being the one people were seeing. Here's the game with fixed rules:

demo game