New Position Workshop / Testing Thread

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2bHNST
jackityjackjack wrote:

What do you have against Simplicity?

Long endgames

2bHNST
jackityjackjack wrote:

Also I think 4+ solves that problem.

4+ does help, but it still takes a really long amount of time.

2bHNST

https://www.chess.com/variants/simplicity/game/68546434/336/1

wolyn

There is a bug in simplicity. If someone is stalemated as first or second, the other players get points, but if someone is stalemated as third, he also gets points.

ChessMasterGS
wolyn wrote:

There is a bug in simplicity

Game link?

Nyutixbrother
2bHNST wrote:
jackityjackjack wrote:

What do you have against Simplicity?

Long endgames

Says the OC

2bHNST
Nyutixbrother wrote:

Says the OC

So what?

Anyways, here's a revision of WoF: WoF. It's inspired by 8888

[StartFen4 "R-0,1,0,1-1,1,1,1-1,1,1,1-0,0,0,0-0-x,x,x,x,x,rK,x,x,x,yK,x,x,x,x/x,x,x,x,x,rW,x,x,x,yW,x,x,x,x/x,x,x,x,x,1,x,1,x,1,x,x,x,x/x,x,x,x,x,x,1,x,1,x,x,x,x,x/rD,rβ,2,x,x,x,x,x,x,2,yβ,yD/rN,bR,bR,bR,bR,gB,x,x,gB,bR,bR,bR,bR,yN/rN,bR,gB,gB,bR,gB,x,x,gB,bR,gB,gB,gB,yN/rN,bR,gB,gB,bR,gB,x,x,gB,bR,bR,bR,gB,yN/rN,bR,gB,gB,bR,gB,x,x,gB,bR,gB,gB,gB,yN/rN,bR,bR,bR,bR,gB,gB,gB,gB,bR,gB,gB,gB,yN/rA,rβ,x,x,x,4,x,x,x,yβ,yA/x,x,x,rD,rR,rW,rW,yW,yW,yR,yD,x,x,x/x,x,x,rA,rR,rR,rR,yR,yR,yR,yA,x,x,x/x,x,x,rA,rE,rR,rR,yR,yR,yE,yA,x,x,x"]
[Variant "FFA"]
[RuleVariants "EnPassant Giveaway KotH=b5,b6,b7,b8,b9,c5,c9,d5,d9,e5,e6,e7,e8,e9,f12,f13,f14,g11,h12,i11,j12,j13,j14,j5,j6,j7,j8,j9,k7,k9,l7,l9,m9 Play4Mate Prom=99"]

monkey-armory

[StartFen4 "R-0,1,0,1-1,1,1,1-1,1,1,1-0,0,0,0-0-{'pawnBaseRank':5,'wb':true,'dim':'14x12','noCorners':true}-x,2,x,x,x,x,x,x,4,x/14/1,X,yN,yR,yR,yB,yQ,yK,yB,yR,yR,yN,X,1/1,X,X,yδ,yδ,yδ,yδ,yδ,yδ,yδ,yδ,X,X,1/1,X,yN,8,yN,X,1/1,X,X,8,X,X,1/1,X,yR,8,rR,X,1/1,X,rR,8,yR,X,1/1,X,X,8,X,X,1/1,X,rN,8,rN,X,1/1,X,X,rδ,rδ,rδ,rδ,rδ,rδ,rδ,rδ,X,X,1/1,X,rN,rR,rR,rB,rQ,rK,rB,rR,rR,rN,X,1/14/x,4,x,x,x,x,x,x,2,x"]
[Variant "FFA"]
[RuleVariants "KotH=f7,f8,g7,g8,h7,h8,i7,i8 Play4Mate Prom=12 Sideways Stalemate=loss"]
[CurrentMove "0"]
[TimeControl "10 min"]

acgusta2

I’m thinking of calling this Tank Jungle as there’s a wall of dabbaba riders that nothing can land on. I’m also thinking about maybe adding some bishops and some camels.

Example game

https://www.chess.com/variants/custom/game/69009488/0/4

2bHNST
acgusta2 wrote:

I’m thinking of calling this Tank Jungle as there’s a wall of dabbaba riders that nothing can land on. I’m also thinking about maybe adding some bishops and some camels.

Example game

https://www.chess.com/variants/custom/game/69009488/0/4

Looks shufflish

Koolkats16

Anyone got ideas? Idk what to add to my variant:

https://www.chess.com/variants/custom/game/69028280/85/1

NTOS8

I have an idea for a new variant. It's called "Jester's Chess". It adds a new piece, the Jester (denoted by the archbishop because there's no jester piece in chess.com). The whole point of the Jester is to be weak in the opening and to be a worthy piece in the endgame. The jester can move like a king when no piece group has been fully taken (For example: If WHITE has no knights, the WHITE jester will ABANDON it's king move and gain the knight move, and if BLACK has no knights NOR bishops, the BLACK jester will gain the move of the archbishop.) This is specifically useful in the endgame because only a few pieces are remaining in the board. However, the Jester CANNOT mimic pawn moves. It can only mimic piece moves, and only if you don't have the pieces you want to mimic. I give the Jester 8 points of material (The reason: https://www.chess.com/clubs/forum/view/new-position-workshop-testing-thread?page=47). It sits in the d0 and d9 squares. the 0th and 9th ranks are not ranks, instead their just squares. Other pieces can enter that square, but when a pawn reaches the 9th or 0th ranks, it is immediately promoted to a Jester without any option. Likewise, if a pawn reaches the 1st or 8th ranks, it CANNOT promote to a Jester, but can promote to any other piece except it.

This can be defined as a chess variant, without changing most of the openings / tricks and traps of regular chess. Is this a good concept / variant? Let me know if so. I haven't playtested it yet because of there being no piece to use as the Jester.

NTOS8
NTOS8 wrote:

I have an idea for a new variant. It's called "Jester's Chess". It adds a new piece, the Jester (denoted by the archbishop because there's no jester piece in chess.com). The whole point of the Jester is to be weak in the opening and to be a worthy piece in the endgame. The jester can move like a king when no piece group has been fully taken (For example: If white has no knights, the jester will ABANDON it's king move and gain the knight move, and if black has no knights NOR bishops, the jester will gain the move of the archbishop.) This is specifically useful in the endgame because only a few pieces are remaining in the board. However, the Jester CANNOT mimic pawn moves. It can only mimic piece moves, and only if you don't have the pieces you want to mimic. I give the Jester 8 points of material. It sits in the d0 and d9 squares. the 0th and 9th ranks are not ranks, instead their just squares. Other pieces can enter that square, but when a pawn reaches the 9th or 0th ranks, it is immediately promoted to a Jester without any option. Likewise, if a pawn reaches the 1st or 8th ranks in normal chess, it CANNOT promote to a Jester, but can promote to any other piece except it.

This can be defined as a chess variant, without changing most of the openings / tricks and traps of regular chess. Is this a good concept / variant? Let me know if so. I haven't playtested it yet because of there being no piece to use as the Jester.

If the jester ever becomes a piece in chess.com, I recommend using the jester's hat as piece art. Something like this. Suggestions are very much welcomed.

Koolkats16

I think the jester idea is cool but the jester should be worth more bc in the endgame the jester could be more powerful than an amazon

NTOS8
Koolkats16 wrote:

I think the jester idea is cool but the jester should be worth more bc in the endgame the jester could be more powerful than an amazon

I agree. The 8 points were made by taking the average out of the weakest piece the Jester can mimic (knight/bishop's) and the strongest piece that the Jester can mimic (amazon's) value. So (3+13)/2. So yes, the Jester's value significantly increases as the endgame approaches, but 8 points if we're talking in an average game.

Koolkats16

Alr

Koolkats16

Also why is there no progressive chess variant on chess.com? It’s a somewhat well known one

ChessMasterGS
Koolkats16 wrote:

Anyone got ideas? Idk what to add to my variant:

https://www.chess.com/variants/custom/game/69028280/85/1

I would really say to try to avoid this type of variant with separate walled out battles with different players. What generally ends up happening is kingmaking and one player getting screwed over because one of their other opponents gifted the win

ChessMasterGS
Koolkats16 wrote:

What’s kingmaking

It only takes a Google search since it’s quite applicable in most board games in general

Koolkats16

Alr ty